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Thread: [CAMP] Chasing Grim Reaper

  1. #1
    CWR² Developer SaOk's Avatar
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    [CAMP SP/MP] Chasing Grim Reaper



    WHOLE CAMPAIGN IS NOW AVAILABLE ALSO AS COOP FOR 1-9 PLAYERS. LOOK BELLOW. Updated with new Zub coop version.
    Spoiler:


    Includes MEC11 Winner "Takiban's Last Stand"-mission!
    http://www.ofpec.com/intel_depot/ind...read_on&id=549

    Campaign was rated 9/10 in OFPEC

    Description:
    A former scientist employed by the former Takistan Defense, appears to US outpost in quiet small village Sakhe near a mountain pass, requesting for immediate help. A small journal is about to turn the whole country into deadly chaos.

    Features:
    -Briefing/Overview/Gear choose for every mission
    -Challenging missions with custom difficulty selection
    -Much cutscenes and twists in evolving journey
    -Basic infantry action with constant heavy independent friendly AI support (+CAS/Mortar Support)
    -Many custom gameplay functions (Minefield creating system, Medic packs, Order AI teams between defense lines...)
    -Player´s gear is transfered between missions (Use the weapon you find, through the campaign if you like)
    -No High Command System (as default, but now as optional feature through custom Command Mode option)
    -Massive use of custom-made Ambient Life (Animals, Civilians, Traffic, Crows, Flies)
    -Much custom AI scripts (walking in random buildings, trench behaviour, covering, surrendering, creating minefields, tanks shooting buildings, using smokegrenades...)
    -Long complex missions made with performance saving methods (Should works good with CPU like Q6600)
    -Life multiplier available for high-end computer owners
    -Custom voices/sounds (around 500+)
    -ACE2 compatible

    Voice-actors:
    - Bardosy (Takistan Civilians, Takibans, Hungarian Combat)
    - Domokun (Air Support, British Team Leader, Uncle, SF Leader)
    - Nettrucker (Fikri, PMC Unit, Land Support, German Combat, Gas Worker)
    - Poacher (British Combat)
    - RejenOrst (Austin Paxton, U.S. Combat, Music) - www.rejenorst.com
    - SavedByGrace (HQ, U.S. Soldier #1/#2, U.S. Combat, Outro Voices)
    - Tslava (Czech Squad Leader, Czech Combat)



    Download (Version 2.6):
    Download from ArmaHolic
    Download from GameFront

    Requirements: Combined Operations 1.62 + BAF/PMC (Optional) + (ACR DLC or lite version required for 8th mission)

    Optional Addons:
    -Armed Forces of the Russian Federation by Red hammer Studios (More stuff in 8th mission)
    -Project CDF by GossamerSolid (More stuff in 8th mission)
    -CBA (enables TPWCAS && TPWLOS in 1-8 missions)

    Change Log:
    1.1:
    -Expanded cutscene in 2nd mission
    -Player´s weapons transfer from mission to next (before only between 2nd&3rd mission)
    -Added difficulty selection (Displays only once at campaign start, unless "revert" is used)
    -Added life multiplier (If someone wants more out of his machine. May increase the difficulty level some bit)
    -Enemy chopper re-appers in later missions unless/until taken down
    -Added use of new chopper transport script (behaviour depends on difficulty level)
    -Found AA-launcher is stored in Hummer
    -Flashlights removed from first mission (Vanilla game users)
    -Changes in available weaponry for player
    -Civilian conversations made faster & markers fixed/improved
    -Many other tweaks/fixes/additions
    1.2:
    -Added more american battlecry-voices (made by RejenOrst www.rejenorst.com)
    -Added limited mortar/close air-support (SSM)
    -Some script controlled AI units use now cover function (1st&4th mission)
    -Changes in dialog/briefings
    -Animals and other less real civilians shouldnt talk to player anymore
    -Friendly AI tanks dosent get damage from minefields
    -Some new tasks
    -Some new scenery
    -Cutscene tweaks
    -Tweaks for better performance
    -Engineer added to player group
    -Other additions/tweaks/fixes
    1.3:
    -Added new long mission "Operation Zavarak"
    -Added more american battlecry-voices (made by RejenOrst www.rejenorst.com)
    -Links added to briefings
    -Added much music from ArmA2&OA Soundtracks
    -Some other fixes
    1.4:
    -Added new long mission "Trenches of Garmsar"
    -New script creating active hostile/civilian life in houses
    -Sometimes AI now describes hostile detection in building (New voices by RejenOrst)
    -Performance tweaks especially in 2nd mission
    -AI surrender more (no need to find the last few units)
    -All units in player´s group now playable (Requested extra feature, not 100% supported)
    -SUV have some PMC weapons
    -New crate in outpost
    -M14 more available
    -Some other additions/tweaks/fixes
    1.45:
    -Added much use of Mando Missiles Script by Mandoble
    -Enemy tanks shoot sometimes at houses now
    -AI use smokegrenade sometimes now
    -Tasks should display right now for all chooseable units
    -Campaign/Mission overviews improved
    -Other fixes/tweaks/additions
    1.6:
    -New mission "Takiban's Last Stand" to end the campaign
    -Civilians now may sometimes now turn against player (in 2nd, 3rd, 5-7th missions)
    -More scream voices (made by RejenOrst www.rejenorst.com)
    -Added music tracks "Evasive Action 1/2" (made by RejenOrst www.rejenorst.com)
    -Mando Missile script updated to latest version
    -Added Command Mode option (optional High Command)
    -Added BIS Advanced First Aid option (optional)
    -Performance tweaks in scripts
    -Task bug from 1.45 fixed
    -Many other additions/tweaks/fixes
    1.9:
    -Most of the voiceacting added (By RejenOrst, SavedByGrace, Nettrucker, Bardosy & Domokun)
    -English corrections and other dialog improvements by SavedByGrace
    -AI shoots sometimes flares on night conditions (credit to RejenOrst)
    -Added one new song to 7th mission (by RejenOrst)
    -Added some more randomness
    -Some new or improved cutscenes
    -Much other tweaks and fixes
    2.0:
    -New cliffhanger campaign outro (by SavedByGrace)
    -Rest of the voiceacting added ("Uncle" & "SF Leader" by Domokun, "Gas Worker" by Nettrucker, Outro voices by SavedByGrace)
    -New dynamic AI function: Enemy sometimes now search/clean nearby random buildings
    -New dynamic AI function: Sometimes disemparked crew seek cover from nearby houses
    -Life Multiplier much reworked (default setting "normal" is good for CPUs like q6600, tested setting "doubled" works very smoothly with i7 2600k, un-tested setting "tripled" may require clocked i7 2600k)
    -Music from orginal OFP soundtrack added (those BIS tracks)
    -Cutscene tweaks
    -Unpopular extra cutscene in 3rd mission removed
    -Many other tweak & fixes
    2.5:
    -New extra missions "Zub" & "Black Forest", with 6 to 20 hours more playtime.
    -Added TPWCAS && TPWLOS scripts (by TPW && -Coulum- && fabrizio_T) for 7 orginal missions which are enabled if player have optional CBA addon
    -Team-members and their weapons/magazines/skill transfer now between missions 1 -> 2 and 2 -> 3. Dead units are replaced with less skilled local tribe units
    -ACR DLC (or free lite version) is required to play new 8th mission - Zub
    -Zub is my first attempt of "whole map mission"-concept, featuring dynamic factors between various different functions (tasks affect on each other and on the generateing world).
    -For full description for Zub, seek for "[SP/MP] Dynamic Whole Map Missions by SaOk"-thread in forums.bistudio.com
    -Note that Zub requires some more CPU than orginal campaign missions
    -Zub have no voice-acting for dialog, Black Forest have voice-acting made by SavedByGrace
    -Optional addons that add extra content to the Zub mission: Armed Forces of the Russian Federation by Red hammer Studios, Project CDF by GossamerSolid & CBA
    -Added czeck translations for 1-7 missions by Tslava
    2.6:
    -Hotfix: Massive Slowdown fixed in Zub
    -Some other tweaks/additions in Zub


    Notes:
    -Tested to work good too with ACE2

    Hints:
    -You can save anytime via radio 0-0-1
    -Medic-packs can also be used via radio
    -There is more gear in HMMWV
    -If you cant find the last enemy, there is usually a marker area on map showing his inaccurate location
    -Local civilians may share you usefull extra information
    -Good gameplay with friendly skills set to 1.0 in gamesettings, enemy 0.5 to 0.7 or more
    -If played with ACE2 mod, change your weapon in 1st mission to fit in darkness.

    Special Thanks:
    -Voicea-actors
    -SavedByGrace for new campaign outro, background story and dialog and scene suggestions for intro
    -Tslava for Czech translations
    -Nettrucker, Zipper5, Undeceived, SavedByGrace, Variable, Mad_Cheese, Dale0404, aLlamaWithARifle for testing
    -BIS for the excelent game
    -OFPEC, ArmaHolic for support

    Scripting Credits:
    -Mandoble for Mando Missiles Script
    -Mondasa & Kronzky (Surrendering script borrowed partly from USPMON)
    -Celery for (position ThisTrigger) & [0,0,0], also help and advices
    -Xenogf for str(_array) != "[0,0,0]", help and advices
    -i0n0s for saveVar, help and advices
    -Zipper5, Kju, RejenOrst, ZoneKiller, h- for help and advices


    COOP-versions:

    Visitors In Sakhe (1st mission) for 1-9 players New



    Mission Description:
    A U.S. outpost in harmonic Sakhe receives an unexpected visitor that will change the whole situation in Takistan.

    Features:
    -1st mission of "Chasing Grim Reaper" converted to coop for 9 players
    -Briefing/Overview/Gear Choose
    -Custom Parameters for MultipleLife/Difficulty Level/Command Mode/Revive/Battleshouting
    -Full voice-acting
    -Revive System by Norrin
    -Mando Missiles Script by Mandoble
    -Czech translations by Tslava
    -Ambient Life
    -AI support
    -Custom AI functions (AI inside houses, use of smoke...)
    -Long explonsive warfare
    -Perfomance Friendly Methods
    -Works good also with ACE2

    Thanks for Voice-actors:
    -Bardosy
    -Domokun
    -Nettrucker
    -Poacher
    -RejenOrst
    -SavedByGrace
    -Tslava

    Thanks for 3rd party script owners:
    - Revive System by Norrin
    - Mando Missiles Script by Mandoble
    - Surrendering script borrowed partly from USPMON by Mondasa and Kronzky

    Special Big Thanks to Zonekiller for time saving client script method.

    Download (v1.0): (Basic version) [You can set revives (0 -> unlimited) via parameters]
    Download from ArmaHolic
    Download from GameFront

    Download "No Respawn"-version (1.0): (Requested Special version) [You can still set revives (0 -> unlimited) via parameters]
    Download from GameFront


    Takiban Valley (2nd mission) for 1-9 players New



    Mission Description:
    Last night, the takiban assault on Sakhe was succesfully annihilated with the help from locals. The special forces team is arriving at midday to take the journal safely to Rasman HQ via air.

    Features:
    -2nd mission of "Chasing Grim Reaper" converted to coop for 9 players
    -Briefing/Overview/Gear Choose
    -Custom Parameters for MultipleLife/Difficulty Level/Command Mode/Revive/Battleshouting
    -Full voice-acting
    -Revive System by Norrin
    -Mando Missiles Script by Mandoble
    -Czech translations by Tslava
    -Ambient Life
    -AI support
    -Custom AI functions (AI inside houses, use of smoke...)
    -Long explonsive warfare
    -Perfomance Friendly Methods
    -Works good also with ACE2

    Thanks for Voice-actors:
    -Bardosy
    -Domokun
    -Nettrucker
    -Poacher
    -RejenOrst
    -SavedByGrace
    -Tslava

    Thanks for 3rd party script owners:
    - Revive System by Norrin
    - Mando Missiles Script by Mandoble
    - Surrendering script borrowed partly from USPMON by Mondasa and Kronzky

    Special Big Thanks to Zonekiller for time saving client script method.

    Known Issues:
    -The cutscenes work quite poorly in mp

    Download (v1.0): (Basic version) [You can set revives (0 -> unlimited) via parameters]
    Download from ArmaHolic
    Download from GameFront

    Download "No Respawn"-version (1.0): (Requested Special version) [You can still set revives (0 -> unlimited) via parameters]
    Download from GameFront


    Examination Of Bastam (3rd mission) for 1-9 players New



    Mission Description:
    After a hard fought struggle, the SF team Shadow were rescued from Takiban control. The search for the missing contractors is about to begin at Bastam.

    Features:
    -3rd mission of "Chasing Grim Reaper" converted to coop for 9 players
    -Briefing/Overview/Gear Choose
    -Custom Parameters for MultipleLife/Difficulty Level/Command Mode/Revive/Battleshouting
    -Full voice-acting
    -Revive System by Norrin
    -Mando Missiles Script by Mandoble
    -Czech translations by Tslava
    -Ambient Life
    -AI support
    -Custom AI functions (AI inside houses, use of smoke...)
    -Long explonsive warfare
    -Perfomance Friendly Methods
    -Works good also with ACE2

    Thanks for Voice-actors:
    -Bardosy
    -Domokun
    -Nettrucker
    -Poacher
    -RejenOrst
    -SavedByGrace
    -Tslava

    Thanks for 3rd party script owners:
    - Revive System by Norrin
    - Mando Missiles Script by Mandoble
    - Surrendering script borrowed partly from USPMON by Mondasa and Kronzky

    Special Big Thanks to Zonekiller for time saving client script method.

    Known Issues:
    -The cutscenes work quite poorly in mp

    Download (v1.0): (Basic version) [You can set revives (0 -> unlimited) via parameters]
    Download from ArmaHolic
    Download from FileFront

    Download "No Respawn"-version (1.0): (Requested Special version) [You can still set revives (0 -> unlimited) via parameters]
    Download from GameFront



    The Battle Of Rasman (4th mission) for 1-9 players



    Mission Description:
    The journal was found and escorted to Rasman after a heavy fight in Bastam. The final step to getting it out of here is close at hand, but so are the Takiban forces.

    Features:
    -4th mission of "Chasing Grim Reaper" converted to coop for 9 players
    -Briefing/Overview/Gear Choose
    -Full voice-acting
    -Revive System by Norrin
    -Mando Missiles Script by Mandoble
    -Ambient Life
    -AI support
    -Custom AI functions (AI inside houses, use of smoke...)
    -Long explonsive warfare
    -Perfomance Friendly Methods
    -Works good also with ACE2

    Thanks for Voice-actors:
    -Bardosy
    -Nettrucker
    -Poacher
    -RejenOrst
    -SavedByGrace
    -Tslava

    Thanks for 3rd party script owners:
    - Revive System by Norrin
    - Mando Missiles Script by Mandoble
    - Surrendering script borrowed partly from USPMON by Mondasa and Kronzky



    Download (v1.0): [You can set revives (0 -> unlimited) via parameters]
    Download from ArmaHolic
    Download from MODDB
    Download from GameFront

    Download "No Respawn"-version (1.0): (Requested Special version) [You can still set revives (0 -> unlimited) via parameters]
    Download from GameFront

    Operation Zavarak (5th mission) for 1-9 players



    Mission Description:
    The journal is destroyed and Rasman was succesfully held against the Takiban assault. Enemy loss gives us a good time to initiate a counter-attack on Takiban positions in Zavarak.

    Features:
    -5th mission of "Chasing Grim Reaper" converted to coop for 9 players
    -Briefing/Overview/Gear Choose
    -Full voice-acting
    -Revive System by Norrin
    -Mando Missiles Script by Mandoble
    -Ambient Life
    -AI support
    -Custom AI functions (AI inside houses, use of smoke...)
    -Long explonsive warfare
    -Perfomance Friendly Methods
    -Works good also with ACE2

    Thanks for Voice-actors:
    -Bardosy
    -Domokun
    -Nettrucker
    -Poacher
    -RejenOrst
    -SavedByGrace
    -Tslava

    Thanks for 3rd party script owners:
    - Revive System by Norrin
    - Mando Missiles Script by Mandoble
    - Surrendering script borrowed partly from USPMON by Mondasa and Kronzky



    Download (v1.0): (Basic version) [You can set revives (0 -> unlimited) via parameters]
    Download from ArmaHolic
    Download from MODDB
    Download from GameFront

    Download "No Respawn"-version (1.0): (Requested Special version) [You can still set revives (0 -> unlimited) via parameters]
    Download from GameFront

    Trenches of Garmsar (6th mission) for 1-9 players New



    Mission Description:
    After the victory in Zavarak, our focus now turns toward Garmsar where a heavily defended takiban camp is located.

    Features:
    -6th mission of "Chasing Grim Reaper" converted to coop for 9 players
    -Briefing/Overview/Gear Choose
    -Custom Parameters for MultipleLife/Difficulty Level/Command Mode/Revive/Battleshouting
    -Full voice-acting
    -Revive System by Norrin
    -Mando Missiles Script by Mandoble
    -Czech translations by Tslava
    -Ambient Life
    -AI support
    -Custom AI functions (AI inside houses, use of smoke...)
    -Long explonsive warfare
    -Perfomance Friendly Methods
    -Works good also with ACE2

    Thanks for Voice-actors:
    -Bardosy
    -Domokun
    -Nettrucker
    -Poacher
    -RejenOrst
    -SavedByGrace
    -Tslava

    Thanks for 3rd party script owners:
    - Revive System by Norrin
    - Mando Missiles Script by Mandoble
    - Surrendering script borrowed partly from USPMON by Mondasa and Kronzky

    Special Big Thanks to Zonekiller for time saving client script method.

    Download (v1.0): (Basic version) [You can set revives (0 -> unlimited) via parameters]
    Download from ArmaHolic
    Download from GameFront

    Download "No Respawn"-version (1.0): (Requested Special version) [You can still set revives (0 -> unlimited) via parameters]
    Download from GameFront

    Takiban´s Last Stand (7th mission) for 1-9 players New



    Mission Description:
    The final step of this war lies before us. Takiban forces are holding their last stronghold in Loy Manara. If we capture that, peace is pretty much restored and peacekeepers can handle the rest.

    Features:
    -7th mission of "Chasing Grim Reaper" (MECII Winner) converted to coop for 9 players
    -Briefing/Overview/Gear Choose
    -Custom Parameters for MultipleLife/Difficulty Level/Command Mode/Revive/Battleshouting
    -Full voice-acting
    -Revive System by Norrin
    -Mando Missiles Script by Mandoble
    -Czech translations by Tslava
    -Ambient Life
    -AI support
    -Custom AI functions (AI inside houses, use of smoke...)
    -Long explonsive warfare
    -Perfomance Friendly Methods
    -Works good also with ACE2

    Thanks for Voice-actors:
    -Bardosy
    -Domokun
    -Nettrucker
    -Poacher
    -RejenOrst
    -SavedByGrace
    -Tslava

    Thanks for 3rd party script owners:
    - Revive System by Norrin
    - Mando Missiles Script by Mandoble
    - Surrendering script borrowed partly from USPMON by Mondasa and Kronzky

    Special Big Thanks to Zonekiller for time saving client script method.

    Download (v1.0): (Basic version) [You can set revives (0 -> unlimited) via parameters]
    Download from ArmaHolic
    Download from GameFront

    Download "No Respawn"-version (1.0): (Requested Special version) [You can still set revives (0 -> unlimited) via parameters]
    Download from GameFront
    Last edited by SaOk; Jan 8 2013 at 09:51.

  2. #2
    looks cool, ill give it a shot later today
    Quote Originally Posted by MadDogX View Post
    "Gentlemen, you can't have useless discussions here! This is the internet!"

  3. #3
    Master Gunnery Sergeant
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    Downloading now, tomorow i will play, thanks for making it.

  4. #4
    yeahhhhh.... mission from saok it is gonna be good garrentee..... will report for bug and feed back after i get the time to compelete it..


    big big TY for ur time and effort..... love ur mission especially blackforest

  5. #5
    CWR² Developer SaOk's Avatar
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    Author of the Thread
    Thanks Its was challeging to share effort for multiple missions after creating those earlier SP missions one by one. I will continue improving the campaign through summer.

  6. #6
    Not balanced. Don’t like the updating you get every 20sec. Seems as though the enemy are spawning.
    Not very good.

  7. #7
    CWR² Developer SaOk's Avatar
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    Author of the Thread
    When played first time the game loads longer the spawning (maybe searching for new classes, not sure) but it should become much smoother during playing. I could still optimate that more and reduce some unneeded spawning in first and second mission. In first village there is much spawning currently at mission start. In the rest of the missions, player moves more and the spawning shouldnt be very noticeable.

    Edit: I also maybe added too much life on some areas, which could be reduced little.
    Last edited by SaOk; May 21 2011 at 17:22.

  8. #8
    Just played Zipper5's campaign. Give support to the too few men you have on your side to level it out. Something like gunships, or a couple of TOW's. But that 20sec stuff is crap.

    Otherwise I enjoyed it.

  9. #9
    CWR² Developer SaOk's Avatar
    Join Date
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    Author of the Thread
    Actually the pauses may also happen because the BIS spawnfunction is executed with "CALL". I will try to make alternative function which would be executed with nonpausing "SPAWN", if its possible. I will work on it.

    Edit: The story setting prevent gunships for first two missions. But I could add maybe a difficult selection for the missions. With vanilla game, the difficulty levels isnt impossible high. I am currently playing with "expert"-difficulty. Even the friendly takistan locals from mountain survived good the first mission. If you feel the AI help isnt enough. Make sure, you have set the friendly AI skills to 1.0 and enemy to prefered.

    With ACE2 mod, the missions become harder, but I have added more AT gear for ammocrates, that player could find.
    Last edited by SaOk; May 21 2011 at 17:36.

  10. #10
    First Lieutenant Tonci87's Avatar
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    Damn, I still haven´t finished Zippers campaign, I need to play faster!!!

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