Little details makes big differences sometimes.
I agree with this little detail anim, also some anim to put your pistol in safe position, same as when you open your Gear in Arma2 and your pistol goes up, but I want it to do everytime I want into the game. Put it down or up, whatever. I barely use pistols in Arma2... but... well
Would like to see a more fluid transition to a fast pistol draw in an emergency.
I understand that yourself and others will use the answer of there being more important things to get through first, and you are right because there are.
But how about this for a solution, hire more staff.
Now adding your selected pistol holstered when not in use is about adding to immersion and is paying attention to detail.
BIS have proven that they are the sort who do pay attention to detail, you just have to look at Take On or in fact the emptying rocket pods on the Comanche in A3 to see that. So it may be getting looked at, or it may not.
I hope they do get round to it and some other minor attention to detail niggles as this is what is needed to push Arma that extra mile.
Brother, I hear you. However, ARMA 3 is not going to be released for another year and doing a pistol and holster animation is not something huge or demanding. We are only talking about a built-in script to have pistols in holsters and being able to pull it out and fire, and then re-holster your weapon. It would be no different than slinging your rifle on your back when switching to your sidearm or binos.
People have been requesting this be fixed for years and it has always been ignored and it makes no sense for such a sim that has a strong emphasis in infantry combat to have such a glaring flaw. BIS addressing this issue would take ZERO away from them doing other things.
Its a little annoying and details are very importent, but I rather see them focusing on other more importent things before this(but they are welcome to change it if it doesnt go out over another aspect of the game).
they don't even need to hire more staff, I thought they had well over 100 or nearly 200 people working at BIS now, I'm sure they could find the time to do both