Possible bug in first mission? I've got to the doctor and cleared out everyone I can find but she just sits there crouched and I can't interact with her at all
ACE version with latest version of ACE
---------- Post added at 06:57 PM ---------- Previous post was at 06:54 PM ----------
Ok "bug" fixed for some reason the "come with us" command had a very odd range. I had to go prone and aim at her feet to get it to come up
Did the ACE issues get resolved, re: weapon selection?? Wondering if I should play with ACE or not...
If you use Ace stable version all should be ok: no problems with weapons selection in briefing, weapons will not change to default after you close gear menu. But if you use ace with updates you will probable got this bug.
Can't destroyed the crashed AC-130 no matter what I do, ACE version
When are the original campaigns going to be reissued?
seal temm six laser designator
i have struggled for soooooooooo very long with this mod. not the installation, that was easy and went fine. so far not a single bug...bar one. and it has driven me absolutely insane. i got to the mission where i have to go to takistan and neutralize loy manara airport. however, i found a strange issue, after completing the side mission, and upon the next part starting...i realized i had no silenced weapons. it didnt cause a huge issue however it was mildy annoying...so i carried on, wiped out the mountain patrol and went to the over watch position to deal with the triple a at the airport. it was then i realized that i had no laser desigy. i scratched my head , searched every back pack and found batteries by no designator. tried rolling back ...and search the ammo boxes...nothing, no designator anywhere. i spent the next 3 days trying to figure it out doing many searches using different search parameters, and found nothing, as i was about to give up i came across these tiny off hand sentence in a random post about other bugs by sick1 "its on the atv if you didnt bring 1!". i swear i could have cried =/
sick1, if you come across this post, could you please , assuming you have time and are not busy working on new projects, double check the script on the ammo boxes and make sure they are fully loaded out to prevent this melon breaking issue popping up for other players in the future. i realize the mod is old, but it would be greatly appreciated.
(ps, i do not think this is an addon related issue as im running as close to vanilla as i can atm and so far, this si the only weird thing i have come across)
also, while im here, may i say how utterly fantastic your mod is. by far the best single player experience i have had so far, and i include BI's missions in that. the skins, voice acting , scripting , ai tweaking, and story driven missions are utterly a joy to play.
hope to god that i can play this in co-op with my fellow Sigclan members, perhaps even with ace... god damn that would be epic
thanks a million for the awesome hours of fun ive had so far with this mod. you sir are a legend and by god if BI dont support you guys, who put the effort in and clearly have the skill to produce such incredible work, in arma 3, ill pull my hair out an poop on their doorstep in protest! lol.
ill be hoping you throw more missions at us and will be keeping my eye out for them in arma 2 and 3.
I didn't test it, but this is somethign you can do:
extract the whole campaign with PboView and to edit the mission.
name the wreck (ie: c130). then, near/on/in the wreck, put an ammo box and name it (ie: box1)
then, set a trigger with, on act: !alive box1 and consequence: c130 setdamage 1;
that way, when you put a satchel and fire it, it would destroy the ammo box "box1" ---> then the c130 should take 100% damage and be destroyed.
that way, the c130 will be destroyed, and it might validate the objective "destroy the wreck".
I haven't tested it, so it may not work... or it maybe will?
if someone can test it, it would be cool.
If nothing helps just use "endmission" or "campaign" cheat
My campaigns: Operation Red Reaper, Red dawn, Paratroopers, Operation Harvester, Desert Fever, Battlefield Takistan, Biohazard, Sword team, Wings
SP missions: tom3kb's I44 SP Mission Pack, tom3kb's SP Mission Pack, tom3kb's RACS SP mission pack
Sick1, just wanted to throw some feedback and congrats your way. I'm really loving this Campaign so far (still playing through, so it's partial for now)
+ The optional side-missions are a fantastic way of throwing some variety into the mix, and their shorter nature makes the gameplay more balanced and well-paced.
+ I love the mixture of FOB/Side-Missions and Campaign missions. Each primary mission so far has been meaty, detailed, and challenging.
+ Inclusion of the Air Support Console makes things more realistic and allows the player to wield incredible power.
+ Enemy constantly being on the move really compliments how sharp and challenging they are, requires player to be aware of their surroundings, adds realism.
+ Full voice acting helps give the characters more depth, Specter sounds grizzled, if not a little down-homey.
= You should consider adding AC-130 Spectre Gunship to the Air Support options (TF94 CAMP has this, for example), it would be rad to take down HVT Viper and his gang while having to avoid lighting up the hide site. (If this appears later in the CAMP, then please disregard).
= Story is a little vague, but I am aware of why I am where I am and what I'm supposed to do at all times, and it may all become clear as I play through more.
- It'd be nice to have access to backpacks on the FOB when building my loadout
- Freelook seems to get locked if you try to change your ROE via Radio Trigger while in a chopper, no clue why
- ROE via Radio Trigger in general is kind of unclear as to it's purpose besides changing Specter's tone of voice
- I didn't see a way of getting the Laser Designator in the A New War mission to call in some airstrikes, am I missing something?
More feedback to come, most of this is just praise anyway. Seriously tho, thanks for creating this campaign and sharing with us!
Last edited by h34dup; Jul 24 2012 at 22:04.