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Thread: Co20 F-14 Tomcat Carrier Operations

  1. #21
    Staff Sergeant
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    It plays and works the same in Mp or Sp section.

    Theres no need for 2 missions ,SP/MP for all these Air War missions.

    Is there any reason why ppl dont like or want to load it in the MP section?
    I am interested to know cos i havnt played much SP since OPF and almost never play SP
    now in arma 2.


    If ppl really want to play it in SP all they have to do is change the desired pilot you wish to play in the editor to "Player" from "Playable" and then its a SP mission.

  2. #22
    Master Gunnery Sergeant
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    I'll have a tweak with it soon, to make it SP, for fussy people like my self.. if not you'll be getting a letter (messin around about the letter thing)..

  3. #23
    First Sergeant Grub's Avatar
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    Cue Topgun Theme.

    Well done boys, looks great.

    Lets get Blood4odin and Hullcreature on to it
    Don't mention the war..... I mentioned it once, but I think I got away with it all right...
    -Basil Fawlty

  4. #24
    Master Gunnery Sergeant
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    sorry, but i tried the best i can to make it SP operational.. Even in the editor it Arma II wont find the mission on necro island

  5. #25
    Wait... it's not a submarine mission?

    On spawn, the equipment has a tendency to make that long drop into the water, due to waiting for the carrier to be completely rendered in the game.

  6. #26
    Quote Originally Posted by wika_woo View Post
    sorry, but i tried the best i can to make it SP operational.. Even in the editor it Arma II wont find the mission on necro island

    Why don't you just host it locally as MP .... you can still play on your own, but the advantage is you can pick and choose who you want to be from a cast of 20.
    Last edited by MissionCreep; Jun 13 2011 at 22:25.
    System: MSI GT70, i7-36710qm, 16GB DDR3 RAM, 2X64GB SSD RAID, 750GB SATA, Radeon GTX670M GDDR5 3GB, 17" Screen 1920X1080, Windows 7 Pro

  7. #27
    Staff Sergeant
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    Quiksilver,
    I havnt had that problem.Though i have read about that in the release thread for the Nimitz.
    It sounds like a pc limitation maybe.

    The mission is really designed for a flight of 2 aircraft.If you host it up online you will have a chance of getting a wingman.

  8. #28
    Thanks for the mission, Steve.

    Got one problem though, don't know if I'm the only one experiencing it. Apparently i can never get a lock on anything with the F-14 mavericks. At first I thought it was some sort of mod conflict but I'm basically using a vanilla install with just the mods required for the mission, and still no go. Unless this was meant for A2 only in which case it's an OA issue.

  9. #29
    Staff Sergeant
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    Thanks for the feedback m8.
    I have been messing with the mav's today on the F14 and didnt notice any problems getting a lock with them.
    The mavs wont lock onto aircraft or static vehicles.They will only lock onto tanks,apc's etc.

    Try putting yourself in the editor and put some opfor tanks on utes and give it a try in a "controlled" environment.

    The F14 should work no problem in either A2 A2 Combined Operations.
    Let me know if ya still havn troubles.

  10. #30
    Thanks for the reply, Steve.

    Problem solved. I was trying it alone by hosting a LAN session. A friend of mine who tried it said he had no issues, but I found out he was using it on the editor with an AI RIO. So that was it. Didn't know a RIO was mandatory, so issue fixed. And I also forgot to add that this is a kickass mission. Thanks a mil, been wanting to do some carrier ops for ages. I tried scripting a Nimitz Domination, with some success but there were so many things that could go wrong that i just decided to call it quits. Plus scripting kinda plays with my nerves.

    Edit: One last thing, is there any way you can implement flares for the Tomcat?
    Last edited by SJ_MarcL; Jun 16 2011 at 16:49.

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