Indeed, was pretty let down by that interview, there was no good news (At least one fancy new feature should be announced every interview :P), everything like physx, hdr lighting etc. we already knew from e3 and bis trailers, it seems like that's literally all that's being updated from ARMA2 (and soldiers, weapons, vehicles and beautiful islands ofc). Does anyone know when the interview was actually done?
actually I feel kinda harsh for saying that, the RTT, new animations, underwater gameplay and weapon & easier character customizations are also pretty fly, and will probably take the gameplay to a new level along with ragdoll (if they properly manage to integrate physx in time, y'know, with their limited resources and all...), I haven't played the game yet so it's probably too early to scrutinize it so much.
Even after that I feel harsh ha, reading through:
again, I'm being reminded of 'forgotten' really awesome underrated new features!
Carl Gustaffa - left this game due becoming Steam Exclusive
On another feature:
"•New system of hearing weapon reports at different ranges, with distance attenuation and filtering."
How is this coming along? Will we hear it in the alpha?
For what it's worth, "we're going to concentrate on usability" sounds consistent with what I've heard about ARMA 3's design and what Jay Crowe said at E3 2012 (i.e. the end of his GameSpot presentation), so I'm not bothered, and the Dan Musil did NOT explicitly state that there won't be a 3D editor, only admitting that .
What does bother me more are stuff where Dan Musil (besides admitting that many components of ARMA 3 ended up removed during development because they simply did not "work") explicitly says that some aspects are NOT improved, i.e. "there is no progress, it remains as it is" about the ARMA 3 AI still being able to see through grass or melee weapons "have no priority" (in implementation), and that "enemy uniforms" stealing may be exclusive to the single-player because in MP this resulted in "some very complex problems with the AI and multiplayer rules".
On the other hand, I do like lines like "Our designers have looked at many tactics and first-person shooter, and generally trying to improve the interface" (read: not caught up in "milSIM" like some of the player base is) AND that, if I'm reading his interview correctly, that ARMA 3 will give you way more leeway re: AI allies' survival-or-death so that you're less likely to get a "mission failed: squadmate died".
No 3D editor
The game has been delayed till 2013 and DayZ has been raking in cash for BIS what is this?
*HAF 922 Cooler Master case
*ASUS Maximus VI Gene Republic of Gamers Motherboard
*Intel Core i5 4670k Haswell @3.8ghz
*Corsair Vengeance 8GB DDR3 @1600mhz
*EVGA GTX560 Ti 2048MB DDR5 memory Factory clocked
*Seagate 1TB 7200rpm HDD
*Hannspree 22" Widescreen Monitor 1680x1050 @60hz
I would advise everyone to stay on topic. This is about confirmed features, not about BIS's finances or employee salaries.
Please use the CWR2 CBT to help us provide a better experience.
i think that the delayed publishing of the game is better, in this manner BIS has more time to polish all, i prefer less things but well made and animated.
arma 2 is a basket with full of stuff really bad realized