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Thread: JSDF MOD 1.0 released

  1. #1

    JSDF MOD 1.0 released

    We JSDF MOD staff released "JSDFMOD".
    This MOD includes - soldiers, aircrafts, cars, helos ,weapons,ship and ace2_config.

    *updated 1.43*




    changelog
    Code:
    ----------------1.43 changelog from 1.37---------------------
    (NEW FEATURE)
        (JSDF_Air)  T-4
        (JSDF_vehA) Type61 tank
        (JSDF_vehA) Type74 tank
        (JSDF_vehA) Type73 APC
        (JSDF_vehA) Type96 APC/B (M2MG)
        (JSDF_Man)  Carlgustav's flare script
    (BUG FIXD)
        (JSDF_AirH) SH60's damage texture
        (JSDF_Air)  P3C's wrong gear animation
        (JSDF_vehA) LAV's rtm files of driver & gunner
        (JSDF_vehA) type96 APC's gunner optic
    (CHANGED)
        (ACE2)      All tank's weapons use ACE's parent class
        (JSDF_AirH) copilots have "fakeweapon"
        (JSDF_vehA) crew don't use internal lod
    -------------------------------------------------------------
    ----------------1.37 changelog from 1.31---------------------
    (NEW FEATURE)
        (JSDF_VesA) JMSDF Type Murasame(test release, near future classname may change)
        (JSDF_AirH) UH-1H,UH1J
        (JSDF_veh)  type73 1.5t truck(BXD30)
        (JSDF_veh)  type73 3.5t truck(SKW475)
        (ACE2)      tracks and cars add memorypoint "memoryPointSupply" for towing script
    (BUG FIXD)
        (JSDF_Wep)  110mm launcher's rvmat (emmisive[]={1,1,1,1} to {0,0,0,1})
        (JSDF_Wep)  disappear type89 rifle's parts when put rifle to land
        (JSDF_Wep)  too many riflegrenade can take
    (CHANGED)
        (JSDF_VehA/AirH) Type89 FV and AH1 appear vanilla and ace2config
        (JSDF_Wep)  stop riflegrenade's script because rifle's modelspecial crushs game(when 1st personview to 3rd)
        (JSDF_Veh)  LAV's texture became little dirty
        (JSDF_Air)  tentative class of JSDF AH1 missile(JSDF_test_TOWLauncher)
        (JSDF_Veh)  KLX two person can ride
        (JSDF_Veh)  KLX's texture & rvmat
        (JSDF_Veh/vehA) add selectionRight/LeftOffset for newest patch
    (peca config for ACE2)
        some dropped magazines use ACE2 model
        recoil use ACE's.
        some ammo models use ACE's
        scopes adjusted ACE's
        deleted unnecessary reference of backpacks
        add cargo element to CAR/APC baseclass
        changed baseclass of JSDF handgrenades for ACE's throw effect
        add ACE_CREWSERVED class for minimi mag
        reduced initspeed for type64 rifle's mag
        FCS element for type90 tank's class
        add carlgustav's WPmag using ACE's WP effect
        reduced backblast for pf3 mag
        LMAT's  mag using javelin's element
        changed riflegrenade's hitpoint
        deleted ATsoldier's backpack
        changed CAR/APC baseclass
        type90 tank's gunner can use thermalview
        LAV's armor element
        minimi mag added to LAV
        use ACE's optics to M2 carlgustav
        LMAT's/P220's weight
        sight adjust for M24 rifle
        removed zero-in to type62mg with scope/NV , type89 CQB
        enable off-on NV to type62mg/type64 with NV
        add riflegrenade's optic for type89/64 rifles
        removed BIS's ballisticscomputer for ACE's FCS
        add ACRE's config
        deleted LAV's car radio
    -------------------------------------------------------------
    ----------------1.31 changelog from 1.28---------------------
    (BUG FIXD)
        (ACE2)      ACE2 config isn't include config(binalized miss)
    (CHANGED)
        (JSDF_VehA) Type89 FV is hide (because this causes arma2 crush)
    -------------------------------------------------------------
    ----------------1.30 changelog from 1.28---------------------
    (NEW FEATURE)
        (JSDF_Wep)  Type06 Rifle Grenade(JSDF_M_RG_22_APAV) for type89/64 Rifles
        (JSDF_VehA) Type90 TK
        (JSDF_VehA) Type89 FV
        (JSDF_Man)  Balaclava texture(jsdf_Face01_camob to jsdf_Face09_camob)
    (BUG FIXD)
        (ACE2)      XEH(3.1.0) syntax probrem
        (ACE2)      LAV's minimi magazine reloadtime is zero
    (CHANGED)
        (JSDF_AirH) CH47's heavier geometry
        (ACE2)      LAV's minimi uses "ACE_200Rnd_556x45_T_M249"
    -------------------------------------------------------------
    ----------------1.28 changelog from 1.27---------------------
    (NEW FEATURE)
        (JSDF_Man)  JGSDF_Engineer
        (ACE2)      "@JSDFMod_ACE" folder and logo
        (etc)       jsdf_marker by Strato
        (ACE2)      JSDF_W_MG_MINIMI_static for LAV(recoil reduced)
    (BUG FIXD)
        (JSDF_VehA) wrong cfgpatches syntax
        (JSDF_Air)  767 elevator's direction
        (ACE2)      Type96 WAPC's smoke launcher effect
    (CHANGED)
        (JSDF_Wep)  type89 CQB eye's position
        (JSDF_Wep)  type89 rifle's dotsize
        (JSDF_Veh)  kawasaki KLX 250's wheel won't invisible
        (ACE2)      tough Wheel's hit point
    -------------------------------------------------------------
    ----------------1.27 changelog from 1.19---------------------
    (NEW FEATURE)
        (JSDF_Wep)  DotSight of Type89 5.56mm Rifle
        (JSDF_Veh)  kawasaki KLX 250
        (JSDF_VehA) LAV(Light Armoured Vehicle)
        (JSDF_VehA) Type96 Wheeled Armored Personnel Carrier
        (JSDF_Man)  defaultHead faces(disabled = 1;)
    (BUG FIXD)
        (ACE2)      large hit range of handgranades
        (ACE2)      wrong meter indication of m3 carl gustav
        (JSDF_Veh)  error message of vehicle number script.
        (etc)       wrong title logo position
    (CHANGED)
        (JSDF_Man)  change "Custom class head" from "AsianHead_PMC" to "defaultHead"
    -------------------------------------------------------------
    ----------------1.18 changelog from 1.09---------------------
    (NEW FEATURE)
        (JSDF_Veh) HMV(High Mobility Vehicle)
        (JSDF_Veh) random number script for 0.5t trucks
        (JSDF_Veh) low resolution lods for 0.5t trucks
        (JSDF_Man) random camo pattern script for JGSDF soldiers
        (ACE2)     0.5t trucks config
        (ACE2)     HMV config
    (BUG FIXD)
        (JSDF_Man) not working ramdom AI face
        (ACE2)     wrong ace_sys_air_rwr_threat_img
        (JSDF_Wep) cfgpatches's required addon probrem
        (JSDF_Veh) number plate's damage texture was too high resolution
    (CHANGED)
        (JSDF_Veh) unify V13 models
        (JSDF_Air) adjust wheelsteeringsensitivity
        (JSDF_Veh) Hide V13 class (MP , TrailerGuide)
    (DELETED)
        a folder that have wrong configs at "jsdf_veh\w\"
    -------------------------------------------------------------
    ----------------1.09 changelog from 1.0----------------------
    (BUG FIX)
    P3C's rudder direction probrem          FIXD
    type62's wrong aim point                FIXD
    thermanl view texture probrem           FIXD
    muzzle flash probrem                    FIXD
    rifle shadow probrem                    FIXD
    low lods soldier's white face           FIXD
    launchers wrong rtm                     FIXD
    UH60's main rotor stops(lod,shadow)     FIXD
    AH1's weapon effect                     FIXD
    MINIMI's aimpoint is out of potision	FIXD
    type64 sniperlifle's scope texture	FIXD
    Medic's config element                  FIXD
    PF3 rocket's scope                      FIXD
    M24's magazine(4+1)                     CHANGED
    UH60/H47 new geometry                   CHANGED
    PF3 rocket's speed                      CHANGED
    hide type64 sniper(night)soldier        CHANGED
    copilot is turret                       CHANGED
    type89/MINIMI sight adjust              CHANGED
    (NEW FEATURE)
    JSDF_Veh                                ADDED
    Soldier's google animation              ADDED
    PF3 rocket's texture                    ADDED
    type85 radio(JGSDF_Backpack3)           ADDED
    (ACE2)
    type62MG's recoil changes ACE's one     FIXD
    type85 radio(JGSDF_Backpack3_ACE)       ADDED
    type89/type64's zero in                 ADDED
    type89's bipod                          ADDED
    use ACE2's 5.56mm/7.62mm ammo           CHANGED
    Hide AH1 class because of some error	CHANGED
    M2 Carl's rangefinder                   DELETED
    M24's zeroin(BIS)                       DELETED
    -------------------------------------------------------------
    description :
    This MOD simulates Japan Self-Defense-Forces.
    jsdf_ace2_config adds 'some elements for ACE2' to this MOD.
    Also this pbo replaces backpacks with 'backpacks for ACE2'.

    HowTo remove track's hood (tracks means 0.5t/1.5t/3.5t/HMV):
    this setvariable ["hood",0];

    If you don't use ace2 and ACRE, remove "@JSDFMod_ACE" "@JSDFMod_ACRE" directory.

    download links :
    MultiUpload size: 228.15 MB
    Last edited by Gachopin; Jul 22 2012 at 16:47. Reason: upgraded

  2. #2
    Nice one! Will definitely be giving this a go

    Good job JSDF team!

  3. #3
    The type 64 night scope blocks vision qwhen you are not using it.

    All planes and choppers feel too "light" and the RVMATs are too reflective IMHO

    Wonderful the amphibious Shin-Maeiwas, but they feel too light too

    Will continue testing

    If you need help config'ing the ships just tell me. I have worked in other ships and I have a certain experience
    Don't ever argue with an asshole, he will bring you down to his level, and there he will win you by means of experience

  4. #4

  5. #5
    On Picture i see an "AWACS".

    I cant find it in the Editor. Can Anybody help me ?

    Regards
    (ST6)Predator

    Edit : All clear ! I simply overlooked the "AWACS".
    Last edited by (ST6)Predator; May 21 2011 at 10:32.

  6. #6
    Release frontpaged on the Armaholic homepage.


  7. #7
    Congratulations on release!

    Strategy Guide part1 part2 part3

  8. #8

  9. #9
    Sergeant
    Join Date
    Jun 26 2004
    Location
    JAPAN
    Posts
    104
    Author of the Thread
    >(ST6)Predator
    awacs is J.A.S.D.F -> Air -> E767.
    I should named E767 to "E767 awacs"

    >mankyle
    We don't have enougth imformation about type 64 (NV).But that is really big size.
    And I'll adjust some rvmats.

    >Sickboy,Fox
    thank you

  10. #10
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,007
    Well this looks awesome. I'm going to have to try this out.

    Missions/Gamemodes - F.U.B.A.R. (WIP)
    Mods/Addons - Green Sea Conflict (WIP)
    Resources - ArmA 3 Notepad++ Syntax Highlighting

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