Behind enemy lines...1 guy left alive. Does that mean we are getting proper stealth aspects and stealth kills. I've always wanted that from the ARMA games is to be able to take someone out completely silent.
Behind enemy lines...1 guy left alive. Does that mean we are getting proper stealth aspects and stealth kills. I've always wanted that from the ARMA games is to be able to take someone out completely silent.
Yea, like with a knife or melee combat. They finaly added proper water and we can even dive in it. They'r doing a new anim system so why not add some 1337 stealth kills![]()
i smell the knife arguments starting yet again...damn consoles games
Spoiler:
Sounds to much like COD to me, urrgh!!
A scripted mission/chapter a bit like cod4 ghillie in the mist would certainly provide a suitable contrast to what looks like a fairly typical free-roamy campaign from BIS. I do agree with you that stealth kills certainly need looking at in such an epic-looking project!
Maybe not knife kills but a more enhanced stealthy aura/atmosphere about some missionsbut if they can do it in opflash (lone wolf parts) I guess they won't have any trouble doing it in what looks to be like a campaign aspiring to ofp
I really hope that there are more than just a couple of recon missions; didn't really like the gun-ho aspect of Harvest Red, after all they were a marine fireteam, I would've expected more sneaking around..
I see very few scenarios where you'd need to use stealth kills in this series. If they add it, they add it. But I'm happy for them to work on the core mechanics.
I'm not talking about running around knifing people like COD. I'm talking about you or you and your squad want to infiltrate and enemy position and either don't have silenced weapons or constraints which make the need for you to use stealth. Where you can sneak up on enemy's and have an animation or action to perform a stealth kill.
Sometimes it seems as if the AI have eyeballs in a line around there head that enable them to see form all directions, make it near impossible to perform a proper stealth kill.
This is not only a cool feature, but adds immersion for smaller units and teams who need to work in the cover of silence.
Ok that could possibly work if done properly, no arcade stuff please!