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Thread: Things ArmA 1 and OFP did better than Arma 2

  1. #11
    Staff Sergeant Sky999's Avatar
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    I see.

    I think one thing that OFP did amazingly well, that ARMA1 and ARMA2 didn't do well unfortunately, was creating a realistic speed for units to fall to the ground when shot.

    When you shot an enemy in OFP they hit the ground quickly and realistically. There were almost no slow motion type deaths and the movements were fluid. In ARMA1/2 the unit deaths are way too hollywood style. When you shoot a unit they should drop to the floor hard, not slowly fall to the ground. I'll have a look around for some videos to use as an example.
    "I was an equal opportunity merchant of death, I supplied every army but the Salvation Army. I sold Israeli made Uzi's to Muslims. I sold Communist made bullets to Fascists..."

  2. #12
    The Island from Arma 1, with many mountains, beachs, islands , airports (on Lemnos there is just one airport, and I hope that it will be civilian (yes, for citylife 3 ^^)

  3. #13
    Operation Flashpoint:

    Had a much stronger setting than both games that followed. More importantly offered quite few immersion breakers. The UI in flashpoint ranged in two types. Believable or Minimalist.

    I really miss the quotes when you die in a singleplayer mission as well.


    Believable
    Briefings were presented on a notepad. Map markers were obviously hand drawn. Changing any PC game setting was accomplished on a 3d Laptop. After action reports were written out on a filofax/notepad.

    Compass and timepiece are more or less unchanged since operation flashpoint times and relics of this awsome

    Minimalist
    Whenever the player had to interact with purely gamey mechanics. Effects were subtle, often fading, and with very little extra garnish to attract attention to it.

    In comparison ARMA2s interface is quite the opposite of subtle. No effort is taken to produce neither particularly minimalistic nor believable UI.


    Misc
    ARMA1 introduced the GEAR menu for mid-mission equipment tweaking. Though better than the action-menu driven system of operation flashpoint... Its hardly anything to write home about.


    -k
    ARMA 2 Mission packs:LITE Coop mission package + LIMA coop mission package (ACE + ACRE) + More ACE + ACRE missions. + Aliabad coop Mission Package+ Fireforce Takistan NEW
    ARMA 3 Mission packs:Fourplay Coop Mission Pack NEW
    Kill things, break stuff. Repeat as necessary.

  4. #14
    The ak sights and the death quotes are things i miss most.

  5. #15
    I miss the old (and imo better looking) vegetation (CWC vege that is)
    fill your boots with soup
    Spoiler:

  6. #16
    Quote Originally Posted by dlang View Post
    The Island from Arma 1, with many mountains, beachs, islands , airports (on Lemnos there is just one airport, and I hope that it will be civilian (yes, for citylife 3 ^^)
    That's a good point, the 1 airport on Lemnos will be a limitation, and odd considering the size of the island. Perhaps they will use some artisitc licence to place more, maybve suggesting that any others are temporary, improvised ones constructed in the course of the conflict?

  7. #17
    yeah dirt air strips wouldn't be anything new from BIS
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  8. #18
    Quote Originally Posted by .Taffy View Post
    That's a good point, the 1 airport on Lemnos will be a limitation, and odd considering the size of the island. Perhaps they will use some artisitc licence to place more, maybve suggesting that any others are temporary, improvised ones constructed in the course of the conflict?
    Real life Chernarus did not have an airfield, so BI just turned some of those fields into an airfield, plus we got that grass runway where those houses just above the river are.

  9. #19
    Quote Originally Posted by Celery View Post
    Things ... OFP did better than Arma 2
    Viktor Troska and James Gastovski.

    Nuff said.

    But more seriously, the Resistance and black ops CWC missions were some of the best styles of missions in OFP that you just don't see in ArmA 2 (what with the sneaking around and scavaging/stealing stuff).

    And I still think BIS needs to return to the 80s (or similar cold war setting) at some point. I'm getting bored of all the hi-tech gadgetry.
    Last edited by Big Dawg KS; Jun 1 2011 at 06:20.
    VBS2 Designer

    Quote Originally Posted by Armored_Sheep View Post
    I like to call Arma a sandbox game that works pretty much like LEGO - you buy it not just because you want to have a nice car from the main picture on its box, do you?

  10. #20
    First Lieutenant CameronMcDonald's Avatar
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    The campaigns and missions, that's probably about it. Also, that sweet clotheslined animation when hit while running. God it was awesome - crossing a field under fire, then *thwack!* - you see your feet go horizontal as you make a line in midair.

    I do miss the humour caused when a house occupied by players is destroyed, and turns into a paper-collapsing-fuckuppery mess.

    "Where are the stairs? OH GOD WHERE ARE THE STAIRS?"

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

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