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roguetrooper

How to identify players that spawn stuff by cheating scripts?

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Is there any possibility to identify players in MP who spawn stuff (bombs, vehicles etc) by their own scripts that are not part of the map?

Are these processes logged in a file or so?

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No not unless their scripts log this which I doubt if they have bad intentions.

The only way to reliably prevent this is to set the server to disallow players using unsigned content or addons not in use by the server. If they are allowed to join using extra addons they can create their own addon which allows them to run scripts. If they are allowed to join using unsigned addons they can change any addon the servers uses and do the same.

Every player will have to have signed addons (that's what the *.bisign are for).

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:D

Is there any possibility to identify players in MP who spawn stuff (bombs, vehicles etc) by their own scripts that are not part of the map?

Are these processes logged in a file or so?

What I was told when asked the same ? LOL pick your friends more wisely.

If you don't have a dedicated server then you have no control unless you lock your room and let only friends play. This is one of the real issues with ARMA and public play. People that want to play in public rooms and Share there mission with new people that are not into the whole clan thing run in to this a lot. This makes players lock rooms and it is hard to meet other players that want to play real coop mission not warfare,dom insur. Hope bohemia will address this issues in ARMA3.

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