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Thread: Arma 3: Confirmed features | info & discussion

  1. #1131
    Was there anything new at all in that video? All the footage certainly seemed to be the same seen in previous videos.

  2. #1132
    Moderator maionaze's Avatar
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    Quote Originally Posted by Johan S View Post
    Was there anything new at all in that video? All the footage certainly seemed to be the same seen in previous videos.

    Well not new per say , but the player took some damage when the Hunter M-ATV slammed in a low stone fence. I think we also got a glimpse on how land vehicles will handle at high speeds, you can see the suspensions working

  3. #1133
    Quote Originally Posted by maionaze View Post
    I think we also got a glimpse on how land vehicles will handle at high speeds, you can see the suspensions working
    So at least we wont lose any features.

  4. #1134
    TBH im really dissappointed that all the new footage in that was of a much rougher and uglier build from before...it would've been interesting if we got to see those same new scenes reproduced in the engines CURRENT state (which im sure at least LOOK miles better) after seeing it looking horribly brown and dead. When at first I thought it was currnet I did a double-take at how awful the graphics were and how weirdly the vehicles APPEARED to handle when in motion compared to the e3 and gamescom videos we saw.
    So the "video" part of the presentation sucked, but can anyone who speaks the language confirm that no new exciting info was said during the actual discussion itself other than, what has already been said in the comments about most of the footage being old?

  5. #1135
    no reason to be dissapointed
    it was no "new" footage. It is only "new" in the meaning of "newly discovered". The footage you see there was propably from the gamescom build or an earlier version.
    Also bear in mind this video was: recorded off a screen by a camera then streamed in 576p on an online player, once again recorded off screen and then packed into another video and uploaded to youtube, so this is anywhere but the true visual quality
    If you watch it on the youtube page and enable annotations, you can actually read a subtitle i made with the help of bobo.

  6. #1136
    Old news is old, no need to make it look or sound better. Some people hype themselves....

  7. #1137
    Staff Sergeant
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    The inteview was really interesting.

  8. #1138
    AI that can harpoon you.

    Player = whale from TKOH

    You've got all the makings of Moby Dick campaign
    ~The bearly literate pugilist~

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://feedback.arma3.com/view.php?id=8671 -Please revote this! Previous one was mistakenly directed to DevHeaven only!

    Add Distance to Target/Gear Menus: http://feedback.arma3.com/view.php?id=8666

    Spoiler:

  9. #1139
    Can the AI still see you/shoot at you through opaque bushes/foliage?

    That's one thing that absolutely pissed me off with Ofp/Armed assault.

    Also being able to cancel reloading anims?

  10. #1140
    Quote Originally Posted by Burnov View Post
    Can the AI still see you/shoot at you through opaque bushes/foliage?

    That's one thing that absolutely pissed me off with Ofp/Armed assault.
    Thats only because you suck.

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