better AI? or just some slightly better graphics? :-)
better AI? or just some slightly better graphics? :-)
fill your boots with soupSpoiler:
Yep that's all we're getting with ArmA 3, just some better graphics thats all!
Click for mah PC specs!
Spoiler:
at-least they replaced the clunky animation system I guess ;-)
It isn't like BIS doesn't care about AI.
1.59 patch was the first time I started to enjoy commanding AI squads in whole series (including OFP where it was easier to just leave those morons behind and kill everyone yourself)
Saying that I certainly hope that improving AI will be one of the main focuses in AA3.
Improving physics is good and all - but you will stop caring about rolling barrels as soon as you'll see AI doing stupid stuff.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
At this point in the series you have an AI that works. Despite what people who suck at controlling them or don't understand the limitations say, the AI does what it says on the tin, and often quite well. Now they should focus on expanding capabilities, teach the AI how to use the right round on the right enemy, or defend sandbags, etc.
I think a better interface for controlling the AI should help negate the, people suck at controlling them part. And better documentation would also help the understanding of the limitations. Aside from all of this, I really hope they can create an AI that is a little more independent, and doesn't need as much micro management.
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Interface for controlling AI is OK.
You have hold fire/open fire
either assign targets yourself or use "engage at will" which will make them run around on their own
And then you have 3 stances to put them in
The rest AI does itself.
It's really simple.
There are problems of course like the inability to properly make AI to grab the weapon on the ground you want or dig through his inventory without him running to the closest enemy (the latter one is fixed in ACE though)
Not only does ARMA3 need better AI it needs WAY better AI chatter. Ditch the robotic AI for some real voice actors this time perhaps? Because the chained together artificial AI chatter is just unrealistic and often does not match whats happening in the environment.
Also the AI lacks body language so hope ARMA3 looks into making AI more natural in movement and animation, for example a AI standing around might start changing stances or start picking his nose or butt LMAO or even whistle.
Currently within the void..
What often kills the immersion for me is the AI. They often behave in a non logical, totally unhuman-like manner that's quite frustrating to watch, and don't even mention them controlling vehicles.
To me the number one main improvement A3 needs is smarter AI.