\"Poor Bastards, they got us surrounded!\"
I am a bit worried as to how much work is being put into the singleplayer. OFP's singleplayer and characters were so memorable that they got ported into ArmA 2. We should be less then six months from release now, and as far as I know we still havent really had a taste of Scott Miller or well, anyone on the ArmA 3 "personnel website".
Are they being forgotten? Their scripts still being written? textured? I hope they get a bit more "character" then Torrez, from the Armed Assault campaign.
Speaking of faceless people: Whoever does the voices for the ArmA Showcases is doing an exxelent job!
I think the Showcases are voiced by Royalty in Exile (RiE)
Loved OpF and Resistance, and even Codemasters's expansion Red Hammer. Couldn't stand Arma 1. I don't have the full version of Arma 2, so I don't know how the campaign goes for that, but I'm really hoping that the Arma 3 story will be like OpF and expansions--if they go cheap on it like Arma 1, that'll be very disappointing. As Codarl pointed out, Arma 1 essentially had no characters in it, and very little story, too.
What made CWR full of atmosphere for me, ware that dirty, scratchy voice overs over radio and voice acting in general. A bit hollywood-ish voices but very much suited the game. But yes, story, characters, music, even effects were amazing, fitted really well in the timeline.
I found A2 story to be really good, however execution was not that great. EW was full of CWR feeling. Music alone gave me the chills.
As for A1, sure there was no story, no characters but missions were not that bad I think. I took it as a bit streched scenarios. Played them over few times, even in A2 . I was not expecting A1 to be story orientated so I was not really disapointed.
OA camp was quite similar tbh. There were some characters but in the end I was like, yeh OK, some dude in delta force, infantry, tank and helicopter. I played it over for variety of missions. BAF, not much different as well. PMC... it pains me to say, it had some missions in there... Lets just say I played them just becouse BIS made them.
Somehow, I have really good feeling about Arma 3 campaign. I would prefer to have as little information about it as possible. I dont want to know how they sound or even look (a bit late for that) until I start up the campaign for myself.
We already had that discussion here : http://forums.bistudio.com/showthrea...e-OFP-CWC-vibe, but it's true that's it's REALLY not easy to find recent topics with this gazillion of closed topics !
The discussion here is not about the quality of the missions, but the quality of the characters that play in them: David Armstrong and James Gastovski are like Mario or Cortana (Halo) to me, whilst the characters in later campaigns (exept maybe PMC) havent grown to me, despite looking far more detailed and having all the potential.
Whilst there is an ArmAverse, all conflicts are way too anonomous: "Assasinate that officer" , whilst having no idea who the officer is (Alexei's nephew?), or even who "you" are.
Since this topic is essentially the same as the last one I'll just merge the two threads.
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OFP:CWC was released at a time where there was nothing even close in terms of a sandbox style 'war' game. It was the early 2000's, the modern computer age was dawning, and people were keen to sample the abilities of the latest hardware and software. The computer landscape has completely changed now, with modern hardware being generally more than sufficient to play games, and a wider range of games available that cater to the same player.
Add to this the fact that the West had just begun bombing campaigns in Afghanistan (around October 2001 according to Wikipedia), and you had a raft of people wanting to sample the realities of war.
I remember reading a review around the time - I think the original Ghost Recon had been released, and there was numerous comparisons between the two games in gaming magazines. Ghost Recon won almost each review, as the reviews praised OFP's complexity but came to the conclusion it was 'too tedious' for the large majority.
I was 16 at the time the game came out, and computers were pretty much my main hobby. I'll always remember the game fondly because it let me pretend I was a soldier, but for every OFP fan there was probably 20 who hated it. The nostalgia is sourced from my circumstances at the time even moreso than from the game itself.