It's our 5th revision of the Com Prev and, today, we're all about the sensitivity.
Our second step towards addressing the issue of deadzones sees us deploy a configurable linear multiplication factor for all joystick axes' sensitivity. We've also made some changes to the controls set up more generally, so be sure to configure the actions correctly in the new 'helicopter' selection in the controls option menu.
Be sure to consult the changelog for recent fixes, updates and known issues, but, as usual, here's some highlights:
Spoiler:
Primary helicopter and airplane controls better separated and distinctly named - May require manual re-mapping of some controls!
Helicopter controls added for cockpit interaction - Starters, throttles, batteries, etc.
Configurable linear multiplication factor added for all joystick axes' sensitivity - For all your sensitive needs
Analogue gauges improved - Check out that vertical speed needle, huh?
We'd also like to ask a small favour, as we try to improve our support for a range of peripherals. Details of our request can be found here!
Remember: to update, you should uninstall and reinstall the Community Preview! We're watching you.
Many thanks for your continued feedback and support,
RiE
Last edited by RoyaltyinExile; Jul 29 2011 at 13:33.
Arma 3 is a unique military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/ sandbox content, based on the principles of authenticity, diversity and opportunity.
Dans son oeil, ciel livide où germe l'ouragan,
La douceur qui fascine et le plaisir qui tue.
This - the 6th revision of the Com Prev - adds a first implementation of better controller defaults using schemes. Currently, we include several abstract and generic schemes for various types of controllers, but we intend to ship with good defaults for as many specific controllers as possible.
You can map a scheme to a controller by going to Options > Controls > Controller > Customize > Schemes, selecting the desired scheme and pressing 'Map'.
It's also possible to save your personal scheme. Currently this can only be done using the script command saveJoysticks. It will save to a joysticks.cfg file in your user profile folder (e.g. Documents and Settings\Username\My Documents\Take On Helis). Any controllers defined in that file will also be possible to map, including those you get from other players.
Be sure to consult the changelog for recent fixes, updates and known issues, but, as usual, here's some highlights:
Spoiler:
Revision 83450
IGUI changed - better support for analogue gauges
New controller schemes functionality added - In the 'Customize controller' menu press 'Schemes'
Mini-GPS added to GPS toggle control - default: RCtrl + M
Ssssshould you feel you've configured useful defaults for a specific type of controller, consider posting it here, for others to enjoy and for us to steal
Rrrrremember: to update, you should uninstall and reinstall the Community Preview!
With Royalty being exiled to Germany to attend GamesCom, I’m in charge of telling you all about our seventh iteration of the Com Prev. Not having released one last week, we felt a little bit bad and worked extra hard today!
The primary focus is on the User Interface, by providing some more customization options, skinning more menus (like controller customization), adding some necessary video options (note: cloud quality will not do anything for you yet ), and a debug console.
The in-game UI elements have also had some cool changes, namely damage and warning indicators, and target limits for the gauges. During the restricted flight segment you can now see your maximum flight ceiling and minimum speed.
Be sure to consult the changelog for recent fixes, updates and known issues, but, as usual, here's some highlights:
Spoiler:
Revision 83836
IGUI customization added - move around those gauges, hints and titles however you like
PIP toggle and shadow distance options added - pictures within pictures within pictures was too much for some
Improved engine temperature handling implemented - watch your gauges and be sure to let her cool down
Remember: to update, you should uninstall and reinstall the Community Preview!
In the previous revision (83836), we included a TKOH-specific TrackIR profile. NaturalPoint has now kindly added the profile to the public game list, so just update this list in your TrackIR control panel and it will start working.
Today marks the eighth glorious revision of the Community Preview, which goes a long way towards fixing the new features added in the last revision, and very little else.
Although we've been hard at work plugging in new features, and iterating through feedback from GC 2011, we took on some of the feedback from last week, and today are all set to boot the changes back out the door.
Be sure to consult the changelog for recent fixes, updates and known issues, but, as usual, here's some highlights:
Spoiler:
Revision 84010
IGUI layout customization improved - It wasn't working correctly on triple-head
Shadow visibility option functional - we heard you liked draw distance so now we've got draw distance in our draw distance
Freelook interaction option added in "Game Options" - Controls whether freelook is on or off by default, and whether you will interact with actions or weapons by default