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Thread: MBG Window of opportunity

  1. #21
    Iam suprised that even this is possible to programm in ArmA. Imagination is almost the only border it seems. Really impressive Mondkalb.

  2.   Click here to go to the next Developer post in this thread.   #22
    BI Developer Mondkalb's Avatar
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    Quote Originally Posted by mrcash2009 View Post
    And BIS havent employed you yet ?
    If only...
    But BIS only hires true geniuses and unique people/ideas.

    Quote Originally Posted by mrcash2009 View Post
    I wondered if there was any update on being able to to drop into a unit as a leader or have your own "commander team" to dive in FPS style at any time? Sorry to ask again, but asked seeing as this has a dedicated thread.
    That is definitely planned. Though low priority. First of all the gameplay needs to work fully in MP and SP. Then comes the part where I see for new features and balancing.

    Quote Originally Posted by mrcash2009 View Post
    Also, will this be set up in a way that I can say set up my teams so the system picks them up (friendly), and set up some random enemies (like urban patrol script) and a general mission that you make as you do like normal and play first person, and then dump this system into it and play it like RTS?
    Plug and play RTS-ify any mission... It could work. Though currently all friendly units need a setvariable command to work flawlessly with the status info. i.e how many units there were, what type, all that kind of squad related information.

    Quote Originally Posted by mrcash2009 View Post
    have you though about implementing something like "Creationism" addon to build defences and things such as that?
    Yes, I did. Though not in a form like Creationism. Most likely having engineers set up mines, tank barriers and bunkers.
    But mixing this with Creationism is always possible. Just link/convert Creationism's money to WOO's resources. It should work. So if you fancy that, just do it.


    Quote Originally Posted by NikoTeen View Post
    Did you manage somehow to integrate plane or air assets such as choppers ?
    Currently aircraft and helicopters are a bit iffy to control, select and command. Mostly though the select part. But with the usage of the TAB menu you'd be able to select them. Not sure though about ordering units in or out.

    Quote Originally Posted by NikoTeen View Post
    Will there be arty and mortar support ?
    Arty and mortar? Might be destroying the entire gameplay.
    "Oh, here's their base. Arty select, aim and fire. End of game."

    But there is going to be some scripted support that can be ordered in exchange for resources, command points or cute puppies. Not sure yet.

    Quote Originally Posted by NikoTeen View Post
    Can the height of view be modified by mouse wheeling as in most RTS ?
    Yes.


    Now, back to fixing things.
    >>> mondkalb.org - For DK: Stikkontakt

  3. #23
    BTW OP, you should really take a look at World in Conflict. It seems that its the closest to Arma in terms of realism. The fire support is done really well. And so are the units. And also, maybe give a option to have 'special' moves? Much like in world in conflict, how you use use smoke nades and fire special weapons for some vehicles. So, what do you think?

    Or instead of the traditional RTS, why not try the world in conflict style RTS? Or maybe have a big base to produce units, and several small FOBs around?

    I know you likely won't change, but just a suggestion. And you probably think this is dumb.
    Last edited by ray243; Jun 11 2011 at 09:05.

  4.   Click here to go to the next Developer post in this thread.   #24
    BI Developer Mondkalb's Avatar
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    I've made some smaller bugfixes and optimizations. Not long and I can commit the first PVP MP tests.

    Besides all those non-instant visible improvements, I've created dedicated Icons for each unit to make identification and quick selection better.


  5. #25
    Whoa, Thats Looking Pretty Good Mate!

    That Gonna be the New kinda Map thing? So you keep 1/2 In-game and 1/2 Map?
    For My WIP Stuff Contact my Email

  6.   Click here to go to the next Developer post in this thread.   #26
    BI Developer Mondkalb's Avatar
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    No. That was just to put two screenshots into one.

  7. #27
    Second Lieutenant Kremator's Avatar
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    Is that kind of thing even possible ? I suppose we have something like this already with the minimap but making it large would be superb.

    Looking forward to the next update Mondkalb.
    Last edited by Kremator; Jun 13 2011 at 14:51.

  8. #28
    Maybe you could have a setting where users could enable/disable morale? Some players maybe want units that do what they are told to asap while others might want to see units fleeing and getting suppressed?
    Just an idea.

    Impressive work so far!
    \"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
    Ltn Vuorensola

  9. #29
    Chief Warrant Officer mrcash2009's Avatar
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    Some lovely new things, my eyeball is super glued to this thread

    Extensive Addon/Mods List | Addon/Mods Help Thread | Patching Arma Guide |
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  10.   Click here to go to the next Developer post in this thread.   #30
    BI Developer Mondkalb's Avatar
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    Besides some more bugfixes and user-interface tweaks I've added tactical support.

    Which means: Now SF units can order GBUs and Artillery.


    More on that soon-ish.

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