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Rich_R

Arma 3 and the real world

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@ mr._g_c

your point would be valid if it was just about the limnos island should be real or not, but the real matter is that with a too small shrinked island the proportios of hills and streets are wrong.

Yes of course thats what i meant ;-) Everything gets out of order if the scale is shrinked.

I think you misunderstood me if you thought its about the "size" of the map. I really don't care if it is 200km², 300km² or 400km² in size. I'm talking about the scale here.

They let the unit sizes as they are and shrink the overall scale of the real-worlds role-model to 80%. The Results are total unnatural feeling. The textures and the overall shape of the island might be looking a 100% like a high-res Satellitte image, and you get your feeling for the real-world scale when standing there. You start imagine that walking from Hill XY to Hill YZ will take you probably lets say 30minutes, because from your real-world feeling and experience it would be. But as soon as your start moving in the game then, you find out that you magically done it in 10minutes. Its disturbing.

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At end of video horizon is curved

pHChkmvSbTk

No it´s not, what you see is the fog that limits your viewdistance.

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http://i47.tinypic.com/egj1c.jpg (136 kB)

4096000.0kmx4096000.0km = 16777216000000km2 (max mapsize)

so what is the size of the real world ? here : 510.000.000 km2

just saying....

but :

1. after 4096x4096x50cell, we have a problem with playing objects, seems to be a bug from the editor, hope BI will release a patch for the tools, if not, i hope that visitor for arma 3 is fixed....

2. if we would map the world into arma, we dont need it as a planet that is round, we can have it as an island which makes me already happy. having it as an round planet is not needed for me.

having such a big island (the earth as island), it would be only good for a zombie survival mission in my opinion, to make a war on such a big map, it would take forever to end the mission, but its only my opinion :D

so if only the fuckin bug is fixed or we can get a fully working tool for arma 3 without this bug : let the earth mapping begin ! :D

Edited by shephart

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That's just the radius of the view distance limit in the game.

At end of video horizon is curved

pHChkmvSbTk

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Yes of course thats what i meant ;-) Everything gets out of order if the scale is shrinked.

Why do you assume the the map is scaled down as a whole?

IRC, back when petka came forward and said the size of the island is smaller than the real thing, he said they have removed/reconfigured part of it that was dull, not that they create the whole map 1:1 and then they scalled it down...

Oh, and btw, the speed of the avatar is 20-50% faster that the RL average (for walking, running and sprinting).

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Oh, and btw, the speed of the avatar is 20-50% faster that the RL average (for walking, running and sprinting).

this is interesting - and a real walking speed could easily be tested by the players. if it is no fun then back to the original game speed.

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No it´s not, what you see is the fog that limits your viewdistance.
That's just the radius of the view distance limit in the game.

Thanks, now I feel like an idiot.

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Oh, and btw, the speed of the avatar is 20-50% faster that the RL average (for walking, running and sprinting).

Yes i always thought that too, but nice to have it confirmed.

Done a suggestion ticket about it :-)

https://dev-heaven.net/issues/30718

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