the game need improve the Far sounds of battle, not hear the same sounds but more slowly
JSRS, Sounds of Anders, just sayin...Vanilla ain't the end of the world.
Vanilla sound isn't that bad gents.
I do think that the default AK74s sound like wet farts, but the rest are not too bad actually. They could be better, yes, but they are adequate. As long as it is not bass heavy 30mm cannon sounds for a 5.56mm weapon and not the wet fart-esque AK74 sound then it's fine. A happy medium.
It is not so much the sounds that need improving. It's the sound engine. Even then, it doesn't need improving, it just needs more features.
Wet fart would be an upgrade. I've made more firearm-esque noises by dropping a pack of PostIt Notes on the floor. I swear they just broke a dowel rod in half to create that sound.
This is supposed to be the gun that is destroying the ears of the entire Russian armed forces. The muzzle brake on that thing is LOUD.
I agree some improvements need to be made. Firstly, this http://www.youtube.com/watch?v=4yQ7jzZrYGc
Also, as in every hollywood movie or video game ever created in the history of mankind, they neglect the sound of a gun with silencer. It should not sound like an airsoft for christ sake. Although props for subsonic ammunition taken into account.
Then again, even unsilenced its not the sexiest sound.
Regards
Carl Gustaffa - left this game due becoming Steam Exclusive
In all honesty even the dynamic sound engine in BadCompany1 is creating a sound environment that no other game has so far, the only other one coming close would be GRAW1 & 2.
As Zipper already mentioned, DICE obviously did their homework on this long ago and paid a lot of money (development time and sound rehearsals with military personnel) and now they're in a position where they can still build on that. BC2 and BF3 have 'only' revamped sound samples with added punch, but the sound engine is still the same.
2nd very honest opinion by me: BC1 and BC2 ran very good on the 360 and PC and therefore they prob tackled on the sound that much because they have no other problems.
I guess we all can agree on that the ArmA series had different problems that needed fixing / optimizing first rather than the sound. That said, i'm glad about the news we hear lately concerning the updates on the engine, like less stuttering/higher fps, water, physx and interpolation.
Nevertheless one day i hope BIS does a new sound engine from scratch featuring dynamic sound levels like in BF.
http://vimeo.com/20869893
http://www.slideshare.net/aclerwall/...o-boom-1292018
http://www.gameinformer.com/b/featur...lefield-3.aspx
http://www.youtube.com/watch?v=rWtWfI-LFVc
Last edited by ])rStrangelove; Jun 17 2011 at 05:47.
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