Page 174 of 336 FirstFirst ... 74124164170171172173174175176177178184224274 ... LastLast
Results 1,731 to 1,740 of 3358

  Click here to go to the first Developer post in this thread.  

Thread: Arma 3: Confirmed features | info & discussion

  1. #1731
    Apparently future car mirrors suck. They are either the size of a fingernail, or dinged up to the point of loosing pip
    Last edited by sparks50; May 14 2012 at 16:52.

  2. #1732
    Quote Originally Posted by sparks50 View Post
    Apparently future car mirrors suck. They are either the size of a fingernail, or dinged up to the point of loosing pip
    Picture In Picture has always been problematic in a variety of game engines.

  3. #1733
    @sparks50, this is a screen of early-alpha version. On this screen the car model was WIP and the PiP not implemented.


    ATM, this car should be really good.

  4. #1734
    Staff Sergeant
    Join Date
    Feb 26 2010
    Location
    Czech Republic
    Posts
    292
    Quote Originally Posted by UncleSam View Post
    Picture In Picture has always been problematic in a variety of game engines.
    It's already fixed...

  5. #1735
    ArmA has clutter vegetation, but what about clutter gravel?
    В мутных пресных водоемах Африки обитает рыбка гнатонемус.

    Sorry for bad english.

  6. #1736
    Staff Sergeant
    Join Date
    Jul 6 2009
    Location
    Copenhagen, Denmark
    Posts
    241
    Will Arma3 have build in TS3 for direct chat?

    I remember Americas Army 3 has TS3 integrated. The sound quality is much better than the current direct chat in Arma2.

  7. #1737
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,052
    Quote Originally Posted by Zorg_DK View Post
    Will Arma3 have build in TS3 for direct chat?

    I remember Americas Army 3 has TS3 integrated. The sound quality is much better than the current direct chat in Arma2.
    While that would be really cool, I doubt it'll happen.

    Luckily with stuff like ArmA2Net (which should work in ArmA3) and Java implementation, I'm sure somebody could write a plugin for this.

    Missions/Gamemodes - F.U.B.A.R. (WIP)
    Mods/Addons - Green Sea Conflict (WIP)
    Resources - ArmA 3 Notepad++ Syntax Highlighting
    PC - i5 3570K | Gigabyte GTX 680 OC | 16GB DDR3

  8. #1738
    Staff Sergeant
    Join Date
    Jul 6 2009
    Location
    Copenhagen, Denmark
    Posts
    241
    That would be cool.

  9. #1739
    and ACRE inside as module !

  10. #1740
    Kel Tec KSG shotgun! 14+1 shells in two tubes :P That's what I'd call overkill.

Page 174 of 336 FirstFirst ... 74124164170171172173174175176177178184224274 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •