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Thread: Arma 3: Confirmed features | info & discussion

  1. #1701
    Sergeant Major maionaze's Avatar
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    Quote Originally Posted by Pathetic_Berserker View Post
    Hmmm noticed bikini missing from 'Tactical gear&Clothes'
    must need updating
    List updated, I'm sorry for the inconvenience

  2. #1702
    You put that on the list as a joke, right?

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  3. #1703
    Quote Originally Posted by antoineflemming View Post
    You put that on the list as a joke, right?
    Presumably the bikini would count as "clothes".

    However the category is somewhat ambiguously named. "Clothes & Tactical Gear" would be better.
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  4. #1704
    Sergeant Major maionaze's Avatar
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    Quote Originally Posted by antoineflemming View Post
    You put that on the list as a joke, right?
    Not really, no. I see all women as sex objects and in this case they have an extra use as a distraction for the enemy. I'm glad BIS reconsidered their position on letting women on the battlefield. (joking, sexism is funny)

    Quote Originally Posted by MadDogX View Post
    Presumably the bikini would count as "clothes".

    However the category is somewhat ambiguously named. "Clothes & Tactical Gear" would be better.
    Done, but with a twist. I think you will find it quite refreshing

  5. #1705
    Only reason I asked was this a joke is because the existence of a female character in a bikini 1) doesn't mean that we can wear the bikini on the battlefield and 2) doesn't mean we can finally play as female soldiers. The bikini model is most likely one mesh. Even Nikos from the campaign is probably one mesh. Wasn't trying to be negative with that post. I mean, it's fine if that's up there as a sorta joke. But, it technically isn't confirmed yet that that bikini is separate from the model. And I just thought the clothes only referred to customizable clothing.

  6. #1706
    Sergeant Major SpecOp9's Avatar
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    Unfortunately nothing about DX11 which I think would have been amazing for details in the terrain. Unless BIS plans on adding some type of DX11 capability in the future and allowing the mod community to go wild with it.

  7. #1707
    Quote Originally Posted by SpecOp9 View Post
    Unfortunately nothing about DX11 which I think would have been amazing for details in the terrain. Unless BIS plans on adding some type of DX11 capability in the future and allowing the mod community to go wild with it.
    On the confirmed features list under Game Requirements: "DirectX® - 10/11"
    And here's confirmation straight from Lord Buchta:
    http://ironhammers.org/?p=7590

  8. #1708
    specifically I would like to hear what DX11 features will be in Arma 3 at launch or if BIS planning on adding it down the road.

    HBAO?

    Tessellation?

    Hope its not just being tacked onto Arma 3 just so people can't say RV is stuck in the past because its using (dx9)...
    Arma 3 Alpha is amazingly stable for me lots of good fixes BIS! Highly looking forward to beta and full release!
    Spoiler:

  9. #1709
    Still remember a mission from A1 where we raided (*khm*) a brothel to arrest a suspect there and to a suprise of my team all women pulled guns and defended him ... A2 cancelled this with missing anims, we hope to bring it back with A3
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  10. #1710
    Quote Originally Posted by Flash Thunder View Post
    specifically I would like to hear what DX11 features will be in Arma 3 at launch or if BIS planning on adding it down the road.

    HBAO?

    Tessellation?

    Hope its not just being tacked onto Arma 3 just so people can't say RV is stuck in the past because its using (dx9)...
    Considering the amount of effort that I think would probably be needed to move onto DX11 from DX9, I doubt they would do it without taking advantage of its new features. Of course, I don't expect that every new feature will be feasible for A3.

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