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Thread: [CAMP] Blood On The Sand

  1. #161
    Why the hell people never try in vanilla version before posting when they encounter a problem?
    And to answer you, yes it probably comes from the AI modification mods you are using...
    Try in vanilla and see if you still have your problem.

    And next time, if you encounter any problem while playing with mods, try in vanilla version BEFORE posting!!!

  2. #162
    Disable the mods that you admitted to be the culprits.

  3. #163
    Quote Originally Posted by domokun View Post
    I'm stuck on the 2nd or 3rd mission (not sure if the first one really counts), where a platoon of UN soldiers arrive in trucks in village. The lead M113 is taken out by an RPG and so the mission begins with my platoon and I jumping out of the back of the truck. The problem is that within the first 2-3 secs the entire platoon get cut down (nearby MG?) and we all bleed to our deaths a few minutes later. Does anyone know a workaround? I suspect Robalo's ASR AI and TPW's suppression mods are making this harder than was originally intended... Ideas?
    If it means anything to u, i had played out the entire campaign using the ASR AI mod without any problem.

  4. #164
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    Quote Originally Posted by Wiki View Post
    Why the hell people never try in vanilla version before posting when they encounter a problem?
    And to answer you, yes it probably comes from the AI modification mods you are using...
    Try in vanilla and see if you still have your problem.

    And next time, if you encounter any problem while playing with mods, try in vanilla version BEFORE posting!!!
    Wow take a chill pill.
    I'm only asking if anyone knows a different strategy.
    With feedback like this little wonder these forums have a reputation for being so hostile.

    Quote Originally Posted by Celery View Post
    Disable the mods that you admitted to be the culprits.
    I didn't admit anything, I simply suspected.
    Moreover for something to be the culprit it has to be proven.
    Neither you nor I have proven anything.
    On the contrary spotter's reply seems to suggest that ASR AI is not the culprit.
    So now I suspect TPW AIS.

    Quote Originally Posted by spotter View Post
    If it means anything to u, i had played out the entire campaign using the ASR AI mod without any problem.
    Thanks mate.
    Your reply is far more constructive.
    Not to mention, more courteous and more logical.
    Last edited by domokun; Jul 17 2012 at 20:03.

  5. #165
    there is nothing personnal mate, it's just that I'm just pissed off when I see that a lot of people come here and moan/complain about their problems WITHOUT ever trying to solve the problem themselves.

    About the missions, it's always people who say "I have a problem on this mission - I'm playing with this mod, this mod, this mod and this mod (usually AI modifications mods - which as said, DO modify AI)", but they NEVER try to play the mission in vanilla version - which would solve their problem.
    they never think, or are too lazy to try...
    It's very boring, because in 99% of the problem encountered are due to the mods the guy is using.

    people SHOULD post about their problems IF the problem is still on WITHOUT any game modification...
    it's just logic and common sense...

    anyway, as said, there is nothing personnal, because you're not the first one, and you won't be the last one...
    but it still remains boring to see things like this...

  6. #166
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    if I were lazy I wouldn't even post here
    if I were lazy I wouldn't even have suggested a possible cause
    I'm so sorry if my post bored you
    I'm pissed off when I say people jump down other people's throats, especially when they suggest that they haven't already tried solving the problem themselves
    Mission makers often complain that they receive little feedback given the effort they put and the number of people who download their missions, but with a community like this, who needs enemies?
    Sadly you won't be the first, nor the last...

  7. #167
    Firstly, I will say that this campaign features the most professionally developed missions I've found to date. The storyline is unique and the missions offer plenty of extended firefights. Bravo.

    I played through the campaign using ASR AI 1.15.3_test5 (and no other mods) and found no glitches.

    Now there is a spoiler to answer Domokun. Don't read if you haven't played the campaign yet.

    Spoiler:

  8. #168
    Quote Originally Posted by domokun View Post
    if I were lazy I wouldn't even post here
    if I were lazy I wouldn't even have suggested a possible cause
    I'm so sorry if my post bored you
    I'm pissed off when I say people jump down other people's throats, especially when they suggest that they haven't already tried solving the problem themselves
    Mission makers often complain that they receive little feedback given the effort they put and the number of people who download their missions, but with a community like this, who needs enemies?
    Sadly you won't be the first, nor the last...

    well, in that case, just tell why the hell you didn't try this mission in vanilla mod BEFORE posting?
    do you have a goddamn logical explanation?

  9. #169
    Master Gunnery Sergeant Variable's Avatar
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    Quote Originally Posted by Wiki View Post
    well, in that case, just tell why the hell you didn't try this mission in vanilla mod BEFORE posting?
    do you have a goddamn logical explanation?
    Wiki, we really appreciate you and your work, but you should really calm down here.

  10. #170
    Agreed with Variable, Wiki. I played this campaign and Cobalt vanilla and was completely blown out of the water. It inspired me in many ways as an editor, and I really loved how you expand upon the story set forth by the official games. Eventually I started using a good mod mgr/launcher and have been very mod-heavy since. But I think it's brilliant that you did so much with only what the game gave you, no other requirements in a community saturated these days with scenarios that have requirements lists as long as their changelogs.

    Maybe make a note that this is recommended to be played Vanilla and leave it at that.

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