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Thread: Project Zomboid

  1. #21
    Master Gunnery Sergeant
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    Forgot to thank you for fixing that last video, but thanks
    What exactly did i do wrong by the way? I cant ever seem to be able to get youtube video's to work on these forums.
    Which is a shame, because there is another tasty new video and a blogpost as well, showing off an updated lighting engine. It looks bloody awesome.
    There is a link at the bottom.
    The game now also includes streetlamps and other lightsources, like lamps inside of homes which you can now turn on and off.
    More importantly, having a light at night will keep you from getting depressed from sitting in the dark with the undead horde outside of your safehouse.

    However, sheets or curtains are no longer enough to close off a window while a lightsource is burning: zombies will be able to see your silhouette on the material. So in order to properly seal off the window you will have to board up the windows.
    They will also add (at some point) mooncycles and weather effects further affecting the overall light.

    Another nice bit of information is that they apparently managed to reduce memory usage of the game to about a quarter of what it uses currently, which will most likely allow for bigger maps to be created.

    Apparently these will be the big changes for the next update, after which save on quit and travelling between map cells will be the next focus, though the basics have been laid.
    As they continue work on that one, there should be further updates adding female characters and other stuff to keep things fresh.

    Blog post here:
    http://projectzomboid.com/blog/index...of-the-zombie/



    http://youtu.be/HhWphSiCl4E
    Last edited by SiC-Disaster; Jan 4 2012 at 10:43.

  2. #22
    Warrant Officer ck-claw's Avatar
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    Sic Just quote his post just to see what he did, it's basically the last bit of code in the original YouTube link


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  3. #23
    I really hope that we will have a multiplayer in.

    The lighting engine demo video is quite nice.

  4. #24
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    Quote Originally Posted by ck-claw View Post
    Sic Just quote his post just to see what he did, it's basically the last bit of code in the original YouTube link
    Thanks, fixed it. So that's how it's done

  5. #25
    Quote Originally Posted by Papanowel View Post
    I really hope that we will have a multiplayer in.

    The lighting engine demo video is quite nice.
    They do plan to add MP, but the last info on that was "not for another year or so".

    I just fear it will be rather difficult to do if they leave it so late. It's better to factor networking functionality in from the start, rather than try to add it as an afterthought.
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  6. #26
    Quote Originally Posted by MadDogX View Post
    They do plan to add MP, but the last info on that was "not for another year or so".
    I have plenty of time so I can wait for an other year

  7. #27
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    They have too many things left to do for the single player part anyway.
    I would love to do some multiplayer but imo it's not quite there yet.
    For one, I think we need more and bigger maps for it to be really interesting.
    The current map feels too small and more like a testbed for various features like the NPC grouping.
    I dont think that in the full version you'll find a group of survivors in every mapcell, but now you always do for testing.
    It will be harder to obtain resources now too because NPC's gather them as well and they might beat you to them, and there is little else elsewhere for you to turn.

    Anyway.
    Apparently this might be in the next update as well, this is a picture posted quite recently:

    http://twitter.com/#!/lemmy101/statu...668483/photo/1

    Quite awesome, considering I always run out of planks and I dont necessarily always want to chop down doors somewhere in town, one because it's noisy as hell (I dont expect this to be less noisy but at least it's out of town a bit and i'm less likely to run into zombies) and two because it leaves me without the possibility of secondary safehouses.

    https://twitter.com/#!/lemmy101/stat.../photo/1/large

    Interesting...

    I hate Twitter so I dont have an account there nor do I follow the devs at all so I only occassionally pick stuff like this up when on the Indie Stone forums.

    Would be far nicer to have a place to find these screenshots on there.

  8. #28
    Master Gunnery Sergeant
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    And the game changer is revealed:



    You can now use sheets to get out of windows (a sheet per story, so the higher up you are, the more sheets you need), windows are therefor openable.
    Zombies can now break and climb through windows too.
    What's more is that now you can drag furniture around, so it is possible to drag a couch in front of a door to block and slow down zombies

  9. #29
    Quote Originally Posted by SiC-Disaster View Post
    I hate Twitter so I dont have an account there nor do I follow the devs at all so I only occassionally pick stuff like this up when on the Indie Stone forums.

    Would be far nicer to have a place to find these screenshots on there.
    You mean like http://pzguides.com ? I run the site and try to keep updated on all the newest zomboid news. Google actually alerted me to this post through the monitoring system I use, so I thought I'd answer your question!

  10. #30
    Master Gunnery Sergeant
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    Now that is useful hehe

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