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Thread: Project Zomboid

  1. #11
    Master Gunnery Sergeant
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    Feb 11 2008
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    The Netherlands, Frisia
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    Author of the Thread
    Cmon people, download the demo and play it! It's good

  2. #12
    Cool, I'll try this out.
    Last edited by Ben_S; Jun 19 2011 at 23:27.
    Ben

  3. #13
    Second Lieutenant
    Join Date
    Jun 3 2003
    Location
    Hong Kong
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    I like the gameplay, however the "you are screwed anyway" endless quest towards death for nothing have kind of pull me away.
    I don't use a pump to scare somebody. I use a pump to shoot somebody.
    -Travis Haley - Magpul Dynamics - Art of the Dynamic Shotgun

    1911 mag, twinkie, twinkie, cupcake, primary weapon magazine... OH! There it is!
    -Christ Costa - Art of the Art of the Tactical Carbine 1

  4. #14
    1st Playthrough:
    Game starts, I take the sheet and the pillow. I think ok, its not like I'm going to do a lot of things with a pillow, so why not to give it to my wife?
    *Chokes wife*
    Oh man! I now understand the comic posted in the first page.

    2nd Playthrough:
    Well... I just burned down the house while makin soup..

    I'm just into it but I'm positively impressed so far. Now, to the third playthrough!

  5. #15
    Master Gunnery Sergeant
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    Feb 11 2008
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    The Netherlands, Frisia
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    Author of the Thread
    Quote Originally Posted by 4 IN 1 View Post
    I like the gameplay, however the "you are screwed anyway" endless quest towards death for nothing have kind of pull me away.
    "It's fun to lose" is their mentality
    I like it personally, because having an ending might make the game repetitive once you figure out what to do to win. You'll start out somewhere, and rush through to the finish.
    Right now you have to do whatever it takes to survive for just a bit longer, and when you die it is usually always your own mistake. You can see where you went wrong, and next time you can do a little bit better.

    EDIT:
    Also, yeah, it seems like many people were surprised with the purpose of the pillow in the game :P
    I didnt expect it either, which is why i never tried to do anything with the pillow untill i read you could do stuff with it lol. Then ofcourse i had to try and smother the wife, but felt bad when she did her little dying speech.
    Hearing "I love you" right before you choke someone isnt quite working out for me

  6. #16
    I'm bringing this up to post some bad news.

    These poor guys have had so much bad luck, and it just got worse

    ...I won’t beat around the bush. The Indie Stone have just suffered a major set-back. The Newcastle flat where Lemmy and Binky live and work was burgled this evening, and so far the clearest things taken are two computers and Lemmy’s credit card...
    http://projectzomboid.com/blog/index...ary-statement/

    (check lemmy101's twitter for more updates)

    After all these guys have been through, with PayPal and Piracy and being a tiny indie dev team, I feel so sorry for them.

    I hope they manage to find the stolen laptops and get all their work back.

  7. #17

  8. #18
    Master Gunnery Sergeant
    Join Date
    Feb 11 2008
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    The Netherlands, Frisia
    Posts
    1,083
    Author of the Thread
    Time to necro this thing.

    A new video has been released, showcasing the new AI grouping system.
    In my opinion it looks great. Still some quirks here and there (like they were unable to find one of the windows in the original safehouse so they left it open, while closing off all other windows with curtains etc.
    They group together, the leader makes decisions and they have a bit of dialogue to illustrate what decision has been made.

    They are also able to switch safehouses when it gets overrun, and will eventually have dialogue for this as well.

    Near the end, there is a supply run where two NPC's stand outside blasting away at the horde of zombies while two other NPC's move inside the house to quickly raid it for supplies.



    http://www.youtube.com/watch?v=y7rk0...layer_embedded

    Lemmy also posted on the forums to enlighten us with what the three icons on the bottom of the screen are.

    That's so you, the player, can select your 'disposition' how you'll respond to people. More specific interaction with NPCs will be done via a radial menu which will hopefully, but not definitely, be in the update. Your character will generally respond to NPC barks automatically, and this specifies how you respond to them.

    And this is how we tie in the negative mood moodles with real game effects. If your character is angry or unhappy, it may lock off the happy, or even the neutral ones, and your character will be forced to reply angrily to any NPC. You'll be in the situation where you'll be avoiding your teammates, worried about pissing off all your fellow survivors when you're in a ****ty mood, or getting on the wrong side of an aggressive shotgun toting NPC while wandering, which will give the player a reason to try and improve it and maintain it.
    Last edited by Max Power; Dec 19 2011 at 10:07.

  9. #19
    Fix'd that for you.


    Please use the CWR2 CBT to help us provide a better experience.

  10. #20
    @SiC-Disaster,

    Tried it, loved it =) thanks for the heads up.

    If you guys like this, check out class3 by undead labs. A zombie MMO thats being developed for the xbox.

    http://undeadlabs.com/
    The right answer to a fool is silence.
    -Afghan Proverb

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