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Thread: Pistol holster animation......

  1. #11
    Quote Originally Posted by CameronMcDonald View Post
    I hate to say this to you, bugkill, you killer of bugs, but your topic belongs here.

    Get in line, buddy.
    My bad.
    Airborne for life

  2. #12
    Little details makes big differences sometimes.
    I agree with this little detail anim, also some anim to put your pistol in safe position, same as when you open your Gear in Arma2 and your pistol goes up, but I want it to do everytime I want into the game. Put it down or up, whatever. I barely use pistols in Arma2... but... well

  3. #13
    Would like to see a more fluid transition to a fast pistol draw in an emergency.

  4. #14
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    Quote Originally Posted by bugkill View Post
    One of the most annoying things in the ARMA series is having models with pistol holsters and not have a pistol present. All I ask of the devs is that they make it where a pistol is present and that there be an animation with the pistol appearing in the model's hands when they switch to it. The holster would be empty until the player or AI puts it back.

    ARMA 3 looks amazing, but this glaring error needs to be address. Please add it in the game or remove all pistol holsters from the models and add ammo or medical leg pouches, and the pistol could just appear in the hands of units after an animation showing them reach down to their waist.
    Those things can be added later. Now they have to complete 3D editor and other major features!

  5. #15
    Master Gunnery Sergeant Liquidpinky's Avatar
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    Quote Originally Posted by danny96 View Post
    Those things can be added later. Now they have to complete 3D editor and other major features!
    I understand that yourself and others will use the answer of there being more important things to get through first, and you are right because there are.

    But how about this for a solution, hire more staff.

    Now adding your selected pistol holstered when not in use is about adding to immersion and is paying attention to detail.
    BIS have proven that they are the sort who do pay attention to detail, you just have to look at Take On or in fact the emptying rocket pods on the Comanche in A3 to see that. So it may be getting looked at, or it may not.
    I hope they do get round to it and some other minor attention to detail niggles as this is what is needed to push Arma that extra mile.



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  6. #16
    Quote Originally Posted by danny96 View Post
    Those things can be added later. Now they have to complete 3D editor and other major features!
    Brother, I hear you. However, ARMA 3 is not going to be released for another year and doing a pistol and holster animation is not something huge or demanding. We are only talking about a built-in script to have pistols in holsters and being able to pull it out and fire, and then re-holster your weapon. It would be no different than slinging your rifle on your back when switching to your sidearm or binos.

    People have been requesting this be fixed for years and it has always been ignored and it makes no sense for such a sim that has a strong emphasis in infantry combat to have such a glaring flaw. BIS addressing this issue would take ZERO away from them doing other things.

  7. #17
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    Its a little annoying and details are very importent, but I rather see them focusing on other more importent things before this(but they are welcome to change it if it doesnt go out over another aspect of the game).

  8. #18
    Quote Originally Posted by paecmaker View Post
    Its a little annoying and details are very importent, but I rather see them focusing on other more importent things before this(but they are welcome to change it if it doesnt go out over another aspect of the game).
    With the game not coming out until a year from now, I don't see how it can't easily get done. We have a year, bro.

  9. #19
    they don't even need to hire more staff, I thought they had well over 100 or nearly 200 people working at BIS now, I'm sure they could find the time to do both

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