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hamm

Render-To-Texture

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Since BIS has finally ported this to the RV engine and is using it in ToH, I'm assuming it will be used in ArmA3 as well. What do you guys think this would mean? I'm thinking mirros, border-less scopes and red-dot sights, plus authentic wounds on player models. The possibilities are endless.

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I don't think it's safe to assume, just because it is TOH doesn't necessarily mean it will be in Arma3.

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Isn't it also in VBS2? It would make sense to add it. Though it's true, we've heard nothing about it...yet.

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Why wouldn't they use it if its already established code?

It would greatly benefit Arma 3 and the community has wanted it since Armed Assault

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It would greatly benefit Arma 3 and the community has wanted it since Armed Assault

Even OFP: CWC. ;)

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I think theres no doubt that RT wouldn't be in ArmA III. Since the technology is ALLREADY in, and the game wont come out in a year, they have plenty of time to add things and polish it.

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