Wanted to create a Thread, where Devs can read trough for some nice ideas or wishes. So please keep it simple and flameless
Before you post, pleas check out if your suggestion maybe is already confirmed in the game: http://forums.bistudio.com/showthread.php?t=119512
I try to summarize most of the wishes from this thread in my first post.
Absolutely most important for me:
-Netcode: Please try to create a better Netcode. Games are often so unstable when 30 or more ppl playing, its getting even worse with destroyed buildings etc.
Its actually going so far that mostly you have to wait until the enemy stops somewhere, so you can finally shoot him...
- Destroyable Enviroment:
Would be cool to have accurate destroyable buildings, like in Breach http://www.youtube.com/watch?v=ict4wH-avGg
But also Bombs etc. should create real Craters. So that you can Basicly "bomb" your own trenches in the ground. (I think it was possible in Red Faction and also Soldner Secret wars years ago)
- stay on your SIMLINE
Even if you put in new Animations, Physix and so on. Dont let it get a too fast Arcade Shooter. Please stay on you stratagic and often a bit slower Line, and keep it a "Simulation".
Dont let it get a Battlefield, cod, or Operation Flashpoint 2..
- Animations like the Addon "PVP Animations"
Get us some more animations. also blind shooting behind walls, crouching behind obstacles and just get up high enough that you can fire over it. Not heigher up, like totally stand up for example. Also make Grenade Throwing more accurate and smoother. around 90% of the time, i try to throw a grenade OUTSIDE of building.
A game which made the shooting from behind obstacles just perfect was: VIETCONG. you are hidden behind a stone, you press right mouse button, and get up just heigh enough to shoot over the stone. Also Red Orchestra 2 looks vers promising in this, same as in disemberment.
Weapon Rest Let us Rest weapons like in ACE on walls, sandbags, all kind of obstacles and if prone and the gun got it, on bipods.
Impact and Hit effects When you are in a Tank and get hit by a RPG or Tank Cannon, you should actually feel and see it. (shaking, blur, etc.) not just see it by the "healthbar of your vehicle"
- All the stuff which is possible with PhysiX anyway, like vehiclephysics, ragdoll, etc.
Ragdoll Give the "Dolls" some weight and more realism then in other games, mostly it just looks like "funny dolls", and dont let them always just fall down. Most hits with small arms, dont kill immidiatly, so maybe mix it with "ragdolls with weight AND Animations AND just hit effects".
- Keep Weapons mostly not visible in first person, while you running. Just like it is now Dont make OFP2 or basicly all other gameViews. It just sucks if you see your rifle hanging around like its on your throat. When you run in the field, and you have your rifle low, you look infront, not at your rifle.
NOT LIKE THIS http://youtu.be/FaBzWlpBLnw?t=49s 0:48min -> 1:20min
- Meeleee: Give us a Knife, some Bayonetts and the possiblity to hit someone with a fist or rifle. (dont make it a too useful and common action though, just for real stealth or emergency - We dont want a Call of Duty.)
- Keep your allmighty Editor please + Add a nice working Realtime 3D Editor
- Render to Texture: Vehicle inside Screens, rear mirrors, 3D Scopes where you also can see surrounding
- Vehicle Interior (Dont make 20 Tanks for a side, just make 5 but in best quality^^)
- More realistic Medic System and Wounds + Gore + dismemberment Spoiler:
- Flying Physic and Simulation improvements. Maybe use a bit of Take On Helicopters
- Bigger Multiplayer capabilities How about a server with 200 Ppl PvP, and stratagic Warefare + Logistic Problems + Medevac
- Climbing Animations at Ladders Please fix them^^
- Possibility to abort actions like reloading, healing etc. In case you need to take cover while you do it.
- configurable NVGs like in ACE make it more or less sensible
- Custzomazable Gear Dont make 20 versions of a M4A1, make 1 and let the PLayer configure the attachments and camo. Dont make the Classnames for that too complicated too. -> M4A1_sil_Acog_desertcamo_laser (Rifle_Silencer_Scope_camo_laser/flashlight) If you keep it like that, there can still be a simple "addweapon"
- BETTER AntiCheat Its amazing how a lot of servers still get hacked all few hours
- Moveable inside Vehicles, Shoot out of them, Shoot out of vehicles, and actually open the door/Ramp to get out. dont just teleport out of vehicles.
- Choose specific get out position from vehicles like in VBS. let us choose the safe side of the car to get out, not that one facing towards the enemy.
- FIRE I would like to have burning buildings. Fire could be ignited by a Bomb blast, RPG, wood houses surrounded by wood should catch fire if trees were burning etc.
Fire should continually damage buildings until fire is extinguished.
Also people escaping of burning vehicles should sometimes burn a bit, let them turn around in the grass or take help from comrades to extingush it, just like in SLX.
- Weapon Jamming Make some random jams of all kind of rifles, excluding the AK47 -74 ^^ based on real jam rates please.
- AI Close Combat and Urban Tactics Please try to implement some urban tactic waypoints and animations for AI. So they can maybe hide behind obstacles, give cover and clear BUILDINGS. just a bit like in this movie for example -> http://www.youtube.com/watch?v=UXXY-0s-Vqw
- AI Viewblock by Vegetation and Objects Woodland or Bush-Areas are pretty unfair while you play against AI, they often see trough all this vegetation. Please create a poper AI Viewblock.
Dont make all Vehicles explode when hit No need for hollywood like, all goes BOOM effects. If a vehicle is hit, let it explode, depending on fuel, ammo, hitarea. If a chopper crashes when it has nearly no fuel and no ammo on it, dont let it burn. Let the crew survive it maybe depending on the speed of impact.
Fastroping from Choppers Give the ability to make some quick fastrope inserations please. Also Multiplayer-working
Wind Please make a physically correct wind component, influencing aircraft, especially choppers, and bullets. Give us the chance to measure the wind and the tools to work against it when you are for example sniping.
improved AI driving Ai Driving already is improved very much, thanks for that. STILL, it needs much more. Please find a way to make AI driving look fluid, fast if needed and less stuttering.
Multi Monitor Compatibility Let us for example have the Map, Rangetable, Radio, on one, the action on the 2nd Screen.
Realistic Sounds depending on enviroment. Guns fired in a forrest sounds diffrent then in a town, sounds diffrent then in a desert.
Weapon Animations, Holster, Lowering Stay with the possibility to be able to lower your gun, when you are not in danger. Also do the same, just upwards with the pistol, also when kneeing. And like in Good Old Operation Flashpoint, let us PLEASE "holster" some Rifles on our back!
a few years ago i made a small script, which basicly prevented the chopper from exploding to easy, especially when there is no or nearly no Ammo and Fuel onboard.
If the chopper doesnt crash too hard, the crew also had a good chance to survive, randomly injured some died, but basicly u had a good chance to come out alive.
Would love to see that in ArmA3