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Thread: MBG Window of opportunity

  1. #41
    Master Gunnery Sergeant ArmAriffic's Avatar
    Join Date
    Aug 18 2010
    Location
    Victoria, Australia
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    1,267
    this is going to be AWESOME!!!

  2. #42
    Im with the Aussie!

    That Car Factory looks top Notch to!
    For My WIP Stuff Contact my Email

  3. #43
    Have you played Combat Mission Shock Force, IMO it is by far the most realistic military RTS out there, kinda like the ARMA of RTS's





    If you watch in HD, the bottom right has the control menu

    I like the fire support system, you cant magically call in artillery anywhere on the map, you need to have a unit with the proper clearance on the ground with a visual on where you are trying to hit to walk the rounds in, or laze the target for CAS.

    Thought it might be a useful reference for commands, ect......

  4. #44
    Gunnery Sergeant shark-attack's Avatar
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    Dec 27 2006
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    Northumberland. United Kingdom of Great Britain
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    439
    Quality work, looking forward to this big time.

  5. #45
    very impatient waiting for the mod
    and of course very good job mod looks great
    Last edited by axce; Jul 5 2011 at 22:55.

  6. #46
    Fantastic work thus far. Looking forward to this mod in a big way - it would be awesome to see islands created with such gameplay in mind in terms of resource points, choke points etc.
    Royal Victorian Regiment

  7.   Click here to go to the next Developer post in this thread.   #47
    BI Developer Mondkalb's Avatar
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    Aug 15 2005
    Location
    Prague
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    665
    Author of the Thread
    I've now created a full set of new buildings, though they create some rather nasty .rpt errors due to the usage of proxies pointing to A2 Buildings. I had to work around some very odd behaviour, because as soon as I assign my proxy buildings a config entry, they disappear ingame (not in Buldozer). So I guess it'll only be fixed once BIS hands out those MLODs.

    Besides that, all the mechanics appear to be working in both MP and SP. Though some proper and thorough testing will most likely change that again.

    While that is being done, I am currently adding more content. And by that I mean more units. And all units require buttons and map-symbols. So that is actually quite a lot of copy&paste work for now.

    Once all that is done, rough balancing tests need to be conducted, and once they are done, I feel confident to let the first version of this out.

  8. #48
    Warrant Officer Abs's Avatar
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    Jan 28 2007
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    Poland, 1939
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    2,155
    Keep it up!

    Abs
    My Projects:

    RHS Contributor | Former ONS Member

  9. #49

  10.   Click here to go to the next Developer post in this thread.   #50
    BI Developer Mondkalb's Avatar
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    Aug 15 2005
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    Prague
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    665
    Author of the Thread
    I finally found an appropriate way to "store" the playable characters.




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