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Thread: [CAMP] SEAL Team 6 DEVGRU

  1. #11
    First Lieutenant CameronMcDonald's Avatar
    Join Date
    Oct 10 2005
    Location
    Sydney, Australia.
    Posts
    5,553
    Eh, cool. Might give this a bash later. Sounds like a lot o' work went into it.

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

  2. #12
    Other than my issues with the coop autosaves I had zero issues with the first mission with ACE on.
    1stLt J. Drumheller
    Executive Officer
    Gambler 6, Echo Company
    15th MEU (SOC) Realism Unit
    (Recruiting ages 17+)

    ArmA Youtube Channel

  3. #13
    As soon as I saw Duala 1.95 came out, I went looking to see if you had released yet
    I will be trying this out tonight for sure!
    Great intro, no errors to report in first mission on my end
    Last edited by AZCoder; Jun 13 2011 at 06:08.

  4. #14
    thanks!

    p5kpl-am/br | Q6600@3ghz | 4gb |GTX460 768mb | corsair hx 550w

  5. #15
    same error of kommiekat but i finished first mission.was awesome

    thx sick1

  6. #16
    Master Sergeant Sick1's Avatar
    Join Date
    Aug 24 2009
    Location
    San Antonio, Tx
    Posts
    701
    Author of the Thread
    Are you guys playing with just the mods that are required? Try that then let me know what happens.

    Also I have not made a ACE version or coop version just yet. I will very soon. You should play this campaign with just the mods i listed and no more. I will make sure that this is compatible with blast core, but i have not checked it yet. I will accept any bug reports, even misspelled words

    ---------- Post added at 03:33 AM ---------- Previous post was at 03:28 AM ----------

    @ MacScottie, this campaign is made for single player, what is happening is a check to make sure the player doesn't loose mission info if playing not as Specter. The coop version will be out soon. Sorry bro.

    ---------- Post added at 03:35 AM ---------- Previous post was at 03:33 AM ----------

    I have tested this with WarFX, but I did have to use this code
    BIS_Effects_Burn = compile preprocessFile ""\ca\Data\ParticleEffects\SCRIPTS\destruction\bur n.sqf""; nil = [firelogic1,8,time,false,false] spawn BIS_Effects_Burn;nil = [firelogic2,8,time,false,false] spawn BIS_Effects_Burn;";
    in the first mission. I need this to create fire.

    ---------- Post added at 03:39 AM ---------- Previous post was at 03:35 AM ----------

    Is anybody playing this campaign without a ton of game changing mods?

    When i tested this campaign, I only used the mods required.

    ---------- Post added at 03:46 AM ---------- Previous post was at 03:40 AM ----------

    @ Kommiekat, it will effect nothing proceed with the mission If you still get that error, you are not using just the addons required. That error reminds me of a WarFX problem.

    ---------- Post added at 03:51 AM ---------- Previous post was at 03:46 AM ----------

    If you guys find any bugs, even misspelled words, let me know. I will fix them ASAP.

    ---------- Post added at 04:04 AM ---------- Previous post was at 03:51 AM ----------

    @ Kommiekat, that 15 second timer is activated because you were too close to the enemy. A mod you have installed is creating AI problems that I have not anticipated. Please disable the mods and try again. My campaign does not feature END triggers. The reason is that end triggers will not let you revert. If you activate one of my triggers, its because either Specter died, A important character was killed, or you broke a mission parameter that was defined to you. IE, not engaging the Molatian army unless told to do so.

  7. #17
    I cant play as regular only veteran. Can you put the option regular game play?

  8. #18
    Master Gunnery Sergeant
    Join Date
    Mar 8 2011
    Location
    Poland, Sieradz
    Posts
    1,215
    @sick1
    I play this campaign with all addon that are requaired in 1 post-and all rh weapons pack.
    I use only jsrs suond mod, no ai, fx changing mods. If i find bugs or errors i give feedback.
    Last edited by tom3kb; Jun 13 2011 at 11:34.

  9. #19
    First Lieutenant Tonci87's Avatar
    Join Date
    Jul 7 2009
    Location
    Hagen/Germany
    Posts
    5,955
    Waiting for the ACE Version (what will e different in the ACE Version?)

  10. #20
    Thank you ,am looking forward to giving this a go
    Kill em all,let God sort em out!

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