Page 1 of 167 123451151101 ... LastLast
Results 1 to 10 of 1664

  Click here to go to the first Developer post in this thread.  

Thread: ArmA3 Wishlist and Ideas

  1. #1

    ArmA3 Wishlist and Ideas

    Wanted to create a Thread, where Devs can read trough for some nice ideas or wishes. So please keep it simple and flameless

    Before you post, pleas check out if your suggestion maybe is already confirmed in the game: http://forums.bistudio.com/showthread.php?t=119512

    I try to summarize most of the wishes from this thread in my first post.

    Absolutely most important for me:
    -Netcode: Please try to create a better Netcode. Games are often so unstable when 30 or more ppl playing, its getting even worse with destroyed buildings etc.
    Its actually going so far that mostly you have to wait until the enemy stops somewhere, so you can finally shoot him...

    - Destroyable Enviroment:
    Would be cool to have accurate destroyable buildings, like in Breach http://www.youtube.com/watch?v=ict4wH-avGg
    But also Bombs etc. should create real Craters. So that you can Basicly "bomb" your own trenches in the ground. (I think it was possible in Red Faction and also Soldner Secret wars years ago)

    - stay on your SIMLINE
    Even if you put in new Animations, Physix and so on. Dont let it get a too fast Arcade Shooter. Please stay on you stratagic and often a bit slower Line, and keep it a "Simulation".
    Dont let it get a Battlefield, cod, or Operation Flashpoint 2..

    - Animations like the Addon "PVP Animations"
    Get us some more animations. also blind shooting behind walls, crouching behind obstacles and just get up high enough that you can fire over it. Not heigher up, like totally stand up for example. Also make Grenade Throwing more accurate and smoother. around 90% of the time, i try to throw a grenade OUTSIDE of building.
    http://www.youtube.com/watch?v=7xfLBu23kOU

    http://www.armaholic.com/page.php?id...PVP+ANIMATIONS

    A game which made the shooting from behind obstacles just perfect was: VIETCONG. you are hidden behind a stone, you press right mouse button, and get up just heigh enough to shoot over the stone. Also Red Orchestra 2 looks vers promising in this, same as in disemberment.

    Weapon Rest Let us Rest weapons like in ACE on walls, sandbags, all kind of obstacles and if prone and the gun got it, on bipods.

    Impact and Hit effects When you are in a Tank and get hit by a RPG or Tank Cannon, you should actually feel and see it. (shaking, blur, etc.) not just see it by the "healthbar of your vehicle"

    - All the stuff which is possible with PhysiX anyway, like vehiclephysics, ragdoll, etc.
    Ragdoll Give the "Dolls" some weight and more realism then in other games, mostly it just looks like "funny dolls", and dont let them always just fall down. Most hits with small arms, dont kill immidiatly, so maybe mix it with "ragdolls with weight AND Animations AND just hit effects".

    - Keep Weapons mostly not visible in first person, while you running. Just like it is now Dont make OFP2 or basicly all other gameViews. It just sucks if you see your rifle hanging around like its on your throat. When you run in the field, and you have your rifle low, you look infront, not at your rifle.
    NOT LIKE THIS http://youtu.be/FaBzWlpBLnw?t=49s 0:48min -> 1:20min

    - Meeleee: Give us a Knife, some Bayonetts and the possiblity to hit someone with a fist or rifle. (dont make it a too useful and common action though, just for real stealth or emergency - We dont want a Call of Duty.)

    - Keep your allmighty Editor please + Add a nice working Realtime 3D Editor

    - Render to Texture: Vehicle inside Screens, rear mirrors, 3D Scopes where you also can see surrounding

    - Vehicle Interior (Dont make 20 Tanks for a side, just make 5 but in best quality^^)

    - More realistic Medic System and Wounds + Gore + dismemberment Spoiler:


    - Flying Physic and Simulation improvements. Maybe use a bit of Take On Helicopters

    - Bigger Multiplayer capabilities How about a server with 200 Ppl PvP, and stratagic Warefare + Logistic Problems + Medevac

    - Climbing Animations at Ladders Please fix them^^

    - Possibility to abort actions like reloading, healing etc. In case you need to take cover while you do it.

    - configurable NVGs like in ACE make it more or less sensible

    - Custzomazable Gear Dont make 20 versions of a M4A1, make 1 and let the PLayer configure the attachments and camo. Dont make the Classnames for that too complicated too. -> M4A1_sil_Acog_desertcamo_laser (Rifle_Silencer_Scope_camo_laser/flashlight) If you keep it like that, there can still be a simple "addweapon"

    - BETTER AntiCheat Its amazing how a lot of servers still get hacked all few hours

    - Moveable inside Vehicles, Shoot out of them, Shoot out of vehicles, and actually open the door/Ramp to get out. dont just teleport out of vehicles.

    - Choose specific get out position from vehicles like in VBS. let us choose the safe side of the car to get out, not that one facing towards the enemy.

    - FIRE I would like to have burning buildings. Fire could be ignited by a Bomb blast, RPG, wood houses surrounded by wood should catch fire if trees were burning etc.
    Fire should continually damage buildings until fire is extinguished.
    Also people escaping of burning vehicles should sometimes burn a bit, let them turn around in the grass or take help from comrades to extingush it, just like in SLX.

    - Weapon Jamming Make some random jams of all kind of rifles, excluding the AK47 -74 ^^ based on real jam rates please.

    - AI Close Combat and Urban Tactics Please try to implement some urban tactic waypoints and animations for AI. So they can maybe hide behind obstacles, give cover and clear BUILDINGS. just a bit like in this movie for example -> http://www.youtube.com/watch?v=UXXY-0s-Vqw

    - AI Viewblock by Vegetation and Objects Woodland or Bush-Areas are pretty unfair while you play against AI, they often see trough all this vegetation. Please create a poper AI Viewblock.

    Dont make all Vehicles explode when hit No need for hollywood like, all goes BOOM effects. If a vehicle is hit, let it explode, depending on fuel, ammo, hitarea. If a chopper crashes when it has nearly no fuel and no ammo on it, dont let it burn. Let the crew survive it maybe depending on the speed of impact.

    Fastroping from Choppers Give the ability to make some quick fastrope inserations please. Also Multiplayer-working

    Wind Please make a physically correct wind component, influencing aircraft, especially choppers, and bullets. Give us the chance to measure the wind and the tools to work against it when you are for example sniping.

    improved AI driving Ai Driving already is improved very much, thanks for that. STILL, it needs much more. Please find a way to make AI driving look fluid, fast if needed and less stuttering.

    Multi Monitor Compatibility Let us for example have the Map, Rangetable, Radio, on one, the action on the 2nd Screen.

    Realistic Sounds depending on enviroment. Guns fired in a forrest sounds diffrent then in a town, sounds diffrent then in a desert.

    Weapon Animations, Holster, Lowering Stay with the possibility to be able to lower your gun, when you are not in danger. Also do the same, just upwards with the pistol, also when kneeing. And like in Good Old Operation Flashpoint, let us PLEASE "holster" some Rifles on our back!

    Chopper Crash
    a few years ago i made a small script, which basicly prevented the chopper from exploding to easy, especially when there is no or nearly no Ammo and Fuel onboard.
    If the chopper doesnt crash too hard, the crew also had a good chance to survive, randomly injured some died, but basicly u had a good chance to come out alive.

    Would love to see that in ArmA3
    Last edited by KrAziKilla; Sep 6 2011 at 19:32.

  2. #2
    Quote Originally Posted by KrAziKilla View Post
    Wanted to create a Thread, where Devs can read trough for some nice ideas or wishes. So please keep it simple and flameless

    I start:

    -Netcode: Please try to create a better Netcode. Games are often so unstable when 30 or more ppl playing, its getting even worth with destroyed buildings etc.

    - Destroyable Enviroment:
    Would be cool to have accurate destroyable buildings, like in Breach Spoiler:


    But also Bombs etc. should create real Craters. So that you can Basicly "bomb" your own trenches in the ground. (I think it was possible in Red Faction and also Soldner Secret wars years ago)
    I just hope you realize that these two features would be fighting eachother. Adding more stuff to synchronize (and there's no better way to add more network traffic than to add destructable environments) will make the networking problems even more severe. Even the most optimized netcode in the world isn't going to fix the problems when you keep expanding the scope of such an already huge gameworld. Improving the networking may actually require limiting the scope of the game unfortunately.
    VBS2 Designer

    Quote Originally Posted by Armored_Sheep View Post
    I like to call Arma a sandbox game that works pretty much like LEGO - you buy it not just because you want to have a nice car from the main picture on its box, do you?

  3. #3
    Specifically: fix the ladder climbing animations, I mean ...



    System: CPU: i7-980X, RAM: 12GB Kingston HyperX, GFX: XFX Radeon HD 5970 Black Edition, MOBO: GA-X58A-UD7 X58, POWER: be quiet P8 1200W ATX 2.3, HDD: 2x Intel X25-M G2 160GB, 2.5", OS: W7Pro 64bit, Drivers: Catalyst: 13.1, 2D: 8.01.01.1278, D3D: 9.14.10.0945, OGL: 6.14.10.12002, CCC: 2012.1219.1521.27485

  4. #4
    I do,
    still its "a Wishlist".

    I dont accuratly know whats possible and what not, they might find a way, or not.
    I just know that already years ago, there was some nice working (ok it was bugged and you cannot compare it 1 by 1) Destruction System in Games like Red Faction and Soldner.

    Anyway, this shouldnt be a discussion about whats possible and what not, it should be a "Wishlist and Ideas" about things which MIGHT be possible.

    PLEASE KEEP IT A WISHLIST + IDEAS. THX

  5. #5

  6. #6
    Corporal shadowhunter388's Avatar
    Join Date
    Dec 30 2009
    Location
    California, United States of America
    Posts
    61
    Cargo Aircraft such as the C-5 Galaxy, C-17, and maybe some more shotguns are on my wishlist.

    [BAC] BLUE ANGELS CLAN
    Commander of [ETRU] and [BAC]: Lt. Shadow
    1st.Admin of [BAC] and Website Owner.
    Founder and Major of [ETRU] Special Operation's Clan.
    (Elite Tactical Response Unit)



  7. #7
    An easier pipeline for importing assets, like third-party animations and models.
    As it is with ArmA2 importing animations is very tedious.

  8. #8
    I hope theres some fish.

  9. #9
    My top 3 off the top of my head is:

    - Better AI

    - Better animations (ragdoll)

    - Dotsights that are realistic in use (i.e. I want the aimpoint/Eotech tube/frame to turn transparent when I aim through the sight because of the depth vision - like in real life) instead of obstructing my view and thereby decreasing SA.

    I'll stress the last one, as the others seems to be on the list
    Last edited by Nielsen; May 19 2011 at 21:40.

  10. #10
    Hmm Wishlist.....

    - Less brown
    - Fully working 3D mission editor
    - Built in script editor with syntax highlighting and all that fancy stuff
    - setUnitPos "NotUp" and "NotDown" commands
    - assignAsTurret command
    - pistol _unit command
    - http://forums.bistudio.com/showpost....80&postcount=2
    - doWatch, doTarget, doFire etc. commands that actually do what you'd expect (overwrite default unit behaviour)
    - No warfare in SP campaign


    more to be added later...


    >> Carpe Noctem <<

Page 1 of 167 123451151101 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •