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Thread: actions duplicates in action menu

  1. #1

    actions duplicates in action menu

    hi here

    i have encoutered a very strange bug with actions add into action menu.

    i use extended_eventhandlers 1.93 addons.

    a cpp:

    class CfgPatches {

    class Arcade_sound {
    units[] = {};
    weapons[] = {};
    requiredVersion = 1.140000;
    requiredAddons[] = {"Extended_Eventhandlers"};
    };
    };

    class Extended_Init_EventHandlers {

    class CAManBase {
    class Arcade_sound
    {
    init = "[_this select 0] exec ""\arcade_sound\init.sqs"";";
    };
    };
    };

    init.sqs:

    _unit = _this select 0;

    ?(_unit != player): exit

    arcade= true;




    #main
    ?(vehicle _unit == _unit):hint "not in vehicle"; goto "next";
    ?(vehicle _unit != _unit):hint "in vehicle"; goto "main";
    goto "main";


    #next


    #disable
    ?(vehicle _unit != _unit):goto "main";
    ?(arcade) and (vehicle _unit == _unit):_disable =_unit addaction ["disable arcade sounds and FX","\arcade_sound\disable.sqs"];_unit setvariable ["DISABLE",true];_unit setvariable ["ENABLE",false];
    goto "loop";

    #enable
    ?(vehicle _unit != _unit):goto "main";
    ?!(arcade) and (vehicle _unit == _unit):_enable =_unit addaction ["enable arcade sounds and FX","\arcade_sound\enable.sqs"];_unit setvariable ["DISABLE",false];_unit setvariable ["ENABLE",true];
    goto "loop2";


    #loop
    ?!(arcade) or (_unit getvariable "ENABLE") or (vehicle _unit != _unit):_unit RemoveAction _disable;goto "enable";
    goto "loop"

    #loop2
    ?(arcade) or (_unit getvariable "DISABLE") and (vehicle _unit != _unit):_unit RemoveAction _enable;goto "disable";
    goto "loop2";

    a script working very well but when i starting mission into a vehicle with moveincargo or moveindriver and moveingunner a actions has duplicate i send a screenshot.




    any sugestions for help me to fix this bug?
    Last edited by CERVANTES; May 9 2011 at 21:38.

  2. #2
    I've seen same thing on some addons, but randomly, so I think it is matter of the system working at that moment than of the addon.

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