Page 5 of 21 FirstFirst 12345678915 ... LastLast
Results 41 to 50 of 205

Thread: Plane and Helicopter handling

  1. #41
    Staff Sergeant CMB Unit 01's Avatar
    Join Date
    Oct 26 2009
    Location
    Northern Ireland, UK
    Posts
    391
    I think it'd be nice to have an everything simulator. I don't think BIS should hold themselves back if they're trying to go for higher realism. If anything, it'll attract a lot of people from different communities. People who play sim-games like DCS will be interested in playing Arma because of increased flight immersion. If driving simulation is improved, then people from communities that play the likes of rFactor will be interested as well.

    So yes, I would agree that realism should be pushed for. As far as gaining accessibility to this level of realism is concerned, it would require BIS to make appropriately in-depth tutorials, and a lot of practice by the player. I'm not saying I'm the greatest of pilots, but I'm certainly not the worst. My in-game piloting ability has been gained from practice. Arma shouldn't be a game you can just jump on and be instantly good at. That's not what it's supposed to be (from what I gather ).

  2. #42
    I also play simulators, and think it would be great to have more realism in the air.

    But as some have pointed out, the maps are too small to feel very immersed in high speed aircraft, so until Arma has bigger maps, simulation should have proportionately less importance.

    Air is still Battlefield like in that you capture some air base and fly out from 500 or 1500 meters from behind a firefight.

  3. #43
    Master Gunnery Sergeant b00ce's Avatar
    Join Date
    Jul 29 2009
    Location
    Wheeler AAF
    Posts
    1,170
    Quote Originally Posted by elvinjones View Post
    But as some have pointed out, the maps are too small to feel very immersed in high speed aircraft, so until Arma has bigger maps, simulation should have proportionately less importance.

    Air is still Battlefield like in that you capture some air base and fly out from 500 or 1500 meters from behind a firefight.
    You do realize that Lemnos is a solid 4.5x the size of any other Vanilla map, right?

    Quote Originally Posted by Bospor View Post
    The best products in our days are the ones that let the consumer have options. Perhaps it is a good idea to make each area of the game (infantry, flying or armor) adjustable. Let the player decide what he wants to be - a hardcore pilot or arcade master. We already have some small level of that in the game when setting up the difficulty. Lets take it to the next level.
    Each MP server can also pre-set certain conditions to the game. I know it's more work for the developers, but this should make the Arma an iconic customization game. With it's editor is almost there, but to end all the debates over who's tank is better or simulator vs arcade, just let the players set it up themselves.
    ArmA is not, repeat NOT, an arcade game. And adding a lesser functionality WILL detract from the overall gameplay. No, I'm not talking about splitting the community (It'll happen if you get your wish.) but I'm talking about the resources BIS has to put into adding the option. It's going to cut down on the quality of other areas. I do NOT want to see the overall gameplay of ArmA 3 suffer because of, what is effectively, a crutch for people who don't want to better themselves. (Like the obese person in in the super-market who uses the scooter so they don't have to walk to get their twinkies and icecream, that then complains about how they're fat.)

  4. #44
    It's gotta be a game first, with options to ramp up the reality. That's just the way it's got to be.

    Game's got to sell, and as long as the options/moddability are there, it'll all be good
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  5. #45
    Flying should be a point and click on the map affair and NOE flight and a dramatic spiraling landing under fire should be quick-time-evented automatically into the gameplay.

    Wait.. what?

  6. #46
    Master Gunnery Sergeant b00ce's Avatar
    Join Date
    Jul 29 2009
    Location
    Wheeler AAF
    Posts
    1,170
    Quote Originally Posted by DMarkwick View Post
    It's gotta be a game first, with options to ramp up the reality. That's just the way it's got to be.

    Game's got to sell, and as long as the options/moddability are there, it'll all be good
    The game WILL sell, even if the options aren't there. Adding the option to dumb things down is WAY more work for BIS and splits the community. A lose - lose. ArmA is a SUMULATOR, BIS should treat it as such and be as realistic as they possibly can. Some people may not be cut out for flying, yes. But guess what? The same goes for real life too. ArmA is not JUST about flying. Flying is 1/3 of the overall gaming experience. I don't want to see ANY part of the game sacrificed for the sake of flying, or making things "easy".

  7. #47
    Warrant Officer Demonized's Avatar
    Join Date
    Nov 16 2010
    Location
    Back from afk 2013
    Posts
    2,614
    if pilots want full simulation in the flying they can buy TOH wich BIS will make compatible with Arma3 and players can fly with their TOH controls...............

    This way, BIS gets to sell more games, Arma3 base is kept intact for everyone new and old, and the simmers gets their 247 buttons to fly with if desired.
    Going the elitist way by force will hurt BIS financially and cut down the active player base, and is a bad move, Arma games is a very specific niche, its is far from the mainstream of global players, it needs to keep a level head, and the current way is a good middleground for sim and nonsim.
    My scripts:
    Spoiler:

    what to do when posting any kind of code dammit!!

    Any new mission editor or scripter in Arma2 should have read Mr Murrays Editing Guide Deluxe at least once, it still applies for A2 even though it was made for Armed Assault.

  8. #48
    Staff Sergeant CMB Unit 01's Avatar
    Join Date
    Oct 26 2009
    Location
    Northern Ireland, UK
    Posts
    391
    Yes, but helicopters and planes are also a very specific niche. If there's only a few people that can fly them, that fits in with the idea that there aren't many available. Since infantry are the predominate units, then there will be fewer helicopters and planes.

    If someone wants to learn how to fly a helicopter, they need to learn how to fly a helicopter. This sorts out the problem with public Domi where someone jumps on, steals a helicopter, and leaves it out in the field, leaving everyone else back at base, either having to wait for it to respawn, or trek out to the AO instead.
    If they had to learn how to fly a helicopter, they'd have to devote their time to that, and so are a required asset for the team, since no one else knows how to use it. If you've spent all that time learning how to start up and fly it, then you'll want to make as much use out of it as possible, and not just dump it in the field, after the several minutes it takes to get the helicopter up in the air.

  9. #49
    Staff Sergeant
    Join Date
    Oct 24 2010
    Location
    in a small village in Sweden
    Posts
    357
    They should have like in IL 2 sturmovik. If you want to play like an arcade you can change the settings and controls and you can do that but you can also make it the other way.

    Me, I think that the helicopter controls are kinda good, easy to learn but hard to master.

    The people that want it to be as realistic as real plane simulations remember that those games have only one sort of playable vehicle and not like ARMA where you both take action as a foot soldier. Its all a balance act.

  10. #50
    I'm still convinced the only way to increase the ArmA fanbase is to make ArmA more appealing to other simmers, not to others FPS gamers.

    It's been stated before but if they improve the realism of aerial vehicles it will interest people from DCS, FSX,...If they improve the ground vehicles it will interest the - quite small - Steal Beast community, and so on.

    ArmA will never be appealing for CoD/BF/MoH players, that's just not the the kind of fun they're looking for.

Page 5 of 21 FirstFirst 12345678915 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •