Page 51 of 75 FirstFirst ... 4147484950515253545561 ... LastLast
Results 501 to 510 of 743

  Click here to go to the first Developer post in this thread.  

Thread: Stealth Kills?

  1. #501
    Banned
    Join Date
    Oct 3 2009
    Location
    Carlisle Pennsylvania
    Posts
    1,315
    Suppression is more about concealing the whereabouts of the shooter than the presence of one, even so the AI will be on you in half a second. I don't mind them being alerted, it's their response I'd like to see worked on.

  2. #502
    Mass and velocity are also a huge factor in suppressing a weapon. A suppressor is only part of the equation if you are still firing full load rounds. If you load sub-sonic rounds with less gunpowder, a suppressor is much more effective. There is a drawback though, that smaller rounds that rely on velocity to begin with (5.56 for example) lack the mass to remain effective at longer ranges when fired at sub-sonic speeds. The Russian 9x39mm type rounds are all sub-sonic rounds, but rely on weight and brute force (as well as a hardened steel tip/core) to deal damage at a slower velocity.

    It is possible with the right suppressor, firearm, and round to get results similar to the Hollywood James Bond suppressor sound. To go through the trouble of doing so is not practical on a large-scale military level, and as such military suppressors attempt to simply reduce the signature of firing a weapon. The suppressor that is now available for the Barrett M107A1 does a good job of masking the shooters exact location, and makes it harder to positively identify the tell-tale .50 cal firing signature. However the weapon is far from quiet (obviously).

  3. #503
    In M4 : if you have a good silencer , which are very expensive it is alot silenced than in your video
    Cool stuff there. Well as an untrained soldier I certainly wouldn't think the second suppression shot was a gunshot if just heard at random while i'd be pretty sure of the first.

    As most Arma denizens are soldiers, it'd be nice to see varying levels of response from the curious to the startled but unsure, to the certain -in animation aspects at least.
    ~The bearly literate pugilist~

    Spoiler:

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://dev-heaven.net/issues/25349

    Accurate Wounds Arma 3: https://dev-heaven.net/issues/26350

  4. #504
    By the way, shouldn't the MP5SD6 be a much more powerful weapon than the suppressed M4 and AKS-74U when they're using subsonic ammunition (9mm vs. 5.45-5.56mm at same velocity)? Right now the suppressed AKS-74U is horrifyingly powerful and the MP5 is weak as shit.

  5. #505
    Yes it's weak as piss but it's a pistol round. The only annoyance I get with it is sometimes having to give multiple headshots, it's all about shot placement not veloccity, it isn't mentioned a lot in wound ballistics, maybe for fragmenting, barrier penetration and weight retention but that's it, mainly due to the fact that velocity drops violently upon impact and sectional density steps in.

    It's about the anatomical structure you hit and then what damage happens off that.. in Arma with the hitdetection and wounding this clearly shows it needs to be improved. The beta helps.

    For pistol calibres you are looking for good penetration of around 12 to 18 inches of more to obviously reach the vitals from all angles.

    P.S. 9mm is still a subsonic pistol round, though higher MV than a pistol... not very damaging to body tissue.
    Last edited by Rye; Oct 20 2011 at 10:29.
    "YOU MUST REALLY SUPPORT BIS"

  6. #506
    What would be nice if the AI was realistic enough to allow you to get away with stealth kills. The number of times I've taken some one out with a head shot with a suppressed weapon from range and in the split second of him dying his mate, who's 50m from him facing away, dives to the ground like he's in contact.

    I don't need to see animated stealth kills as such, it just would be nice to be able to get away with using stealthier methods past the first shot fired.

  7. #507
    How is it realistic to kill one and his mate won't hear falling him down, rattling sound of his weapon/gear or not even sense that something is wrong? Only stupid bots don't sense their environment....

  8. #508
    Chief Warrant Officer Beagle's Avatar
    Join Date
    Jun 30 2001
    Location
    Holy Roman Empire
    Posts
    3,382
    Quote Originally Posted by NoRailgunner View Post
    How is it realistic to kill one and his mate won't hear falling him down, rattling sound of his weapon/gear or not even sense that something is wrong? Only stupid bots don't sense their environment....
    Now, thats pretty sums it up how STUPID so called Stealth is depicted in games

  9. #509
    Of course, in the actual game the enemies start looking for you when a light breaks near them.

  10. #510
    Quote Originally Posted by NoRailgunner View Post
    How is it realistic to kill one and his mate won't hear falling him down, rattling sound of his weapon/gear or not even sense that something is wrong?
    Don't you know that if you have a silenced weapon everything has no sound. Haven't you watched hollywood movies?

Page 51 of 75 FirstFirst ... 4147484950515253545561 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •