Iam suprised that even this is possible to programm in ArmA. Imagination is almost the only border it seems. Really impressive Mondkalb.
Iam suprised that even this is possible to programm in ArmA. Imagination is almost the only border it seems. Really impressive Mondkalb.
If only...
But BIS only hires true geniuses and unique people/ideas.
That is definitely planned. Though low priority. First of all the gameplay needs to work fully in MP and SP. Then comes the part where I see for new features and balancing.
Plug and play RTS-ify any mission... It could work. Though currently all friendly units need a setvariable command to work flawlessly with the status info. i.e how many units there were, what type, all that kind of squad related information.
Yes, I did. Though not in a form like Creationism. Most likely having engineers set up mines, tank barriers and bunkers.
But mixing this with Creationism is always possible. Just link/convert Creationism's money to WOO's resources. It should work. So if you fancy that, just do it.
Currently aircraft and helicopters are a bit iffy to control, select and command. Mostly though the select part. But with the usage of the TAB menu you'd be able to select them. Not sure though about ordering units in or out.
Arty and mortar? Might be destroying the entire gameplay.
"Oh, here's their base. Arty select, aim and fire. End of game."
But there is going to be some scripted support that can be ordered in exchange for resources, command points or cute puppies. Not sure yet.
Yes.
Now, back to fixing things.
>>> mondkalb.org - For DK: Stikkontakt
BTW OP, you should really take a look at World in Conflict. It seems that its the closest to Arma in terms of realism. The fire support is done really well. And so are the units. And also, maybe give a option to have 'special' moves? Much like in world in conflict, how you use use smoke nades and fire special weapons for some vehicles. So, what do you think?
Or instead of the traditional RTS, why not try the world in conflict style RTS? Or maybe have a big base to produce units, and several small FOBs around?
I know you likely won't change, but just a suggestion. And you probably think this is dumb.
Last edited by ray243; Jun 11 2011 at 09:05.
Whoa, Thats Looking Pretty Good Mate!
That Gonna be the New kinda Map thing? So you keep 1/2 In-game and 1/2 Map?
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No. That was just to put two screenshots into one.
Is that kind of thing even possible ? I suppose we have something like this already with the minimap but making it large would be superb.
Looking forward to the next update Mondkalb.
Last edited by Kremator; Jun 13 2011 at 14:51.
Maybe you could have a setting where users could enable/disable morale? Some players maybe want units that do what they are told to asap while others might want to see units fleeing and getting suppressed?
Just an idea.
Impressive work so far!
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Some lovely new things, my eyeball is super glued to this thread![]()
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Besides some more bugfixes and user-interface tweaks I've added tactical support.
Which means: Now SF units can order GBUs and Artillery.
More on that soon-ish.