Requirements: ArmA 2: Combined Operations(ArmA 2 & ArmA 2: Operation Arrowhead)
Credits:
- Bohemia Interactive Studios: For my favorite games of all time
- OFPEC - The Editing Center
- Binkowski, Celery, Cole, Gaia, Rellikki, RoyaltyInExile, W0lle, Wolfrug: For all of their help and support
- Binkowski, Cole, Sick1, Variable: For offerring to do voice acting, even if it wasn't used
- Binkowski, Celery, Cole, mathias_eichinger, Mr. Charles, Rellikki, Wolfrug: For beta testing
3 years after the events of Operation Harvest Red, a new conflict arises in the Green Sea region. Colonel Muhammad Rahim Aziz, the victor of the 1992 Takistan Civil War, captured and killed Britsh geologist Richard Stephen and his team as they conducted surveys along the Takistan-Karzeghistan border. In response to this, coupled with previous accusations of his peoples' oppression and slaughter, a United Nations peacekeeping force is deployed to the region to ensure no further civilian casualties. However, things quickly get out of hand, and what starts as a humanitarian crisis explodes into all-out war.
You are James Stephen, the only son of the British geologist Richard Stephen and your deceased Chernarussian mother. You enlisted in the CDF in the hope that you would one day avenge your father's murder, but you were shipped out to Takistan as a peacekeeper and not as a soldier.
Features:
- 9 missions long
- 4 unique endings
- Multiple paths to choose
- Custom field dressing mechanic
- Makes use of Celery's jukebox script
- Dramatic storyline & cinematic cutscenes
- Fully working loading screens, overviews, briefings & debriefings
- Play as 3 different characters:James Stephen, the main character, a member of the Chernarrusian Defense Force, Chris Peterson, a Delta Force team leader, and Jan Brazda, a Lieutenant in the Army of the Czech Republic
Feedback:
As always, any and all constructive feedback is more than welcome! I don't expect to have caught all of the bugs, but I hope I caught most of them at least!
Changelog: Spoiler:
Code:
- 04.05.2011 - Beta 1:
- First beta release
- 04.05.2011 - Beta 2:
- Fixed: campaign structure
- Fixed: missing cly_jukebox.sqf errors
- Fixed: text & briefing typos
- Pre-emptive Strike:
- Fixed: identity of player
- Added: automatic save games after the completion of
each objective
- Combined Arms:
- Fixed: identity of player
- Fixed: attack not triggered
- Added: automatic save games after the completion of
each objective
- 05.05.2011 - Beta 3:
- Fixed: text & briefing typos
- Combined Arms:
- Fixed: attack is definitely triggered now
- Fixed: ending errors
- Added: briefing clause saying "5" is the engineer
- Added: hint to make it clear when task 5 is failed
due to the death of "5"
- 05.05.2011 - Beta 4:
- Fixed: text & briefing typos
- 05.05.2011 - Beta 5:
- Fixed: text & briefing typos
- Combined Arms:
- Fixed: ending errors
- Flanking Maneuver:
- Fixed: potential guerillaRescued variable error
- 08.05.2011 - Beta 6:
- Fixed: text & briefing typos
- Fixed: missing cly_jukebox.sqf errors
- Fixed: disabled the ability to save during the endings
- Added: story exposition at the end of Damned and
The Right Thing
- Flanking Maneuver:
- Fixed: other units firing during end cutscene
- Onslaught:
- Added: automatic save game after the defeat of the
counter attack
- The Final Stand:
- Fixed: identities of player
- Fixed: player's weapon data is saved
- Fixed: dead team members no longer seen in the SUV
- Fixed: error upon securing the compound
- Added: automatic save game after disembarking Ural
- War Crimes:
- Fixed: missing sounds
- 11.05.2011 - 1.00:
- First finalized release
- 12.05.2011 - 1.10:
- Fixed: error in campaign structure
- Added: ensured that the sniper kills its target in the
cutscene
- Evacuation:
- Added: ensured the cutscene continues
- 15.05.2011 - 1.20:
- Combined Arms:
- Fixed: conflicting information as to who your
engineer is
- Fixed: town defenders will not attack you until the
proper attack begins
- Improved: better solution to having the
reinforcements join you if they are needed
- Improved: town attack is better balanced
- Technology War:
- Fixed: identity of player
- The Final Stand:
- Improved: better detection of when Aziz's compound
is clear
Last edited by Zipper5; May 17 2011 at 13:30.
Reason: Armaholic mirror updated to version 1.20
- 04.05.2011 - Beta 1:
- First beta release
- 04.05.2011 - Beta 2:
- Fixed: campaign structure
- Fixed: missing cly_jukebox.sqf errors
- Fixed: text & briefing typos
- Pre-emptive Strike:
- Fixed: identity of player
- Added: automatic save games after the completion of
each objective
- Combined Arms:
- Fixed: identity of player
- Fixed: attack not triggered
- Added: automatic save games after the completion of
each objective
- 05.05.2011 - Beta 3:
- Fixed: text & briefing typos
- Combined Arms:
- Fixed: attack is definitely triggered now
- Fixed: ending errors
- Added: briefing clause saying "5" is the engineer
- Added: hint to make it clear when task 5 is failed
due to the death of "5"
- 05.05.2011 - Beta 4:
- Fixed: text & briefing typos
- 05.05.2011 - Beta 5:
- Fixed: text & briefing typos
- Combined Arms:
- Fixed: ending errors
- Flanking Maneuver:
- Fixed: potential guerillaRescued variable error
- 08.05.2011 - Beta 6:
- Fixed: text & briefing typos
- Fixed: missing cly_jukebox.sqf errors
- Fixed: disabled the ability to save during the endings
- Added: story exposition at the end of Damned and
The Right Thing
- Flanking Maneuver:
- Fixed: other units firing during end cutscene
- Onslaught:
- Added: automatic save game after the defeat of the
counter attack
- The Final Stand:
- Fixed: identities of player
- Fixed: player's weapon data is saved
- Fixed: dead team members no longer seen in the SUV
- Fixed: error upon securing the compound
- Added: automatic save game after disembarking Ural
- War Crimes:
- Fixed: missing sounds
- 11.05.2011 - 1.00:
- First finalized release
If the campaign does something without error, you can pretty much thank me for it.
Without spoiling fully the campaign, could you talk about the type of missions used?
Infantry grunt, squad leader, stealth, land vehicles, air vehicles, a mix?
Last edited by Turin Turambar; May 11 2011 at 15:10.
Without spoiling fully the campaign, could you talk about the type of missions used?
Infantry grunk, squad leader, stealth, land vehicles, air vehicles, a mix?
All missions are infantry, a couple of them have you leading men but they survive without active leadership.