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Thread: Arma 3: Confirmed features | info & discussion

  1. #2181
    Quote Originally Posted by Mr. Charles View Post
    That sums it up quite well...

    >>>For The Life Of A Friend | SP scenario for Arma 2: CO
    Tags: civilians, friendship, mafia, assassination, revenge

  2. #2182
    Indeed, was pretty let down by that interview, there was no good news (At least one fancy new feature should be announced every interview :P), everything like physx, hdr lighting etc. we already knew from e3 and bis trailers, it seems like that's literally all that's being updated from ARMA2 (and soldiers, weapons, vehicles and beautiful islands ofc). Does anyone know when the interview was actually done?
    ---[edit]---
    actually I feel kinda harsh for saying that, the RTT, new animations, underwater gameplay and weapon & easier character customizations are also pretty fly, and will probably take the gameplay to a new level along with ragdoll (if they properly manage to integrate physx in time, y'know, with their limited resources and all...), I haven't played the game yet so it's probably too early to scrutinize it so much.
    ---[edit]---
    Even after that I feel harsh ha, reading through:
    http://forums.bistudio.com/showthrea...=1#post1933952
    again, I'm being reminded of 'forgotten' really awesome underrated new features!
    Last edited by SASrecon; Jul 18 2012 at 14:45.
    Quote Originally Posted by Binkowski View Post
    i wonder if the big bad leader is a man with a gravely voice, with a big full accent. he probably has an eye patch and wears a nice suit. this means he is leader of bad guy. he most likely holds a nuclear missile bomb and will never give the nuclear missile bomb to the good guys. but, the main character will say "give the nuclear missile bomb to us leader enemy boss, and then put your hands up". he will reply with "okay", followed by "usa is dominate". this will be the end of the arma3 story.

  3. #2183
    Quote Originally Posted by pettka View Post
    Do You think the formula is this easy in a game, which simulates movement of stars in background? There is a lot more taken into account than You would think
    Is this the same game that have stars in front of the moon?
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  4. #2184
    On another feature:

    "•New system of hearing weapon reports at different ranges, with distance attenuation and filtering."

    How is this coming along? Will we hear it in the alpha?

  5. #2185
    Quote Originally Posted by Mr. Charles View Post
    Even with the massive amounts of cash DayZ brought in, there are not enough resources to finish the 3D Editor, which is in A2 since 2009 and in VBS2?
    I'm guessing too much of that money went to rocket's salary

    For what it's worth, "we're going to concentrate on usability" sounds consistent with what I've heard about ARMA 3's design and what Jay Crowe said at E3 2012 (i.e. the end of his GameSpot presentation), so I'm not bothered, and the Dan Musil did NOT explicitly state that there won't be a 3D editor, only admitting that .

    What does bother me more are stuff where Dan Musil (besides admitting that many components of ARMA 3 ended up removed during development because they simply did not "work") explicitly says that some aspects are NOT improved, i.e. "there is no progress, it remains as it is" about the ARMA 3 AI still being able to see through grass or melee weapons "have no priority" (in implementation), and that "enemy uniforms" stealing may be exclusive to the single-player because in MP this resulted in "some very complex problems with the AI and multiplayer rules".

    On the other hand, I do like lines like "Our designers have looked at many tactics and first-person shooter, and generally trying to improve the interface" (read: not caught up in "milSIM" like some of the player base is) AND that, if I'm reading his interview correctly, that ARMA 3 will give you way more leeway re: AI allies' survival-or-death so that you're less likely to get a "mission failed: squadmate died".

  6. #2186
    No 3D editor

    The game has been delayed till 2013 and DayZ has been raking in cash for BIS what is this?
    Arma 3 Alpha is amazingly stable for me lots of good fixes BIS! Highly looking forward to beta and full release!
    Spoiler:

  7. #2187
    I would advise everyone to stay on topic. This is about confirmed features, not about BIS's finances or employee salaries.


    Please use the CWR2 CBT to help us provide a better experience.

  8. #2188
    Quote Originally Posted by Flash Thunder View Post
    No 3D editor

    The game has been delayed till 2013 and DayZ has been raking in cash for BIS what is this?
    The 3D editor was confirmed long ago, it just wont be in the alpha.

  9. #2189
    Quote Originally Posted by solviper View Post
    The 3D editor was confirmed long ago, it just wont be in the alpha.
    Where was it confirmed ?

  10. #2190
    i think that the delayed publishing of the game is better, in this manner BIS has more time to polish all, i prefer less things but well made and animated.

    arma 2 is a basket with full of stuff really bad realized

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