Last edited by Celery; Aug 6 2011 at 19:37.
Last edited by Choki; Feb 16 2012 at 20:31.
among the new things that will bring ArmA 3 is this.
The game will feature more powerful sounds , similar to popular sound mods.
Not perfect but it is progress. What will change in the sound of the game?
If you've fired an AK before, then yeah that's what you'll be hearing in real life. :P
On topic, big game. Huge maps, lots of weapons, realistic physics, full on wildlife simulator, and multiplayer that doesn't degenerate into ye olde quickscoping snipers from opposite ends of the map ala CS Source/CoD. For what you get it's pretty good. Simply being open to mods these days is a big thing which in itself is worth the odd bug or a realism complaint. If the sounds a truly the most horrible thing you've ever heard and you know a better milsim than ArmA, please let me know. Otherwise make a thread asking for more sounds, and then pay for the privilege by buying the game and all expansion packs (Including PMC :P). And by "the game", I mean every ArmA released, unless it's Codemasters only content, you can skip that.
To me it boils down to how it make me feel, not how "realistic" it is. I'm using JSRS and loving it. Why? Because the sounds greatly help me feel afraid, something the stock sounds doesn't do at all. Which is important since due to being a video game it cannot feel 100% realistic wrt fear. The stock sounds may be "realistic", I don't know, although I have heard videos from nearby snaps that are far more violent than the stock ones, which are also repetitive and boring. But hearing incoming rounds in my direction in real life would make me afraid. I need to feel that fear, also ingame, in order to truly immerse myself.
Even if I think some of the "action games" sounds are better, they don't really make me fear for my life due to the nature of these games. So in these cases, the sound doesn't really help much at all. In arma, I know they would - for me anyways.
Regards
Carl Gustaffa - left this game due becoming Steam Exclusive
Ok.
here http://www.bistudio.com/english/comp...arma-3-in-2012
they solved the anims, UI, AI, Multiplayer,DirectX 10/11;PhysX,rag-doll,visuals and graphics and more. But NOTHING about sound. is one of the weakest points of the game
they should add to the team to LordJarhead. The creator of the mod J.S.R.S he actually improved to its limits the limited game sound
Really?To kick things off, we're in the process of putting together a couple of developer's blogposts starting with sound recordings and our field trip to Limnos.
ups. When I read that for the first time I understood that they were recordings of the developer's. But they dont seem to give them much importance, they said the same in ARMA 2. Time will tell when gameplay videos come out.
This game Also need something like http://www.armaholic.com/page.php?id=6092
Dynamic Sound AI
Last edited by Choki; Feb 23 2012 at 17:08.