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Thread: All the Bis game have Counter Strike sounds

  1. #71
    Master Gunnery Sergeant b00ce's Avatar
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    The AKM sounds amazing, I have to say.

  2. #72
    Quote Originally Posted by b00ce View Post
    The AKM sounds amazing, I have to say.
    I really like the sound, but that's because it sounds like someone banging on the trunk of a redwood with a rubber mallet.

    And I'm all but certain I've heard the exact same recording in some two-bit action movie.

  3. #73
    Quote Originally Posted by Igneous01 View Post
    Overall I like the stock sounds with arma 2, but I find the PKM and AK have the worst sound used. It makes me think theres this secret compressor that acts like a silencer on these guns.

    But now I just use the ace sound mod, and they sound pretty accurate to my ears (a PKM suppressing you is loud as hell, and really pumps your adrenaline as well)

    but I will admit that Red Orchestra had the best gunshot sounds ive heard so far, curious to see how RO2 will sound, as well as A3
    Oh yeah, the Tokarev in RO is spot on (as are many others). Very good sound design in that game to be sure.

    I can't wait for RO2 either
    Spoiler:

  4. #74
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    the far battle effects sound like 300 peoples hitting the road with a stick at 1 km, the spam of gun sounds arent realistics.

  5. #75
    Quote Originally Posted by Choki View Post
    the far battle effects sound like 300 peoples hitting the road with a stick at 1 km, the spam of gun sounds arent realistics.
    You have to understand a couple of concepts:

    1. If you think cracking sounds or whizzing sounds are "fake" - as you previously stated:

    The cracking sound is created when a rifle fires a round that is faster than the speed of sound, creating a sonic boom when it enters/leaves the sound barriar. you can actually here this and observe it as cracking (altho im not entirely sure if its omnidirectional, as you can really only here it in arma if your in front of the bullet.) Pistols and sub machines guns dont emit cracking because they fire sub-sonic rounds.

    2. You claim that rifle fire from 1km away sounds unrealistic:

    Ill explain the basics of sound - its composed of many different frequencies and wavelengths. Lower frequency sound waves travel farther than higher frequency sound waves. Plus lower frequency waves can penetrate material (thats why everyone on the block can hear a cars subwoofer hundreds of meters away before they can hear any actual music)

    so I would say the "dark" boom you get from rifle fire km's away is a result of the same principle: higher frequency sound dies out much faster and turns into other energy. And the only thing thats left is the lower frequencies, which you hear as gunfire.


    You can test this yourself - put on a piece of music, and listen to it with/without subwoofer, in another room. And search youtube for sonic boom.

  6. #76
    Master Gunnery Sergeant b00ce's Avatar
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    Quote Originally Posted by maturin View Post
    I really like the sound, but that's because it sounds like someone banging on the trunk of a redwood with a rubber mallet.

    And I'm all but certain I've heard the exact same recording in some two-bit action movie.
    The sound in arma is a pure sound, no echo from the environment/ sound of the gun, and it's spot on.




    Starts at 0:20


    Starts at 3:00

  7. #77
    Quote Originally Posted by Igneous01 View Post
    2. You claim that rifle fire from 1km away sounds unrealistic:

    Ill explain the basics of sound - its composed of many different frequencies and wavelengths. Lower frequency sound waves travel farther than higher frequency sound waves. Plus lower frequency waves can penetrate material (thats why everyone on the block can hear a cars subwoofer hundreds of meters away before they can hear any actual music)

    so I would say the "dark" boom you get from rifle fire km's away is a result of the same principle: higher frequency sound dies out much faster and turns into other energy. And the only thing thats left is the lower frequencies, which you hear as gunfire.
    Distant gunshots really do sound unrealistic. They are just softer versions of the nearby sounds. In real life they would be quite different.

  8. #78
    I'd pay for a sound expansion package from BIS the sounds suck so bad!

  9. #79
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    Quote Originally Posted by maturin View Post
    Distant gunshots really do sound unrealistic. They are just softer versions of the nearby sounds. In real life they would be quite different.
    yes thats it

    Igneous01 you can explainme everything but the real sound combat is a lot more diferent to the arma sound.

  10. #80
    Quote Originally Posted by doonbugie View Post
    I'd pay for a sound expansion package from BIS the sounds suck so bad!
    You wanna buy a house? Brand new. The windows are made of tracing paper, but I'll sell you glass ones for cheap. Or you can wait until a friendly passing glazier puts some in for you.
    hackers come in my server, make people dance

    Click to see my Rig!
    Spoiler:

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