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Thread: Arma 3 and the real world

  1. #101
    Quote Originally Posted by tremanarch View Post
    @ mr._g_c
    your point would be valid if it was just about the limnos island should be real or not, but the real matter is that with a too small shrinked island the proportios of hills and streets are wrong.
    Yes of course thats what i meant ;-) Everything gets out of order if the scale is shrinked.
    I think you misunderstood me if you thought its about the "size" of the map. I really don't care if it is 200km², 300km² or 400km² in size. I'm talking about the scale here.
    They let the unit sizes as they are and shrink the overall scale of the real-worlds role-model to 80%. The Results are total unnatural feeling. The textures and the overall shape of the island might be looking a 100% like a high-res Satellitte image, and you get your feeling for the real-world scale when standing there. You start imagine that walking from Hill XY to Hill YZ will take you probably lets say 30minutes, because from your real-world feeling and experience it would be. But as soon as your start moving in the game then, you find out that you magically done it in 10minutes. Its disturbing.
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  2. #102
    Lieutenant Colonel Tonci87's Avatar
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    Quote Originally Posted by kimozabbi View Post
    At end of video horizon is curved

    No it´s not, what you see is the fog that limits your viewdistance.
    Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI. Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. Give us inertia influenced movement depending on the Weapon you have. www.Brigade2010.de

  3. #103
    http://i47.tinypic.com/egj1c.jpg (136 kB)
    4096000.0kmx4096000.0km = 16777216000000km2 (max mapsize)
    so what is the size of the real world ? here : 510.000.000 km2
    just saying....

    but :
    1. after 4096x4096x50cell, we have a problem with playing objects, seems to be a bug from the editor, hope BI will release a patch for the tools, if not, i hope that visitor for arma 3 is fixed....
    2. if we would map the world into arma, we dont need it as a planet that is round, we can have it as an island which makes me already happy. having it as an round planet is not needed for me.
    having such a big island (the earth as island), it would be only good for a zombie survival mission in my opinion, to make a war on such a big map, it would take forever to end the mission, but its only my opinion
    so if only the fuckin bug is fixed or we can get a fully working tool for arma 3 without this bug : let the earth mapping begin !
    Last edited by shephart; Apr 25 2012 at 14:42.

  4. #104
    That's just the radius of the view distance limit in the game.

    Quote Originally Posted by kimozabbi View Post
    At end of video horizon is curved


    FERAL CIRCUS
    http://www.feralcircus.co.uk

    >>>LISTEN TO THIS WHILE DRIVING A TANK...
    >>>http://youtu.be/lvgqTaLyqbU

    >>>>>>LISTEN TO THIS WHILE SNIPING...
    >>>>>>http://youtu.be/vrKrBNNVgYc

  5. #105
    Quote Originally Posted by mr.g-c View Post
    Yes of course thats what i meant ;-) Everything gets out of order if the scale is shrinked.
    Why do you assume the the map is scaled down as a whole?
    IRC, back when petka came forward and said the size of the island is smaller than the real thing, he said they have removed/reconfigured part of it that was dull, not that they create the whole map 1:1 and then they scalled it down...
    Oh, and btw, the speed of the avatar is 20-50% faster that the RL average (for walking, running and sprinting).
    Spoiler:

  6. #106
    Quote Originally Posted by PuFu View Post
    Oh, and btw, the speed of the avatar is 20-50% faster that the RL average (for walking, running and sprinting).
    this is interesting - and a real walking speed could easily be tested by the players. if it is no fun then back to the original game speed.

  7. #107
    Quote Originally Posted by Tonci87 View Post
    No it´s not, what you see is the fog that limits your viewdistance.
    Quote Originally Posted by FeralCircus View Post
    That's just the radius of the view distance limit in the game.
    Thanks, now I feel like an idiot.

  8. #108
    Quote Originally Posted by PuFu View Post
    Oh, and btw, the speed of the avatar is 20-50% faster that the RL average (for walking, running and sprinting).
    Yes i always thought that too, but nice to have it confirmed.
    Done a suggestion ticket about it :-)
    https://dev-heaven.net/issues/30718

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