Moved to http://forums.bistudio.com/showthrea...83#post2016983 as this thread is going off topic and has very misleading first 12 pages. Also New post updated heavilly.
Moved to http://forums.bistudio.com/showthrea...83#post2016983 as this thread is going off topic and has very misleading first 12 pages. Also New post updated heavilly.
Last edited by Tom1; Sep 4 2011 at 07:18.
THIS THREAD HAS BEEN JACKED![]()
![]()
![]()
![]()
![]()
WE ARE SORRY FOR ANY INCONVENIENCE!
(\_/)
(O.o)copy the bunny into your sig
( ><) help him achieve world domination
this has got to be in the running for most words in a single post, but anyway, I agree with you, aslong as this would be optional because I don't think most players could handle this.
dude thats a friggen thesis. where's your conclusion section? that should summarize everything i'm not going to read
Realistic wounds in the game would mean packing someone up and sending them to the hospital if they get shot. Everything between them getting shot and being taken out of play is just busywork. What I think you're describing, and I tell you now I only read the first 10th of your post, is a wound treatment minigame to keep the medic players occupied, which I think could be fun. It would also serve to differentiate the player roles a little more. Don't think it's realistic just because it has realistic sounding names and procedures, though. Acknowledging that there are tumbling or fragmenting round really does nothing to increase realism. The medic would be treating airway, breathing, circulation, shock, and trauma problems, as well as other problems which do not come up in video games. In its most basic form, stopping bleeding requires you simply to put a telfon dressing on the wound and apply pressure and bandages and keep adding them until the bleeding stops. Seems like a bit of a waste of time. So realism is not really your friend sometimes.
Last edited by Max Power; May 21 2011 at 08:18.
Please use the CWR2 CBT to help us provide a better experience.
Show solidarity in the face of those who want to violate your rights! Join the Addon Makers for Authors' Rights Forum Group Today!
Note to all Squads and Clans. We have updated the S&FP forum guidelines. If you have a thread there, please read the new guidelines
Oh they could, it's not hard to learn. Memorise it and you're fine.
The only thing I would add is for this to work BIS must fix hitpoint locations. Construction, vehicular and soft tissue (human, animals) damage must be differentiated in the engine.
"YOU MUST REALLY SUPPORT BIS"

Brilliant idea. I would probably also vote for a weighting scale that you will have to use prior to gaming that will gather your weight and fat % so that it can simulate how far can you run without running short on breath!
anims
I am very positive for a medic system like America'a Army 3. But too much realism destroys the gameplay experience and fun. Some things have to be simple.
don't see why there is negativity, he is suggesting something that could and probably would make the game more fun, and Ebolavirus, he actually did sum up a lot of the improvements that could be made near the bottom, keep an open mind, and if you don't want to read it cause it is too long, don't come here to post it, keep it to yourself.
Also a good idea would be getting rid of the wounded textures and adding a blood texture to a specific point where the soldier was hit, so it would be easy to determine how many times they were shot, where they were shot, possibly what caliber.
although all this is a good idea, it is still a game and would have to be simplified somewhat, but that doesn't mean that it should be so easy that everyone can learn how to be a medic instantly and maybe have more specialised people for the job that know the system, although if anyone here has played Americas Army 3 I thought that had a good wounding system, it doesn't tell you exactly what to do, but if you train on it for a little while you can become an expert.
Some combat medics have minor surgical kits, this doesn't mean they will be added but think along Arma 3's basis of future warfare. This will be important, especially in unconventional units.
No, hospital would not be involved, the medic could deal with the situation there and then - you wouldn't overcomplicate it and make it unplayable by sending them to the surgeon.
Tumbling and fragmenting causes more damage within soft tissue, common sense, it would make a difference and increase realism in terms of soft tissue wounding and damage.
No doubt it could be dumbed down and simplified for ease of gameplay.