A2: US Marines v1.2 | Force Recon v1.2
I keep having people ask me if I'm going to 'port' my work from A2 to A3. I'm not going to 'port' anything. Will I be making new original work? Possibly.
Last edited by GossamerSolid; May 20 2011 at 21:49.
Missions/Gamemodes - F.U.B.A.R. (WIP)
Mods/Addons - Green Sea Conflict (WIP)
Resources - ArmA 3 Notepad++ Syntax Highlighting
Impressive array of men and equipment! Thanks for putting this together.
I have made a showcase mission to show off all the equipment:
http://cid-5b54fc51a7917265.office.l...e.Takistan.zip
Wld - don't know wht you did but I feel like the RAC units are far more aggressive and tactically sound than most other addons/vanilla ARMA2 units - pilots are uber effective on CAS missions and the armour guys do bounding overwatch beautifully. Don't know what you did but hell its pushing me further into Fallujah!
Cheers,
Chapman
No poor bastard ever won a war by dying for his country. He won it by making other bastards die for their country.
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Now that PRACS is released, maybe Xeno426 can help me to clean up some more inheritance in PRACS (if there's any left) and get some new sounds for some of the vehicles' weapons.
I'd also like to make an optional config that replaces all aircraft weapons with GLT Missilebox weapons (for those that want it).
I am very good friends with myke, and even that being so, i prefer to keep everything stand alone as is. The missile box is an impressive addon as well as the RKSL weapons. I still prefer to keep it all stand alone.
Before you open anything up or make any changes please get with me on PM. I really really appreciate your interest and look forward making some more improvements together. You made some great improvements to the coding in the weapons pack.
The F-18...... yes its still being worked on, well sorta. I never stopped. Its actually complete now. I had decided to keep it private and still only among my friends. For some reason the addon attracted a fanatical following. I am not sure i am ready to go down that road again.
Sweet, great job.
I was looking over just about all the units (at once) and got a pop up error about F18 glass of some sort, something wanted it. I'll try narrow it down.
Edit: It's the Mirage III;Still works though.Code:Cannot load texture pracs_f18\tex\glass_nohq.paa
Last edited by Trauma.au; May 21 2011 at 00:20.