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Thread: Robalo's ACE configs

  1. #61
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    Quote Originally Posted by Dysta View Post
    Just only one question, is the config allow to change the weapon's sound as well? The UKF's L115A3 mod is a good piece, but the firing sound is just meh... maybe the config can change them to BIS L115 sound?
    The BIS sound may suit you better, but others might prefer the original.
    I usually don't touch the sound config but set proper class inheritance instead so various sound mods could be used with it.
    In this case it's a little hard because the mod does not come with a separate config pbo which means I can't properly override it.

  2. #62
    Quote Originally Posted by Robalo_AS View Post
    The BIS sound may suit you better, but others might prefer the original.
    I usually don't touch the sound config but set proper class inheritance instead so various sound mods could be used with it.
    In this case it's a little hard because the mod does not come with a separate config pbo which means I can't properly override it.
    Alright. Thanks for the answer.

  3. #63
    Hi Rob.. These configs are super nice. Thank you for the hard work!
    /boxter

  4. #64
    I love these configs, thanks for making them.

    Is there a way with the PUKF config you could replace the BIS L85's with EOtechs with PUKF L85's with SUSAT's or Acogs, because I have never seen EOtechs in british army service at least on L85's and as it stands, on the current L85A2's, there is no picatinny rail to mount them where BIS has them, it is a raised rail like in the PUKF models.

  5. #65
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    Ah, the Eotechs, I hate those too
    But the weapon replacement config is only a minor side thing here, main scope is the actual weapon config. There was no obvious 1:1 replacement for them, that's why they were not replaced.
    Not sure what's the best way to go about it, in the meantime created
    http://dev-heaven.net/issues/22793

  6. #66
    Not bad work on the ACE configs at all bud.

    I tried to get as many ACE features in the original weapons as possible without having an ACE dependance but it's good to have a few of the things I missed like support for ACE magazines, and some of the new features they've added since last year - like integrated IR/Light switching without the need for the scripts Norrin gave us for our pack.

    I'm not all that keen that you've used the sight pictures that came with the BAF versions of the weapons though, as they were never very realistic: Tritium illumination in the SUSAT is red not green, and the ACOG reticle used by British forces is the crosshair-type not the chevron - but I suppose that's something that has to be done for the sake of having animated reticles in ACE (which are a great feature they've added to this game). I tried to get BIS to change that before BAF was released, but to no avail.

    Would be nice if the ACE team had some tutorials for making custom animated sights so we could sort out some more realistic ones.
    Last edited by da12thMonkey; Jul 26 2011 at 11:26.

  7. #67
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    Quote Originally Posted by da12thMonkey View Post
    Not bad work on the ACE configs at all bud.

    I tried to get as many ACE features in the original weapons as possible without having an ACE dependance but it's good to have a few of the things I missed like support for ACE magazines, and some of the new features they've added since last year - like integrated IR/Light switching without the need for the scripts Norrin gave us for our pack.

    I'm not all that keen that you've used the sight pictures that came with the BAF versions of the weapons though, as they were never very realistic: Tritium illumination in the SUSAT is red not green, and the ACOG reticle used by British forces is the crosshair-type not the chevron - but I suppose that's something that has to be done for the sake of having animated reticles in ACE (which are a great feature they've added to this game). I tried to get BIS to change that before BAF was released, but to no avail.

    Would be nice if the ACE team had some tutorials for making custom animated sights so we could sort out some more realistic ones.
    Thanks !

    The SUSAT in ACE is not done yet for the reticle sys, mainly because Q1184 did not have any hi-res textures for it.
    I would've used your SUSAT but the model for it is in the config pbo and I did not want to copy content from there into my pbo.
    If it's OK with you, I will do it, or even better, with your permission, we'll use your SUSAT in ACE.

  8. #68
    Quote Originally Posted by Robalo_AS View Post
    If it's OK with you, I will do it, or even better, with your permission, we'll use your SUSAT in ACE.
    I didn't make the optics that were in the released weapons pack so it's not really up to me to permit you to use the texture. AFAIK Chris is pretty busy outside of the ArmA community too, so I may face some difficulty in asking him for you.

    However, I did make a couple of alternate versions for the SUSAT optics during the development process that I can permit you to use. They ended up unused because we weren't 100% happy with them, and this issue in OA reared its ugly head; making them a bit redundant.

    I'll send you a PM to download it or something.

  9. #69
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    Thank you.
    I've uploaded config sources at dev-heaven if anyone interested. But they might not be very readable as I'm making heavy use of ACE macros.

  10. #70
    Quote Originally Posted by Jedra View Post
    Robalo - my apologies. I had a lot of mods loaded and it looks like one of them was causing a conflict. Running with just the bare essentials the mod and configs work fine. Nice job.

    I will try and narrow down which mod was causing this to stop working - although this might take a while!

    Next time, I will run in vanilla with ACE first before complaining ;-)
    Did you ever find the mod that was causing this problem? I got the same problem and maybe you already figured it out.

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