Remember: thinking that putting 20 soldiers at once against a player without any auto-save points is a challenge - is wrong, it's a bad design
thinking that putting enemies 5 meters behind aiming at your head is challenging - is wrong, it's a bad design once again.
And I'm not talking about stealth missions. I'm talking about missions like that with Tunguska where everyone just jumps on you the moment you kill a dude in Vorkuta to grab his weapon
Anything that forces you to play a save/load game is a bad design
Great work Sumrak !
The campaign seems well polished and well-thought-out.
This is totally unique: The island, the units and the missions just fit together perfectly. Getting something like this for free is just great !
Thanks for your hard work Sumrak !
Ah, and i have to report a bug:
Looks like if you press Esc while a Bloodsucker (maybe Zombies too) hits you and you see the claw mark will freeze the game...at least for me.
Oh, is it ok to use some of your functions/scripts in my own mission ?
EDIT:
Is there a trick to get the 3 different skins for the bloodsuckers ?
Or is it just random by placing them in the editor ?
Remember: thinking that putting 20 soldiers at once against a player without any auto-save points is a challenge - is wrong, it's a bad design
thinking that putting enemies 5 meters behind aiming at your head is challenging - is wrong, it's a bad design once again.
And I'm not talking about stealth missions. I'm talking about missions like that with Tunguska where everyone just jumps on you the moment you kill a dude in Vorkuta to grab his weapon
Anything that forces you to play a save/load game is a bad design
So, I don't know, if, for example, your helicopter is being shot down - by scripts - you can't do anything about it - you survive - and you just need to deal with it and with consequences, its a bad mission design?
In the real world, when soldiers are just surprised by an unknown fire - from somewhere, isn't it just the same situation? Or it can be anything else than a war, just moment of surprise?
I really don't know, if I could do every mission, just like take this objective, enemy is waiting for you.. why enemy can't be sometimes ahead?
And about situation directly in Vorkuta, Spoiler:
there is approx. 6 - 9 soldiers (can't remember exactly) around Tunguska (which you can take down by help), but since NAC built enough spots for cover and also, the town itself is giving to player enough spot for cover.. it is really challenging to eliminate 6 soldiers in such of environment? Yes, I could say, I forgot to include saveGame; during entering Vorkuta. But, its immediately bad design at all? There is a saveGame; maybe ~2 minutes of gameplay back though...
Originally Posted by Wiggum
Great work Sumrak !
The campaign seems well polished and well-thought-out.
This is totally unique: The island, the units and the missions just fit together perfectly. Getting something like this for free is just great !
Thanks for your hard work Sumrak !
Ah, and i have to report a bug:
Looks like if you press Esc while a Bloodsucker (maybe Zombies too) hits you and you see the claw mark will freeze the game...at least for me.
Oh, is it ok to use some of your functions/scripts in my own mission ?
EDIT:
Is there a trick to get the 3 different skins for the bloodsuckers ?
Or is it just random by placing them in the editor ?
Thanks
Oh, I have never get freeze, but I will definitely try it! Edit: Tried it and it is fine, no freezing, have you checked, if it is not really only some random event?
Sure, you can
Bloodsucker will select a random skin during his initialization. (it cannot be changed easily since he is still switching on based init skin, can be changed by editing their script though..)
btw.: I think, you have sent before some time pm about wind powerplants, if there is any way to destroy them, now it is, NAC did it for you
Can we keep all parts of this active with our regular launch/addons or should we create a seperate launch for it?
I will recommend you separate launch, mod have for better access Namalsk as default island (so it will load Namalsk every launch), but it is up to you.
Originally Posted by KR303
Yes this really is an awesome effort so far im loving it!!!
Sooo much atmosphere, it's crazy!
The music for the intro of the first mission 'Coast 1' is brilliant!
I love the way it interacts with the lighthouse search light!
What is the name of that song?
Thanks
I think, you mean Vegas by Jesper Kyd.
To all:
I have discovered unfortunately some really basic mistake in mission 10
I really don't know what happened, but I'm on it and I will bring fix as soon as possible.
Thank you for your patience!
One question. I love the ambient sounds but some of them sound like a dream sequence. Like the kids playing, it sounds fantastic for a sort of creepy atmosphere but when playing it like a normal milsim, it just sounds weird and out of place. I know this may sound far fetched, would it be possible to include all the ambient as a module? As I said, love them but not for every occasion. Perhaps tone down the reverberation / echo effect?
Also, possible to turn down the volume of it? It deafens everything else, I can hear birds chirping, kids playing and some industrial noise humming over my gunshots, it's coming on a bit strong
* Fixed
- Problems with mission 10 after calling support
List of files:
ns_missions.pbo
ns_missions.pbo.NST.bisign
Installation:
Extract following archive into @NC\Addons\ folder or just into your custom folder, where are Namalsk Crisis files located and confirm overwrite.
Download:
I'm apologize, just really stupid mistake caused by wrong brackets (I should not to write c#, sqf, php at one time), I have really no idea how it passed through testing, anyway, it should definitely be fine now ;)
Thank you for your patience!
Remember: thinking that putting 20 soldiers at once against a player without any auto-save points is a challenge - is wrong, it's a bad design
thinking that putting enemies 5 meters behind aiming at your head is challenging - is wrong, it's a bad design once again.
And I'm not talking about stealth missions. I'm talking about missions like that with Tunguska where everyone just jumps on you the moment you kill a dude in Vorkuta to grab his weapon
Anything that forces you to play a save/load game is a bad design
and noone is forcing you to play, you seem like a COD player, but that's just my opinion, again noone is forcing you to play. if you don't like it don't play it. Congrats on the release sumrak it's been a long time
Originally Posted by Placebo
1. Nothing to do with us.
2. Already posted.
3. If anyone's looking to waste 5 dollars I will sell an official signed toe nail clipping for $5
His response to a "OFP Dragon Rising on Sale" thread^^