Do we still have the mk20 (f2000) in Arma III or it has been replace by an other gun? (I am a bit far from home and it is hard for me to follow all the news)
Do we still have the mk20 (f2000) in Arma III or it has been replace by an other gun? (I am a bit far from home and it is hard for me to follow all the news)
Team [S.o.E]
LEA - Loadout Editor for ArmA2 and ACE 2
Arma 3 (vote up pls):
Walkable ship and big planes
There's one place for One Snake and for One BigBoss !!!
I would hope not, and I am sure there are tons of real physics calculations done to find the kinetic energy of the round, the sectional density of the armour and all that stuff that's way beyond me, but honestly it doesn't really to reflect as expected in game. All the arma's simulate movement of stars yet all the arma's seem to have very predictable hit results when hit by weapons at particular ranges... unless of course arma 3 is going to be different...Originally Posted by Petkka
- please can you tell me if Arma 3 plan to natively include a real laser guidance system (for Hellfire-K (or equivalent laser guided missiles), DAGR guided rockets...) ?
- and correct SACLOS guidance (manual guidance)
- Will Helicopters (Rah66/MI48), tanks (Merkava/T-100) and any other CROWS style turrets be equiped with laser range finders for automatic range adjustement ?
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if only all the community could play with the same realistic conditions brought by ACE, it would avoid to split the community in half (vanila/ACE user).
I also think most of vanila players would definitely prefer the ACE features instead of original ones, problem is they are not even aware of ACE existence, or unable to instal it.
I'm favourable for a Arma 3/ACE fusion. let's keep the best of both.
Last edited by cychou; Jul 16 2012 at 13:45.
Not to go too off-topic, but the primary reason there is a so-called split in the community between vanilla and ACE is because there are users who choose not to use ACE. And, so, completely integrating ACE features into vanilla ArmA3 would continue to split the community. That said, we don't really know a whole lot about the finer details of improvements in ArmA3. It'd be nice if the Veteran difficulty setting could be more like ACE. THAT would be awesome. Then the level of realism is determined by the difficulty setting, and it doesn't just equate to less hud, more accurate AI.
There'd also be users who would (if ACE was the default for ARMA 3) outright stop playing ARMA 3 if they had to have it as the baseline for the game... myself included.
cychou, it's fair and fine for BI to take design inspiration from some ideas that the ACE team were able to successfully implement (i.e. switching between red dot sight and magnified sight), but ACE should be the (popular) deviation and never the baseline.
According to Dan Musil, there will definetly be NO 3D Editor:
http://www.gamestar.de/spiele/arma-3...2570069,2.htmlGameStar: How did you improve the editor?
Dan Musil: We've recently had to cut some of our more ambitious changes to the editor. Because we don't have that many resources, we're going to concentrate on usability in contrast to the version we had in Operation Arrowhead.
So we're basicly going TKOH editor here. Even with the massive amounts of cash DayZ brought in, there are not enough resources to finish the 3D Editor, which is in A2 since 2009 and in VBS2?![]()