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Thread: Arma 2: Namalsk Crisis

  1. #211
    Hello !

    First, thanks to nightstalkers.cz for great job !

    But...I have a big problem. My game freeze (don't respond) when loading mission No. 6 (Awakening in hell). After watching AAN news about blackout at Bering Sea, my monitor screen goes black. Restarting the game doesn't help

    Any ideas ? Thanks in advance !

    PS: I have only ARMA II 1.05 (without OA). Postpone process set at low as recommended.


    EDIT: problem solved. I just have to update game to ver 1.07
    Last edited by Myszkin; Aug 6 2012 at 19:44.

  2. #212
    I'm trying to make a mission using this excellent mod at the moment but am having slight problems.

    I'm trying to script it so that the player has to turn the power on using a generator (Which will turn the laboratory lights on also) before they can download files from a computer.

    At the moment I have this in the generators initialisation lines:

    _genAct = generator addAction ["Switch on generator", "generator.sqf"]
    And this is the SQF
    _gen = _this select 0
    _caller = _this select 1
    _id = _this select 2
    _gen ns_aii_l_status=1;
    _gen removeAction _id;
    Can anyone tell me where I've gone wrong in regards to restoring of power? I've obviously got the AII module down also
    There are two types of ships in this world.... Submarines and TARGETS

  3. #213
    Master Gunnery Sergeant Kommiekat's Avatar
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    ^^^^^

    Hey man, in all honesty, if you go to this link here: http://forums.bistudio.com/forumdisp...owhead-EDITING

    Those guys can answer most of your questions.

    Why? Because they are GODS!

  4. #214
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    Odd save corruption in MP?

    Hey Sumrak; thanks for great mod in Namalsk Crisis.

    Have been playing co-op with a buddy. I died right at the end of Mission3 and seemed to fall over the line that triggered the end of the mission and the start of Mission 4. Now every time I start mission 4 I'm spawned "dead" - in that I am on the ground partially upside down and can't look anywhere. Tried to force a respawn from the menu, but didn't work. Tried to get killed by friendly fire, didn't work. I'm guessing something got set in the save game because I tried replaying mission 3 and same problem. I'm loathe to do mission 1 and 2 again - they take ages.

    Wondering if anyone knows a way to deal with this issue?

  5. #215
    Master Gunnery Sergeant Kommiekat's Avatar
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    ^^^^^

    Grimwald,

    Go back and restart Mission 2. As soon as it loads, Lf (Shift) and Numeric pad (-) then type (endmission)

    This will start you up in Mission 3

  6. #216
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    Red face re: Spawning dead

    Thanks for response Kommiekat. I will try that tonight (after I get a num-pad, I run one of those mechanical keyboards without one at the moment).

    If it fails, in the sense that I keep spawning "dead", I'm guessing that I'll have to delete save games and start again.

  7. #217
    Master Gunnery Sergeant Kommiekat's Avatar
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    Quote Originally Posted by Grimwald View Post
    Thanks for response Kommiekat. I will try that tonight (after I get a num-pad, I run one of those mechanical keyboards without one at the moment).

    If it fails, in the sense that I keep spawning "dead", I'm guessing that I'll have to delete save games and start again.
    Dude, extended keyboards should not cost you that much.

    Borrow your buddy's board and you can get it done quicker.

  8. #218
    Sergeant
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    Was getting numpad anyway, wireless one so I can have it on the left. Endmission didn't help so I deleted save game and we restarted. Thanks for tip, though. :-)

  9. #219
    Lance Corporal WalrusNZ's Avatar
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    Holy crap Sumrak. I put down a mutant module, set the time to 3 am, turned up the fog and made the weather stormy, and gave myself a rifle with a flashlight and 3 mags. Result = Scariest Arma moment in my life!
    You have done such an awesome job with the atmosphere on the map and with the zombies! I was walking down the railway tracks scanning around with my rifle and all of a sudden two red eyes come running at me full speed. I ran like hell!! Totally awesome job, well done. Also the campaign is great so far.

  10. #220
    Sergeant
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    How, if there is a way, can one control the spawn radius and quantity of the mutant module?
    I'm finding that there's a bit too many mutants in the game, for my taste, when ns_mut_stopspawn =0; And would like to tone it down a bit, or make it limited to an area (preferably both).

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