Thanks, that intro was made quite quickly at the end. Most time went to planning and fighting with AI actors that want to show their back to everyone all the time with ingoring repeated formdir and disableAI "AUTOTARGET"-commands.
Sometimes, Uncle Pant Pant still fail to turn full 180 degrees to hear the nephew at gas station.
Hah, I know how that is with AI actors. One of my cutscenes took months to build because the AI would change direction, and teleport back to original position in one case (animation problem).
The AI team stopping is definitely not your mission, I've seen it elsewhere, only mentioned it as the only bump in the road playing. In other words, no problems encountered thus far with your campaign
@SaOK
I finish your campaign but i was cheating using end mission cheat in mission2,3,4. I like the story and cutscens and the task in all missions.
But i thinking that those missions are not so good balanced. Imo you respawn to many groups of enemis. In mission 1 they kill very fast all us soldiers, reinforcements and my sqaud and after that i am alone and i kill 51 soldiers, 2 tanks 1 uaz
---------- Post added at 08:42 PM ---------- Previous post was at 08:33 PM ----------
But i end this mission.
Mission 2, i like that mission: evrything was good but after battle of anar Spoiler:
I have to talk with cyvilians but with who ther is so many of them. By case im go to a guy in blue car and i have text about house with pows but i dont see the marker it was so small i find him wenn i zoom the map to max, but ther was no pows so i use end mission
---------- Post added at 08:48 PM ---------- Previous post was at 08:42 PM ----------
Mission 3. Good mission i play 2 hours but the number of enemis was to big they kill all my men, pmc and reinforcements. And im again alone with few groups of enemis i kill about 50 of them and after 2 hours again endmission cheat.
---------- Post added at 09:03 PM ---------- Previous post was at 08:48 PM ----------
Mission 4. Spoiler:
i like that idea with making mienfild but 30 sekunds after mission start on mine outpos were about 5 tanks and end of game
Im thinking that this is good campaign with good story and i like that but the fights are not ballanced for now for me its more frustrating than challenging.
Ps: what was in that jurnal ?
Mayby after some improvements its gona by great.
---------- Post added at 09:09 PM ---------- Previous post was at 09:03 PM ----------
I hope you dont by angry at me for this feedback, i think that this campaignt have potential but need some fixing.
Thanks for your work. And this campaign.
No I am not angry, thanks for feedback . The campaign is quite challenging currently, but setting friendly AI to 1.0 in game options should make it still beatable. I just completed this with expert settings myself and I didnt have to kill much myself. But it depends much if enemy manages to take out friendly tanks which may lead to high difficult 2nd and 3rd missions. In 4th mission, player is basically immortal since there is endless reinforcements coming from airfield to keep friendly units at around 20 members. There is also optional radio-commands to move the defense lines inside the city (the yellow markers show where friendly AI group will move), so its somewhat possible to gather friendly AI units and then hit back.
But I recently learned how to copy variables between missions. I will add a difficulty selection dialog for campaign start that will affect on all missions, unless player revert some later mission when the dialog would be shown again. I could add some easier difficulty levels and also add a new insane setting.
Maybe even make it possible to multiple all units, if some players want to take more out of their machines.
Also currently player´s weapons are copied only from 2nd mission to 3rd. I will add it between every mission so if player finds an interesting non-US weapon, he could use it through the campaign if he wants to.
I will try to add also much more some detail/features that would transfer between missions. Maybe more hidden tasks that would change the later missions.
Story Spoiler: Spoiler:
The journal wasnt explained closely in the campaign, but of course it contained blueprint for some mass-destruction weapon or dirty bomb
There seems to be a bug with that marker in 2nd mission. I fix it to the next version. For players that are stucked: Spoiler:
Your Mission difficulty is just fine.
Mission1: It was no Problem at all if you place your men i good positions.
Mission2: I've just found the crash site. Really nice firefight with the enemy reinforcements coming up the road and the chopper flying around. But still not a big Problem if you man the M2 on the humvee. The beginning of the mission was also very cool. following the T-55 through the valley and watching him gun everything down was really nice.
Maybe its because of ACE that I don't think the missions are to hard. My AI behaves quite clever.
Not yet voiced, I need to make sure that all missions are final first. I am still planning to expand current missions and change things so e.g. current radiochatting may change. I dont want to cause extra work for possible voice-actors.
I have also Q6600 which sometimes isnt enought for fluent performance. The official campaign was too heavy for it (fps near 10 in last mission) even when I have it clocked at 3,4Ghz.
Well I have a Q9300 (and I honestly think the Q6600 is better because of overclocking possibilities and the 8MB L2 cache) and I don´t have Problems so far.
Is it possible to remove weapons with flashlights on AI? these AI jokers like to "shine" on friendlies which makes them visible in front of the enemy at night.