Page 32 of 90 FirstFirst ... 222829303132333435364282 ... LastLast
Results 311 to 320 of 892

  Click here to go to the first Developer post in this thread.  

Thread: PhysX

  1. #311
    Private First Class
    Join Date
    Jun 9 2011
    Location
    Brisbane, Queensland, Australia
    Posts
    32
    There hasn't been any real information whether BI will use the CPU or the GPU library of PhysX

    EDIT: They have just said that they have it running on a machine with an ATI/AMD 5770
    My PC
    Spoiler:

  2. #312
    Quote Originally Posted by Maddmatt View Post
    I don't see a huge benefit with GPU accelerated physics anyway. Because then the GPU has less processing power to spend on graphics.
    Less performance is marginal or even none.
    Arma 3 and xAItment.

    1 Sentence. 1 Erection. 1 Jizz.

    Please vote for this:

    http://dev-heaven.net/issues/13606

  3. #313
    Major DM's Avatar
    Join Date
    Aug 6 2002
    Location
    Somewhere in the world
    Posts
    7,637
    Quote Originally Posted by Aussie_Osiris View Post
    There hasn't been any real information whether BI will use the CPU or the GPU library of PhysX
    Thats pretty much Max Power's point...

    This thread is full of people making assumptions on how physX will be implemented in A3, yet we have very little official information beyond "physX will be used"
    Quote Originally Posted by ***LeGeNDK1LLER*** View Post
    well you are 1 of the greatest examples that pressing the reply button doesn't mean necessarily answering.

  4.   Click here to go to the next Developer post in this thread.   #314
    Quote Originally Posted by Max Power View Post
    Is there a source for this information? I must have missed it...
    What about checking Confirmed features first?

  5. #315
    Quote Originally Posted by pettka View Post
    What about checking Confirmed features first?
    I've been keeping an eye on the features and it doesn't seem like there's any source for what gnear was saying... that being very specific information on what kind of physx implementation or acceleration ArmA 3 will have.
    Last edited by Max Power; Jun 14 2011 at 07:39.


    Please use the CWR2 CBT to help us provide a better experience.
    Show solidarity in the face of those who want to violate your rights! Join the Addon Makers for Authors' Rights Forum Group Today!

    Note to all Squads and Clans. We have updated the S&FP forum guidelines. If you have a thread there, please read the new guidelines


  6. #316
    Private First Class gnear's Avatar
    Join Date
    Mar 8 2007
    Location
    New Zealand
    Posts
    29
    http://en.wikipedia.org/wiki/Hardware_acceleration

    was gonna try explain it, but can't be bothered. its all about scaling performance.

  7. #317
    Major DM's Avatar
    Join Date
    Aug 6 2002
    Location
    Somewhere in the world
    Posts
    7,637
    Quote Originally Posted by gnear View Post
    the physics wont change, same on both vendors cards... just if offloading is supported, you'll get a performance gain for having an nvidia card when lots of physics calc is going on... that is all
    Quote Originally Posted by gnear View Post
    http://en.wikipedia.org/wiki/Hardware_acceleration

    was gonna try explain it, but can't be bothered. its all about scaling performance.
    And it only works if its actually been implemented.

    We have no confirmation either way, whether or not A3 will take advantage of hardware acceleration...

  8. #318
    Private First Class gnear's Avatar
    Join Date
    Mar 8 2007
    Location
    New Zealand
    Posts
    29
    why not implement it, when its at the heart of the physx software? all it means is that BIS should scale the physx calc to that of their ~recommended CPU specs, regardless of the video card used.

  9. #319
    Quote Originally Posted by gnear View Post
    http://en.wikipedia.org/wiki/Hardware_acceleration

    was gonna try explain it, but can't be bothered. its all about scaling performance.
    Right. What I was looking for was your source clarifying whether the Physx implementation in ArmA 3 will take advantage of the GPU acceleration or not.

  10. #320
    First Lieutenant PuFu's Avatar
    Join Date
    Feb 17 2007
    Location
    unallocated
    Posts
    5,383
    afaik, vbs physX implementation is NOT hardware accelerated

    Spoiler:

Page 32 of 90 FirstFirst ... 222829303132333435364282 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •