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Thread: All the Bis game have Counter Strike sounds

  1. #251
    Quote Originally Posted by ricbar89 View Post
    BFBC2 sounds are far better and closer to reality then ARMA. The soundfiles themselves arent particularly realistic but the sound engine creates the real booming sound while ARMA just sounds pop gun and tinny and lacks depth.
    It's the sound samples that are good in BC2, the actual engine is frankly shit.

    Sample = actual sound file
    Engine = how a sample is distorted and delayed depending on various things; how many samples can play at once
    Last edited by Celery; Aug 6 2011 at 19:37.

  2. #252
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    Quote Originally Posted by Dwarden View Post
    the main problem with the sounds of older weapons are the samples used not the sound engine in ARMA
    well, so if this is the problem they can fix it.
    Last edited by Choki; Feb 16 2012 at 20:31.

  3. #253
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    among the new things that will bring ArmA 3 is this.

    The game will feature more powerful sounds , similar to popular sound mods.

    Not perfect but it is progress. What will change in the sound of the game?

  4. #254
    Quote Originally Posted by maturin View Post
    The AK-74 causes widespread hearing damage to its users. Go fire one in game, hear the sound that resembles someone breaking a small twig in half, and tell me you can really imagine that being what you hear in real life.
    If you've fired an AK before, then yeah that's what you'll be hearing in real life. :P

    On topic, big game. Huge maps, lots of weapons, realistic physics, full on wildlife simulator, and multiplayer that doesn't degenerate into ye olde quickscoping snipers from opposite ends of the map ala CS Source/CoD. For what you get it's pretty good. Simply being open to mods these days is a big thing which in itself is worth the odd bug or a realism complaint. If the sounds a truly the most horrible thing you've ever heard and you know a better milsim than ArmA, please let me know. Otherwise make a thread asking for more sounds, and then pay for the privilege by buying the game and all expansion packs (Including PMC :P). And by "the game", I mean every ArmA released, unless it's Codemasters only content, you can skip that.

  5. #255
    Quote Originally Posted by Wobbleyheadedbob View Post
    There isn't actually anything wrong with the Arma sounds, they're closer to reality than any of the games mentioned above by the way.

    What it sounds like all of you are after is the traditional hollywood-type bs that most other games employ to make them sound like movies.
    To me it boils down to how it make me feel, not how "realistic" it is. I'm using JSRS and loving it. Why? Because the sounds greatly help me feel afraid, something the stock sounds doesn't do at all. Which is important since due to being a video game it cannot feel 100% realistic wrt fear. The stock sounds may be "realistic", I don't know, although I have heard videos from nearby snaps that are far more violent than the stock ones, which are also repetitive and boring. But hearing incoming rounds in my direction in real life would make me afraid. I need to feel that fear, also ingame, in order to truly immerse myself.

    Even if I think some of the "action games" sounds are better, they don't really make me fear for my life due to the nature of these games. So in these cases, the sound doesn't really help much at all. In arma, I know they would - for me anyways.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  6. #256
    Quote Originally Posted by CarlGustaffa View Post
    To me it boils down to how it make me feel, not how "realistic" it is. I'm using JSRS and loving it. Why? Because the sounds greatly help me feel afraid, something the stock sounds doesn't do at all.
    ^^this !

  7. #257
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    Ok.

    here http://www.bistudio.com/english/comp...arma-3-in-2012

    they solved the anims, UI, AI, Multiplayer,DirectX 10/11;PhysX,rag-doll,visuals and graphics and more. But NOTHING about sound. is one of the weakest points of the game
    they should add to the team to LordJarhead. The creator of the mod J.S.R.S he actually improved to its limits the limited game sound

  8. #258
    Really?
    To kick things off, we're in the process of putting together a couple of developer's blogposts starting with sound recordings and our field trip to Limnos.

  9. #259
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    Quote Originally Posted by Smurf View Post
    Really?
    ups. When I read that for the first time I understood that they were recordings of the developer's. But they dont seem to give them much importance, they said the same in ARMA 2. Time will tell when gameplay videos come out.

    This game Also need something like http://www.armaholic.com/page.php?id=6092

    Dynamic Sound AI
    Last edited by Choki; Feb 23 2012 at 17:08.

  10. #260
    Quote Originally Posted by Choki View Post
    Ok.

    here http://www.bistudio.com/english/comp...arma-3-in-2012

    they solved the anims, UI, AI, Multiplayer,DirectX 10/11;PhysX,rag-doll,visuals and graphics and more. But NOTHING about sound. is one of the weakest points of the game
    they should add to the team to LordJarhead. The creator of the mod J.S.R.S he actually improved to its limits the limited game sound

    I'm looking forward to new sounds as much as the next guy and looking at all the confirmed features, lighting..etc..I have no doubt the new sounds will be proper HI samples in A3. The only sound that was IMO right was the M24 in A2...

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