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Thread: Arma 3: Confirmed features | info & discussion

  1. #1
    Moderator Maio's Avatar
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    Exclamation Arma 3: Confirmed features | info & discussion



    NOTE
    The information contained within this thread was collected from developer statements and media. Some of the features listed reach as far back as 2011 and may not be present in the game, as Arma 3 is a WIP title and features may be removed during development.


    Use this thread to post confirmed features. I will update the first post with new information once it's posted here.

    PLEASE keep it civilized and on topic .

    If you mentioned something new and it's not added to the list by the end of the day , PM me with the info .

    All information newer then a week will be blue.

    __________________________________________________ ___________

    GAME REQUIREMENTS


    MINIMUM

    OS: Windows Vista SP2 / Windows 7 SP1
    PROCESSOR: Intel Dual-Core 2.4 GHz / AMD Dual-Core Athlon 2.5 GHz
    GRAPHICS: NVIDIA GeForce 8800GT / ATI Radeon HD 3830 / Intel HD Graphics 4000
    GPU MEMORY: 512 MB
    DirectX® 10
    RAM: 2 GB
    HARD DRIVE: 15 GB free space
    HARD DRIVE (ALPHA): 10 GB free space
    AUDIO: DirectX® compatible on-board
    OTHER: Internet connection and free Steam account to activate

    RECOMMENDED

    OS: Windows Vista SP2 / Windows 7 SP1
    PROCESSOR: Intel Core i5-2300 / AMD Phenom II X4 940
    GRAPHICS: Nvidia GeForce GTS 560 / AMD Radeon HD 7750
    GPU MEMORY: 1 GB
    DirectX® 11
    RAM: 4 GB
    HARD DRIVE: 25 GB free space
    HARD DRIVE (ALPHA): 20 GB free space
    AUDIO: DirectX® compatible soundcard
    OTHER: Internet connection and free Steam account to activate





    NOTE Pettka has confirmed that PhysX in Arma3 works fine on systems with ATI/AMD cards. PhysX will be handled by your CPU(processor) and not your GPU (video card)
    __________________________________________________ __________
    |Release date: 12th of September 2013|
    ArmA 3 will be STEAM exclusive



    Game features :

    Game engine:
    • Physical simulation & improved animations:
      The game will make use of PhysX 3 for player, vehcile and other interactions
    • Volumetric clouds
    • The net code is being optimized.
    • 4 times more detailed ground textures
    • Improved Data-Streaming
    • Improved micro AI and path finding
    • Improved water simulation (visually as well as physically)
    • Blending from animations to rag doll
    • Higher particle limit
    • New lighting tech/HDR ( JC twitter feed)
    • JAVA
    • Render to Texture
    • Improved lighting tech
    • Stereo sounds for weapons and vehicles estimated to use around 50 samples for their engine and exhaust, and 20 samples for the wheels on differing terrain.
    • New system of hearing weapon reports at different ranges, with distance attenuation and filtering
    • Steam workshop integration for publishing mission directly from the editor


    Artistic direction:
    • The game will feature more powerfull sounds, similar to popular sound mods.
    • The sources for much of the audio are also more authentic. Ambient sounds such as the sea, insects, winds, footsteps, etc have been recorded on Lemnos.
    • Heat haze effect for fires and engines
    • Smoke will be dynamic


    Game play:
    • Customizable Soldier Load:
      Choose your uniform (2), assemble your weapon kit, change your load out, get loaded up.
    • Multiplayer Gameplay:
      Challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.
    • Completely Extensible & Moddable:
      Design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.
    • Underwater operations now supported (2)
    • HALO
    • The majority of the buildings on Altis and Stratis are enterable and can be destroyed. .
    • Weapon modification on the fly is now possible.
    • Action menus will be improved
    • Helicopter sounds will be on par with the ones in TOH.
    • The player will be able to remotely operate mortars .
    • Improved MP interface
    • Hands now move with the steering wheel.
    • Different muzzle flash samples
    • Grenade launcher zeroing works like in real life.
    • Shock waves will be simulated.
    • Improved UAV's
    • Improved artillery system- set the angle etc manually
    • Vehicles can now be towed.
    • Micro UAV's that can be deployed on a squad level.
    • Some weapons platforms can be operated remotely and some can function on their own.
    • All the stationary armament can be dismantled and transported by troops or vehicles.
    • The MP chat system will be improved.
    • Working mirrors and MFD's
    • Underwater combat is now possible
    • Movement and aiming has been improved
    • Several new firing stances such as shooting while prone on the back
    • The ToH flight model will be the default flight model for all the helicopters and will be used in the SP campaign as well. ToH flight model not confirmed.
    • Weapon stations can now be used both in full screen (ArmA 2 style) and PiP mode.
    • Ability to switch between optical scopes and mounted collimator/combat sights a.k.a dual mode optics
    • Mission briefing module in the editor
    • Blood loss will be simulated, including blood trails
    • 3D Scopes




    Locations:


    ALTIS
    Clocking-in at 270 km2, Altis truly is the star of Arma 3. From expansive cities to rolling hills, from wind farms to solar farms, whether steamrolling your tank across the southern plains, or waging asymmetric warfare from the northern hills, the Altis landscape lends itself to some of the most detailed locales and varied engagements.

    STRATIS
    With rugged terrain, expansive forests and a man-made airbase, Stratis offers a wealth of opportunities with which to wage war. Take to the skies in an attack helicopter, or fight on foot across this 20 km2, near-future battlefield. The choice is yours.



    Factions:

    • NATO
    • CSAT
    • AAF
    • FIA
    • Civilians




    Vehicles:

    Land:


    Air:


    Sea:



    Weapons:

    Handguns:




    Submachine guns:

    Assault rifles:


    Snipers rifles:



    Shotguns:


    AA/AT/GL Launchers:
    • XM 25
    • N-LAW
    • RPG-42 Alamut
    • Titan [AA/AT]


    Machineguns&LMG's:


    Mounted weapons:


    Special weapons:
    • Bounding mines(jumping)
    • Trip wires
    • Directional claymores


    Weapon attachments: (click me)
    • Collimator sight
    • Combat optical sight
    • Sniper sight
    • NVG sight
    • FLIR sight
    • Flash hider
    • Sound suppressor
    • Flashlight
    • Laser marker
    • Mark 4 HAMR
    • Mk 17 Holo




    Clothing & Tactical gear:


    Munitions:
    • DAGR HEDP
    • 6.5x38 mm bullets
    • Laser guided mortar shells
    • Smoke mortar/artillery shells
    • Illumination(flare) mortar shells
    • Caseless ammunition
    • AIM-132 ASRAAM
    • Multiple types of 45 mm rockets ( in AA,AT,AP)
    • Naval mines
    • Cluster bombs





    THIS THREAD WAS BROUGHT TO YOU BY Lucida Sans Unicode

  2. #2
    How about gathering the info in a new BIKI page?

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  3. #3
    Small note, it's the Merkava 4M that appears in the screenshots. Only the 4M version has Trophy mounted (older units are being upgraded to this standard).

    Also the Plasan M-ATV appears in a screenshots on BiS's page. You can add the AN/PVS-15 NVG to the list as well.
    Last edited by Brute Force; May 22 2011 at 17:00.

  4. #4
    Chief Warrant Officer Daniel's Avatar
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    Quote Originally Posted by maionaze View Post
    Fixed that for you.

    EDIT: Cheers.
    Last edited by Daniel; May 22 2011 at 17:02.
    "RIVET-COUNTER" ALARM [SCANNING]
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    Future Hamok Pilot

  5. #5
    One more small note, the Namer is classified as an AFV rather than an APC. Though to be honest, there is little difference between the two designations other than marketing.

    Good work on the thread so far.
    Last edited by Brute Force; May 22 2011 at 17:04.

  6. #6
    Master Gunnery Sergeant M1n1d0u's Avatar
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    Tactical gear IR strobe (MS 2000) on the top of the helmet ... maybe workable ?

  7. #7
    I think Miller is holding a Barrett M95 on the Youtube and Facebook page.

    http://www.youtube.com/arma3official

  8. #8
    Chief Warrant Officer Daniel's Avatar
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    Can anyone name this rifle and can we assume it will be in game? I don't think BIS have previously used props that didn't end up in game.

    BLOODY NINJAS!

  9. #9
    and another one here

    can somebody identify this weapon?

    ---------- Post added at 17:28 ---------- Previous post was at 17:27 ----------

    Quote Originally Posted by Daniel View Post
    Can anyone name this rifle and can we assume it will be in game? I don't think BIS have previously used props that didn't end up in game.

    BLOODY NINJAS!
    its the M95

  10. #10
    Chief Warrant Officer Daniel's Avatar
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    Quote Originally Posted by PurePassion View Post
    its the M95
    Yep, I noticed that about 3 seconds after hitting Submit Reply.

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