Page 9 of 9 FirstFirst ... 56789
Results 81 to 89 of 89

Thread: JSDF MOD 1.0 released

  1. #81
    First of all, great job on the mod, the models are very nicely done and are top notch. Just a few criticisms below of the armored vehicles.

    -All of the tanks (Type 61, 73, 90) can take way too much damage, I tested this out on all of the tanks, I remember the Type 73 taking 6 sabots from the M1A1 to the front and not being destroyed, IRL this tank has 4in steel armor in the front.

    - Type 73/61 have poor damage against other tanks (T72, T90, M1A1, T55 etc), Type 61 took multiple shots with AP rounds to destroy a BMP-2, yet it has the 105mm L7 gun.

    - Interiors on APC's are not fully textured, not sure if these are still being worked on as this is first release of mod.
    ASUS M4A78T-E Motherboard | MSI GTX570OC 1280MB | AMD Phenom II X4 945 3.0GHz | COOLER MASTER Hyper 212 | CORSAIR 4GB XMS3 DDR3 1333MHz |
    CORSAIR CMPSU-750TX 750W PSU

  2. #82
    noticed the T4 is unarmed... is it a trainer? are you planning on arming that guy in a future release?
    Single-Player Open World Missions:
    APOCALYPSE/LOST - Grand Scale Convential War / Guerilla Survival
    Nations available: US RU CHINA TAK UK FRA GER ITA CAN AUS NZ ESP DEN NED AUT BEL NOR SWE FIN POL HEL TUR MAC UKR JAP KOR CZR IRN IRQ SAU QAT EGY NAPA FIA IRA FIJ UN CDF PRSZ PMC NOG RACS SLA LIN DUALA TIG CHECH AZER BRZ ARG CHL COL VNZ PAK IND GEO LITH LAT SRB SLV

    ::LATEST NEWS::
    V5.01 updated 11/14 - Su-15TM Flagon

  3. #83
    Quote Originally Posted by markb50k View Post
    noticed the T4 is unarmed... is it a trainer? are you planning on arming that guy in a future release?
    Kawasaki T-4 is pure intermediate trainer.
    Also in the real world, it doesn't have the arming capability.

  4. #84
    Sergeant
    Join Date
    Jun 26 2004
    Location
    JAPAN
    Posts
    104
    Author of the Thread
    >Lao Fei Mao , alan123 , TIMFUTTICUS
    We still continue to update models, of cource small weapons too. Type61 tank's anime isn't finished.So please look forword to it
    About damege system, we use penetrate settings.We tested by our original iron plate models, using RHA setting of rvmat,bisurf.
    HEAT may easily penetrates armor, but explode when impacted. Arma2 can't simurate like that. So we must find another solution.
    But I want to adjust those parameters.
    ACE2config uses mainly ACE's parameter, but model's penetrate setting is same at present.

    >markb50k , furomeshineru
    T-4 is trainer.I watched JASDF airshow using T-4(blue impulse). I like that plane !
    I made smoke script for T-4. You can use smoke by action menu. It supports multiplay!

  5. #85
    Hello all

    congratulations to this very well done MOD. The units and vehicles are amazing. I had only currently the occasion to check on your mod thanks to Kommiekat. He knows why.
    Keep up the good work and thanks for all your hard work and effort. All you modders are the reason why ArmA never gets old
    cheers
    Last edited by nettrucker; Sep 9 2012 at 21:56. Reason: typo
    Do you like music?
    http://www.alchemydivine.com/index.html

    Originally Posted by walker
    Took out myself and two other squad mates bouncing a grenade off a wall.

    Originally Posted by CarlGustaffa
    Bah, I've done that since OFP I can't hit a barn when I'm trying to. But with nades, I can hit a barn when I'm not trying to

  6. #86
    A somewhat major issue

    All the land vehicles do NOT extend off of any base class like car or truck or tank. They all extend off one of your own classes. As a result many of the bis modules don't even recognize that the jsdf vehicles are a particular kind of vehicle.

    Pretty much every other mod extends off the base classes. Thought you should know

  7. #87
    Master Gunnery Sergeant Kommiekat's Avatar
    Join Date
    Aug 3 2009
    Location
    Hong Kong
    Posts
    1,091
    Hey guys, I've got a mission featuring the mod:

    http://forums.bistudio.com/showthrea...-(VME_PLA-MOD)

  8. #88
    hi.
    great mod, but I have a problem:

    it is activated twice in my extension menu.

    how come?
    has anyone the same thing?
    how can I get rid off it?

    thanks

  9. #89
    Quote Originally Posted by Wiki View Post
    hi.
    great mod, but I have a problem:

    it is activated twice in my extension menu.

    how come?


    has anyone the same thing?
    how can I get rid off it?

    thanks
    Hi Wiki
    I have the same problem. It's listed twice in the opening menu of ArmA.
    No solution though.
    cheers

Page 9 of 9 FirstFirst ... 56789

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •