Forgot to thank you for fixing that last video, but thanks
What exactly did i do wrong by the way? I cant ever seem to be able to get youtube video's to work on these forums.
Which is a shame, because there is another tasty new video and a blogpost as well, showing off an updated lighting engine. It looks bloody awesome.
There is a link at the bottom.
The game now also includes streetlamps and other lightsources, like lamps inside of homes which you can now turn on and off.
More importantly, having a light at night will keep you from getting depressed from sitting in the dark with the undead horde outside of your safehouse.
However, sheets or curtains are no longer enough to close off a window while a lightsource is burning: zombies will be able to see your silhouette on the material. So in order to properly seal off the window you will have to board up the windows.
They will also add (at some point) mooncycles and weather effects further affecting the overall light.
Another nice bit of information is that they apparently managed to reduce memory usage of the game to about a quarter of what it uses currently, which will most likely allow for bigger maps to be created.
Apparently these will be the big changes for the next update, after which save on quit and travelling between map cells will be the next focus, though the basics have been laid.
As they continue work on that one, there should be further updates adding female characters and other stuff to keep things fresh.
Blog post here:
http://projectzomboid.com/blog/index...of-the-zombie/
http://youtu.be/HhWphSiCl4E
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