We JSDF MOD staff released "JSDFMOD".
This MOD includes - soldiers, aircrafts, cars, helos ,weapons,ship and ace2_config.
*updated 1.43*
changelog
description :Code:----------------1.43 changelog from 1.37--------------------- (NEW FEATURE) (JSDF_Air) T-4 (JSDF_vehA) Type61 tank (JSDF_vehA) Type74 tank (JSDF_vehA) Type73 APC (JSDF_vehA) Type96 APC/B (M2MG) (JSDF_Man) Carlgustav's flare script (BUG FIXD) (JSDF_AirH) SH60's damage texture (JSDF_Air) P3C's wrong gear animation (JSDF_vehA) LAV's rtm files of driver & gunner (JSDF_vehA) type96 APC's gunner optic (CHANGED) (ACE2) All tank's weapons use ACE's parent class (JSDF_AirH) copilots have "fakeweapon" (JSDF_vehA) crew don't use internal lod ------------------------------------------------------------- ----------------1.37 changelog from 1.31--------------------- (NEW FEATURE) (JSDF_VesA) JMSDF Type Murasame(test release, near future classname may change) (JSDF_AirH) UH-1H,UH1J (JSDF_veh) type73 1.5t truck(BXD30) (JSDF_veh) type73 3.5t truck(SKW475) (ACE2) tracks and cars add memorypoint "memoryPointSupply" for towing script (BUG FIXD) (JSDF_Wep) 110mm launcher's rvmat (emmisive[]={1,1,1,1} to {0,0,0,1}) (JSDF_Wep) disappear type89 rifle's parts when put rifle to land (JSDF_Wep) too many riflegrenade can take (CHANGED) (JSDF_VehA/AirH) Type89 FV and AH1 appear vanilla and ace2config (JSDF_Wep) stop riflegrenade's script because rifle's modelspecial crushs game(when 1st personview to 3rd) (JSDF_Veh) LAV's texture became little dirty (JSDF_Air) tentative class of JSDF AH1 missile(JSDF_test_TOWLauncher) (JSDF_Veh) KLX two person can ride (JSDF_Veh) KLX's texture & rvmat (JSDF_Veh/vehA) add selectionRight/LeftOffset for newest patch (peca config for ACE2) some dropped magazines use ACE2 model recoil use ACE's. some ammo models use ACE's scopes adjusted ACE's deleted unnecessary reference of backpacks add cargo element to CAR/APC baseclass changed baseclass of JSDF handgrenades for ACE's throw effect add ACE_CREWSERVED class for minimi mag reduced initspeed for type64 rifle's mag FCS element for type90 tank's class add carlgustav's WPmag using ACE's WP effect reduced backblast for pf3 mag LMAT's mag using javelin's element changed riflegrenade's hitpoint deleted ATsoldier's backpack changed CAR/APC baseclass type90 tank's gunner can use thermalview LAV's armor element minimi mag added to LAV use ACE's optics to M2 carlgustav LMAT's/P220's weight sight adjust for M24 rifle removed zero-in to type62mg with scope/NV , type89 CQB enable off-on NV to type62mg/type64 with NV add riflegrenade's optic for type89/64 rifles removed BIS's ballisticscomputer for ACE's FCS add ACRE's config deleted LAV's car radio ------------------------------------------------------------- ----------------1.31 changelog from 1.28--------------------- (BUG FIXD) (ACE2) ACE2 config isn't include config(binalized miss) (CHANGED) (JSDF_VehA) Type89 FV is hide (because this causes arma2 crush) ------------------------------------------------------------- ----------------1.30 changelog from 1.28--------------------- (NEW FEATURE) (JSDF_Wep) Type06 Rifle Grenade(JSDF_M_RG_22_APAV) for type89/64 Rifles (JSDF_VehA) Type90 TK (JSDF_VehA) Type89 FV (JSDF_Man) Balaclava texture(jsdf_Face01_camob to jsdf_Face09_camob) (BUG FIXD) (ACE2) XEH(3.1.0) syntax probrem (ACE2) LAV's minimi magazine reloadtime is zero (CHANGED) (JSDF_AirH) CH47's heavier geometry (ACE2) LAV's minimi uses "ACE_200Rnd_556x45_T_M249" ------------------------------------------------------------- ----------------1.28 changelog from 1.27--------------------- (NEW FEATURE) (JSDF_Man) JGSDF_Engineer (ACE2) "@JSDFMod_ACE" folder and logo (etc) jsdf_marker by Strato (ACE2) JSDF_W_MG_MINIMI_static for LAV(recoil reduced) (BUG FIXD) (JSDF_VehA) wrong cfgpatches syntax (JSDF_Air) 767 elevator's direction (ACE2) Type96 WAPC's smoke launcher effect (CHANGED) (JSDF_Wep) type89 CQB eye's position (JSDF_Wep) type89 rifle's dotsize (JSDF_Veh) kawasaki KLX 250's wheel won't invisible (ACE2) tough Wheel's hit point ------------------------------------------------------------- ----------------1.27 changelog from 1.19--------------------- (NEW FEATURE) (JSDF_Wep) DotSight of Type89 5.56mm Rifle (JSDF_Veh) kawasaki KLX 250 (JSDF_VehA) LAV(Light Armoured Vehicle) (JSDF_VehA) Type96 Wheeled Armored Personnel Carrier (JSDF_Man) defaultHead faces(disabled = 1;) (BUG FIXD) (ACE2) large hit range of handgranades (ACE2) wrong meter indication of m3 carl gustav (JSDF_Veh) error message of vehicle number script. (etc) wrong title logo position (CHANGED) (JSDF_Man) change "Custom class head" from "AsianHead_PMC" to "defaultHead" ------------------------------------------------------------- ----------------1.18 changelog from 1.09--------------------- (NEW FEATURE) (JSDF_Veh) HMV(High Mobility Vehicle) (JSDF_Veh) random number script for 0.5t trucks (JSDF_Veh) low resolution lods for 0.5t trucks (JSDF_Man) random camo pattern script for JGSDF soldiers (ACE2) 0.5t trucks config (ACE2) HMV config (BUG FIXD) (JSDF_Man) not working ramdom AI face (ACE2) wrong ace_sys_air_rwr_threat_img (JSDF_Wep) cfgpatches's required addon probrem (JSDF_Veh) number plate's damage texture was too high resolution (CHANGED) (JSDF_Veh) unify V13 models (JSDF_Air) adjust wheelsteeringsensitivity (JSDF_Veh) Hide V13 class (MP , TrailerGuide) (DELETED) a folder that have wrong configs at "jsdf_veh\w\" ------------------------------------------------------------- ----------------1.09 changelog from 1.0---------------------- (BUG FIX) P3C's rudder direction probrem FIXD type62's wrong aim point FIXD thermanl view texture probrem FIXD muzzle flash probrem FIXD rifle shadow probrem FIXD low lods soldier's white face FIXD launchers wrong rtm FIXD UH60's main rotor stops(lod,shadow) FIXD AH1's weapon effect FIXD MINIMI's aimpoint is out of potision FIXD type64 sniperlifle's scope texture FIXD Medic's config element FIXD PF3 rocket's scope FIXD M24's magazine(4+1) CHANGED UH60/H47 new geometry CHANGED PF3 rocket's speed CHANGED hide type64 sniper(night)soldier CHANGED copilot is turret CHANGED type89/MINIMI sight adjust CHANGED (NEW FEATURE) JSDF_Veh ADDED Soldier's google animation ADDED PF3 rocket's texture ADDED type85 radio(JGSDF_Backpack3) ADDED (ACE2) type62MG's recoil changes ACE's one FIXD type85 radio(JGSDF_Backpack3_ACE) ADDED type89/type64's zero in ADDED type89's bipod ADDED use ACE2's 5.56mm/7.62mm ammo CHANGED Hide AH1 class because of some error CHANGED M2 Carl's rangefinder DELETED M24's zeroin(BIS) DELETED -------------------------------------------------------------
This MOD simulates Japan Self-Defense-Forces.
jsdf_ace2_config adds 'some elements for ACE2' to this MOD.
Also this pbo replaces backpacks with 'backpacks for ACE2'.
HowTo remove track's hood (tracks means 0.5t/1.5t/3.5t/HMV):
this setvariable ["hood",0];
If you don't use ace2 and ACRE, remove "@JSDFMod_ACE" "@JSDFMod_ACRE" directory.
download links :
MultiUpload size: 228.15 MB
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