Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: [SP] Black Forest Patrol

  1. #1

    [SP] Black Forest Patrol

    A small mission I made to use some of the great recently released PRACS addons.

    A section from the newly deployed Task Force Lion conducts a patrol in the Black Forest in Chernarus to root out Chedaki fighters.

    ReadMe

    Spoiler:


    It's basic patrol mission but I added in some dialogue to make the truck journey a little less bland and thanks to UPSMON the position and composition of enemy forces in the forest changes each time you play so there is a little replay value.

    Please report errors and feel free to make suggestions to improve the mission. I'll most likely add to it and expand it a bit.

    It's not a huge or ground breaking mission but I hope you enjoy playing it.

    Download Link

    Multiupload

    Armaholic mirror:
    - Black Forest Patrol (@)

    Requirements:
    - Project RACS Troops
    - Project RACS Wheeled
    - Project RACS A-4
    - Project RACS Weapons

    Thanks to Big for the mirror.
    Last edited by Snafu; May 24 2011 at 16:09.

  2. #2
    Downloaded and will check it out. Sounds great and thanks!

  3. #3
    alright a racs mission! i'm actually working on a few myself. great to see it! .

  4. #4
    Master Gunnery Sergeant Kommiekat's Avatar
    Join Date
    Aug 3 2009
    Location
    Hong Kong
    Posts
    1,091
    I was hoping someone would come out with some missions for this project.

    Good going!

  5. #5
    Nice mission - get's a bit hectic in those trees!! Enjoying it very much!

    One thing I noticed is that the first task does not complete (i.e. go green) when you get out of the truck. I do get a 'task complete' message but it is not marked as complete.

    Also, it takes quite a long time for the truck to get up that hill at the start. I know there is a lot of dialogue, but perhaps you could make it a bot shorter. The truck gets a bit lost half way up an goes cross country for a bit too.
    Jedra's Addons
    Arma 2 : Enhanced Skills Slider
    Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

  6. #6
    Fun mission, thanks Snafu! It reminded me alot of playing the forest patrol mission in CWC. Are you working on any more missions to continue the story in Chernarus?

  7. #7
    Thanks for the comments guys. I'm working on update right now that I hope to get out soon. So far I've added in music from ArmA 1 and reduced the amount of enemy AI that appear since in my latest test my entire squad got surrounded and wiped out. In the event of that still happening I'll set up an alternate ending.

    Quote Originally Posted by Jedra View Post
    Nice mission - get's a bit hectic in those trees!! Enjoying it very much!

    One thing I noticed is that the first task does not complete (i.e. go green) when you get out of the truck. I do get a 'task complete' message but it is not marked as complete.

    Also, it takes quite a long time for the truck to get up that hill at the start. I know there is a lot of dialogue, but perhaps you could make it a bot shorter. The truck gets a bit lost half way up an goes cross country for a bit too.
    Bah, thought I took care of that. I'm not used to the new task system yet, the missions I've made were for my use and some friends so I never really bothered with it. I'll fix it in the next version. I'll make the truck trip shorter too.

    Quote Originally Posted by stun View Post
    Fun mission, thanks Snafu! It reminded me alot of playing the forest patrol mission in CWC. Are you working on any more missions to continue the story in Chernarus?
    Yeah, definitely, a couple more at the least. One of them I aim to be a sizeable battle.

  8. #8
    What about making smaller enemy patrol teams and one bigger reinforcement group + vehicle?
    Btw did you add the surrender module (I got 2 POW's)?

  9. #9
    Quote Originally Posted by NoRailgunner View Post
    What about making smaller enemy patrol teams and one bigger reinforcement group + vehicle?
    Btw did you add the surrender module (I got 2 POW's)?
    I'll try that but I am worried that each contact would be too easy for the squad to handle and be over too quickly. The surrender thing is part of UPSMON but I can disable it if you want.

  10. #10
    Master Gunnery Sergeant Kommiekat's Avatar
    Join Date
    Aug 3 2009
    Location
    Hong Kong
    Posts
    1,091
    ^^^
    Me too. One did not want to surrender and told me to "f##k off".
    I shot him dead and got the mission to continue forwards.

    Lots of action in this mission. I hope you seriously consider making more, or, making a campaign...........

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •