I have test it with CBA (build 157) and become after few minutes a buffer overrun memory overflow. Sometimes stuck the ArmA2 completly.
confirmed on my side in company with terrific fps drops (< 10) ... in game it's like this: after having loaded (SP, chernarus, user made mission) playing 5-10 minutes no prob, then fps drops, afterwards game stucks completely *sleep 5 minutes* game continues with fps little above zero
my machine isnt uptodate, I know, but I've always played with it > 20-30 fps (chernarus) and > 30-40 fps (takistan) before
Originally Posted by Humvee28
In a quick Mission, i´ve shot an Enemy AT Soldier (OPFOR RPG), but he didn´t fall to the Ground.
had this one, too, with latest 2 betas.
We're adults. When did that happen? And how do we make it stop? - Meredith Grey
open spoiler for my specs ... Spoiler:
AMD Phenom X4 firstname.lastname@example.orgGHZ
MB Pegatron AP480-S (OEM) Chipset AMD 780G/SB700
ATI Radeon 4870 @512MB
2 x Samsung HD502IJ @500GB each
OS @dual boot:
HDD #1: Vista 32 Home, latest SP
HDD #2: XP 32 Home, latest SP
Packard Bell EasyNote LM85
6 GB DDR3
Mobility Radeon HD 5650
HDD WDC 640 GB
OS Win 7 64-bit home premium
Operation Flashpoint GOTY Edition
Cold War Assault
ArmA II + Operation Arrowhead (as Combined Operations)
Take on Helicopters (Demo)
Have to confirm this...after prolonged gameplay (MP) the graphics turn into 2D cardboard and fps goes single digit till crash.
But im not able to reproduce this all the time...sometimes it happens....sometimes not.
Missions in Editor with small Unit amount (20) are generally good without such occurences.
Happens in every CTI Multi Player game so far after 10-20 Minutes...frames get so slow that I have to quit.