Page 3 of 37 FirstFirst 123456713 ... LastLast
Results 21 to 30 of 364

Thread: Arma 2: Namalsk Crisis

  1. #21
    Remember: thinking that putting 20 soldiers at once against a player without any auto-save points is a challenge - is wrong, it's a bad design
    thinking that putting enemies 5 meters behind aiming at your head is challenging - is wrong, it's a bad design once again.

    And I'm not talking about stealth missions. I'm talking about missions like that with Tunguska where everyone just jumps on you the moment you kill a dude in Vorkuta to grab his weapon

    Anything that forces you to play a save/load game is a bad design

  2. #22
    Master Gunnery Sergeant Wiggum's Avatar
    Join Date
    Jun 17 2009
    Location
    Germany
    Posts
    1,138

    Thumbs up

    Great work Sumrak !
    The campaign seems well polished and well-thought-out.

    This is totally unique: The island, the units and the missions just fit together perfectly. Getting something like this for free is just great !
    Thanks for your hard work Sumrak !

    Ah, and i have to report a bug:
    Looks like if you press Esc while a Bloodsucker (maybe Zombies too) hits you and you see the claw mark will freeze the game...at least for me.

    Oh, is it ok to use some of your functions/scripts in my own mission ?

    EDIT:
    Is there a trick to get the 3 different skins for the bloodsuckers ?
    Or is it just random by placing them in the editor ?
    Last edited by Wiggum; May 10 2011 at 19:25.

  3. #23
    Staff Sergeant Sumrak's Avatar
    Join Date
    Jun 8 2007
    Location
    Turnov, Czech Republic
    Posts
    263
    Author of the Thread
    Quote Originally Posted by metalcraze View Post
    Remember: thinking that putting 20 soldiers at once against a player without any auto-save points is a challenge - is wrong, it's a bad design
    thinking that putting enemies 5 meters behind aiming at your head is challenging - is wrong, it's a bad design once again.

    And I'm not talking about stealth missions. I'm talking about missions like that with Tunguska where everyone just jumps on you the moment you kill a dude in Vorkuta to grab his weapon

    Anything that forces you to play a save/load game is a bad design
    So, I don't know, if, for example, your helicopter is being shot down - by scripts - you can't do anything about it - you survive - and you just need to deal with it and with consequences, its a bad mission design?
    In the real world, when soldiers are just surprised by an unknown fire - from somewhere, isn't it just the same situation? Or it can be anything else than a war, just moment of surprise?
    I really don't know, if I could do every mission, just like take this objective, enemy is waiting for you.. why enemy can't be sometimes ahead?

    And about situation directly in Vorkuta, Spoiler:



    Quote Originally Posted by Wiggum View Post
    Great work Sumrak !
    The campaign seems well polished and well-thought-out.

    This is totally unique: The island, the units and the missions just fit together perfectly. Getting something like this for free is just great !
    Thanks for your hard work Sumrak !

    Ah, and i have to report a bug:
    Looks like if you press Esc while a Bloodsucker (maybe Zombies too) hits you and you see the claw mark will freeze the game...at least for me.

    Oh, is it ok to use some of your functions/scripts in my own mission ?

    EDIT:
    Is there a trick to get the 3 different skins for the bloodsuckers ?
    Or is it just random by placing them in the editor ?
    Thanks

    Oh, I have never get freeze, but I will definitely try it! Edit: Tried it and it is fine, no freezing, have you checked, if it is not really only some random event?

    Sure, you can

    Bloodsucker will select a random skin during his initialization. (it cannot be changed easily since he is still switching on based init skin, can be changed by editing their script though..)

    btw.: I think, you have sent before some time pm about wind powerplants, if there is any way to destroy them, now it is, NAC did it for you


    Sumrak
    Last edited by Sumrak; May 10 2011 at 21:16.

  4. #24
    Can we keep all parts of this active with our regular launch/addons or should we create a seperate launch for it?

  5. #25
    Yes this really is an awesome effort so far im loving it!!!

    Sooo much atmosphere, it's crazy!

    The music for the intro of the first mission 'Coast 1' is brilliant!
    I love the way it interacts with the lighthouse search light!

    What is the name of that song?
    Spoiler:


    KR303 - "Arma 2 Marine"

    ArmaIITheTeeth

  6. #26
    Staff Sergeant Sumrak's Avatar
    Join Date
    Jun 8 2007
    Location
    Turnov, Czech Republic
    Posts
    263
    Author of the Thread
    Quote Originally Posted by Devil Dogs SF View Post
    Can we keep all parts of this active with our regular launch/addons or should we create a seperate launch for it?
    I will recommend you separate launch, mod have for better access Namalsk as default island (so it will load Namalsk every launch), but it is up to you.

    Quote Originally Posted by KR303 View Post
    Yes this really is an awesome effort so far im loving it!!!

    Sooo much atmosphere, it's crazy!

    The music for the intro of the first mission 'Coast 1' is brilliant!
    I love the way it interacts with the lighthouse search light!

    What is the name of that song?
    Thanks

    I think, you mean Vegas by Jesper Kyd.


    To all:
    I have discovered unfortunately some really basic mistake in mission 10
    I really don't know what happened, but I'm on it and I will bring fix as soon as possible.
    Thank you for your patience!

    Sumrak

  7. #27
    One question. I love the ambient sounds but some of them sound like a dream sequence. Like the kids playing, it sounds fantastic for a sort of creepy atmosphere but when playing it like a normal milsim, it just sounds weird and out of place. I know this may sound far fetched, would it be possible to include all the ambient as a module? As I said, love them but not for every occasion. Perhaps tone down the reverberation / echo effect?

    Also, possible to turn down the volume of it? It deafens everything else, I can hear birds chirping, kids playing and some industrial noise humming over my gunshots, it's coming on a bit strong

    Once again, thanks for a fantastic map.

  8. #28
    Staff Sergeant Sumrak's Avatar
    Join Date
    Jun 8 2007
    Location
    Turnov, Czech Republic
    Posts
    263
    Author of the Thread

    Lightbulb Namalsk Crisis, v1.00 hotfix

    Namalsk Crisis, v1.00 hotfix

    Changelog and details:

    * Fixed
    - Problems with mission 10 after calling support

    List of files:
    ns_missions.pbo
    ns_missions.pbo.NST.bisign

    Installation:
    Extract following archive into @NC\Addons\ folder or just into your custom folder, where are Namalsk Crisis files located and confirm overwrite.

    Download:


    I'm apologize, just really stupid mistake caused by wrong brackets (I should not to write c#, sqf, php at one time), I have really no idea how it passed through testing, anyway, it should definitely be fine now ;)
    Thank you for your patience!

    Sumrak


    Please, use the Update 1 here http://forums.bistudio.com/showpost....&postcount=125 , thanks!
    Last edited by Sumrak; Jun 17 2011 at 17:49.

  9. #29
    Hey Sumrak,
    congrats on the release! Gonna try it asap

  10. #30
    Quote Originally Posted by metalcraze View Post
    Remember: thinking that putting 20 soldiers at once against a player without any auto-save points is a challenge - is wrong, it's a bad design
    thinking that putting enemies 5 meters behind aiming at your head is challenging - is wrong, it's a bad design once again.

    And I'm not talking about stealth missions. I'm talking about missions like that with Tunguska where everyone just jumps on you the moment you kill a dude in Vorkuta to grab his weapon

    Anything that forces you to play a save/load game is a bad design
    and noone is forcing you to play, you seem like a COD player, but that's just my opinion, again noone is forcing you to play. if you don't like it don't play it. Congrats on the release sumrak it's been a long time
    Quote Originally Posted by Placebo
    1. Nothing to do with us.
    2. Already posted.
    3. If anyone's looking to waste 5 dollars I will sell an official signed toe nail clipping for $5
    His response to a "OFP Dragon Rising on Sale" thread^^

Page 3 of 37 FirstFirst 123456713 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •