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Thread: Plane and Helicopter handling

  1. #51
    I do not agree with arcade controls. As everyone has already stated it is a SIM and should stay that way. The helicopters and planes should REQUIRE skill and devotion to use. It should be more like real life, where aerial assets require skilled pilots, and are not commonplace. By adding complexity and requiring a pilot to learn how to fly (like they would in any flying SIM or real life) you are preventing people from joining a server and leaving an aircraft out in the middle of no where or the wasting of assets.

  2. #52
    Quote Originally Posted by b00ce View Post
    You do realize that Lemnos is a solid 4.5x the size of any other Vanilla map, right?
    Based on what gridded map? Aren't all previous maps downsized from the real location?
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  3. #53
    IIRC the map should be 2.4 times bigger than Chernarus

    EDIT : 2.4 times bigger than Takistan actually
    Last edited by Macadam Cow; Jun 7 2011 at 04:08.

  4. #54
    Quote Originally Posted by b00ce View Post
    The game WILL sell, even if the options aren't there. Adding the option to dumb things down is WAY more work for BIS and splits the community. A lose - lose. ArmA is a SUMULATOR, BIS should treat it as such and be as realistic as they possibly can. Some people may not be cut out for flying, yes. But guess what? The same goes for real life too. ArmA is not JUST about flying. Flying is 1/3 of the overall gaming experience. I don't want to see ANY part of the game sacrificed for the sake of flying, or making things "easy".
    You're against even the option? I cannot fathom how you can label it a lose-lose. Let's get one thing absolutely correct: ArmA is a game first and foremost. I know there is a propensity for insisting that it's a simulator, but really, if you insist on that then you're talking about VBS2. And if you look for helicopter simulation then you look at DCS. I'm not suggesting I wish for dumbed down arcade heli flying only, but the idea is for helos to be useful, if you play as a pilot you can assume your avatar to be able to fly a helo.

    ArmA3 has to sell to a mainly gaming crowd. Lets not forget we are the minority here, most people who will buy ArmA3 will just want to play a game. You don't have to like that fact, but there it is, and BIS have to sell to as wide a market as they can, but obviously without losing the central theme of the franchise, which is flexibility and customisation.

    ArmA is this: a game that can easily be customised to be as realistic as possible with very few limitations. Quite frankly, I like that about it. Cutting out accessibility is one great way of losing members before they can get a grasp on it. Many people are happy playing the game right out of the box, and are then surprised and overjoyed when they discover what it really can be
    Last edited by DMarkwick; Jun 7 2011 at 09:56.
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  5. #55
    IMO controls and flying is great now, just gte rid of that dam auto-corecting rudder !!!


    IT SUCKS!!
    THIS THREAD HAS BEEN JACKED
    WE ARE SORRY FOR ANY INCONVENIENCE!

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  6. #56
    Making such features optional eg "simulation mode" / "gaming mode" is the way to go. Including a server tag/sign for mp browser "SIM" and "Game".

  7. #57
    Second Lieutenant Kremator's Avatar
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    Absolutely NOTHING wrong with the flying (and controls) at the moment. I know some people use joysticks but take it from me, you can have just as skilled a pilot with mouse and keyboard!

  8. #58
    Quote Originally Posted by Macadam Cow View Post
    IIRC the map should be 2.4 times bigger than Chernarus

    EDIT : 2.4 times bigger than Takistan actually
    Ok, thanks. But Takistan is land mass only, while this is about 50% sea, so the covered land mass to play in appears to be somewhat similar, or 1.2 times Takistan landmass.

    Quote Originally Posted by Tom1 View Post
    IMO controls and flying is great now, just gte rid of that dam auto-corecting rudder !!!

    IT SUCKS!!
    Why does it suck? Personally I'm glad I don't have to consider manual turn coordination - I don't expect skips and slips to be part of the flight model anyway, especially not slip drag or complaining passengers in long jets. Remember, the felt force of a slip/skip cannot be felt, nor do we have crosswind landings requiring crossed control approaches. Optional, fine. But removing it?
    Last edited by CarlGustaffa; Jun 7 2011 at 12:22.

  9. #59
    Chief Warrant Officer Beagle's Avatar
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    Quote Originally Posted by CarlGustaffa View Post
    Ok, thanks. But Takistan is land mass only, while this is about 50% sea, so the covered land mass to play in appears to be somewhat similar, or 1.2 times Takistan landmass.
    Using FSX go get a preview is deemed me that a single Missile Helicopter hovering in the middle of the island could dominate the whole battlefield when there is no change towards a realistic targeting method...lemnos provides no cover for tanks from a Helo at 50m altitude.

    Tab-killing madness.

  10. #60
    Quote Originally Posted by Beagle View Post
    Using FSX go get a preview is deemed me that a single Missile Helicopter hovering in the middle of the island could dominate the whole battlefield when there is no change towards a realistic targeting method...lemnos provides no cover for tanks from a Helo at 50m altitude.

    Tab-killing madness.
    Well... surely the same can be said if the helo? I'd be very doubtful of a helo's chances of dominating the island by simply hovering in the middle

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