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Thread: COOP 10 Chernarus Apocalypse, part one

  1. #1

    Thumbs up COOP 10 Chernarus Apocalypse, part one

    part one


    Map: Chernarus

    Players: 1-10

    Description:
    This is a zombie coop mission with specific objectives and one life per character. Equipment and munitions are scarce and the enemy is dangerous and numerous, which promotes tactics, teamwork and good shooting. The zombies are resistant to bullets, and only a headshot is a reliable way to kill them. This part requires you to focus on tactics and fire discipline.

    Story:
    Most of Chernarus has been overrun by zombies. Shortly after the outbreak began, the world was alerted with an emergency transmission and a quarantine was attempted by the CDF, Russia, NATO and hired professionals. The quarantine failed after 22 hours and all surviving units retreated to protect the capital region except for the Russians who have a long border with Chernarus to the north.

    You are one of the few survivors left in South Zagoria, the ground zero of the outbreak, and have been waiting for a passing ship or other form of help on the eastern shore in vain. Just a moment ago, you picked up a plea for help over the radio requesting assistance at the Olsha hill radio tower. You must go northwest and investigate.

    Chernarus Apocalypse series:
    Dawn of the Apocalypse - SP: http://www.armaholic.com/page.php?id=12135
    Dawn of the Apocalypse - Coop: http://www.armaholic.com/page.php?id=15523
    Chernarus Apocalypse, part one: http://www.armaholic.com/page.php?id=14211
    Chernarus Apocalypse, part two: http://www.armaholic.com/page.php?id=14632
    Chernarus Apocalypse, part three: http://www.armaholic.com/page.php?id=15372

    Features:
    • Addon-free but convincing zombies
    • Several zombie behavior types
    • Player characters have unique equipment and diaries
    • Custom healing script with shareable bandages
    • Zombies may drop bandages and magazines
    • Pistols are accurate
    • Selectable friendly fire damage rate
    • JIP players start close to the group
    • Character gear, bandages and damage are saved in case a player disconnects
    • Spectator mode after death
    • You can continue the game after dying by picking a new unit slot
    • Pacifist or partial stealth run is very hard but possible


    Credits:
    Mission and scripts: Celery
    Apocalypse series concept: Celery and Zipper5
    Voice acting: Rejenorst (www.rejenorst.com)
    Music: Thief: Deadly Shadows soundtrack composed by Eric Brosius
    Noises and screams: Thief II: The Metal Age and Operation Flashpoint: Cold War Crisis
    Fog script: Rockhount (original by Yac)

    Requirements:


    Mod compatibility:
    • The mission has been designed to run without mods but should work fine with most mods
    • ACE is accommodated with the removal of its stamina feature
    • WARNING: DayZ makes you spawn as a bird because it erases classes used by the rest of the game!


    Installation:
    Put the pbo file into your ArmA 2\MPMissions folder.

    >Download version 1.5<

    Changelog:
    Spoiler:


    OFFICIAL STRATEGY GUIDE

    Spoiler:
    Last edited by Celery; Nov 20 2012 at 01:32.

  2. #2
    thanks for sharing! looks great so far, and obviously the simple plug and play format is always an achievement in itself.
    a bit too scary to play on my own, looks like I'll need to find some buddies to help out.

  3. #3

    How???

    Does this mission not require any other addons (zombie mods or anything)?

    If not I will definately be 2-player CoOp-ing this for my youtube channel in the very near future:

    www.youtube.com/neddle69

  4. #4
    Second Lieutenant Celery's Avatar
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    Author of the Thread
    Quote Originally Posted by Pudd'n View Post
    Does this mission not require any other addons (zombie mods or anything)?

    If not I will definately be 2-player CoOp-ing this for my youtube channel in the very near future:

    www.youtube.com/neddle69
    No addons whatsoever.

  5. #5
    Staff Sergeant Muecke's Avatar
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    Very nice mission.
    Thanks for the good work.

  6. #6
    Second Lieutenant Celery's Avatar
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    Author of the Thread
    Forgot to mention that the mission is quite JIP friendly. Players joining in progress will be teleported close to the others, and if you die with someone still living, you can select a new slot if that character hasn't died yet.

  7. #7
    First Sergeant Grub's Avatar
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    This looks great man. Looks like you've been busy lately.
    Don't mention the war..... I mentioned it once, but I think I got away with it all right...
    -Basil Fawlty

  8. #8
    First Lieutenant CameronMcDonald's Avatar
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    Awesome - I intend to tackle this presently.

    In other news, word on the street was that CWR2 was in need of an awesome FFG port. How goes that?

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

  9. #9
    excellent fun, tried ur SP Apocalypse and MP version yesterday, great fun all my friend r getting bored of arma.... but when they play ur MP version of Apocalypse, they were like kid again, they were so into it which i haven't seen for a long long time...

    don't know what was the reason, was it the low ammo that keep u on ur toe or the no rambo team work require game design (if u wonder off on ur own u gonna be lost forever) or just zombie.

    excellent mission i too enjoy it heaps. big big ty for ur time and effort, Zipper5, Celery and Rockhount,, and every 1 work on it

  10. #10
    Hi there,

    This is a outstanding Mission!

    Good Work, thanks Zipper5 and Celery!

    We tried it yesterday and it was so immersive that i couldnt go to bed until 2am.
    Have to work today

    As mentioned by j rock

    -You need to do teamwork
    -every bullet counts
    -if you get lost youre most likely dead
    -sometimes you try to run away, but running makes it even worse

    no addons, JIP, great custom music and fearsome Zombies: definatly worth the ~7MB DL

    Ever startet 'laughing in panic' while gaming?

    This is your chance!

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