Since the other thread was closed for beginning with an 'inflammatory' post, let's start another thread with a statement from Bis about Physx in VBS2:
'Limited support for the PhysX library from Nvidia is being deployed within VBS2. Hardware acceleration is not required at this time. It is anticipated however that hardware acceleration of the PhysX routines will only be available on Nvidia platform video cards.'
So... at the moment Physx won't speed up the game's performance, but they have clear plans for it to do so in the future. Well, we can presume that the future engine tech will be included in Arma 3, with its 2012 release.
I think what ATI users are getting upset about is that there are other physics engines out there that would allow physics calculations to take place on the graphics card regardless of brand, whereas Bis have chosen to use Physx, which NVidia specifically made proprietory.
Why make a choice that - as is suggested by your own development road map - will significantly damage performance for around half your potential customers?
Edit - some interesting quotes from a Bis dev regarding Physx and reveals that will happen at E3 (with thanks to Daniel for digging them up):
Quote:
Originally Posted by Damu
I can assure you both Nvidia and ATI (including others) will be supported. No panic, please. Nothing is going to be changed, except the world.
Concerning E3:
Quote:
Originally Posted by Damu
Yes, there will be some presentation of PhysX too, but note we have almost a year to do much more/better.
So, it seems likely that Physx will work fine on both Nvidia and Ati systems, with the possibility of some extra eye-candy on Nvidia systems thanks to Physx hardware acceleration. Looking forward to finding out a bit more at E3.
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