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Thread: Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!

  1. #71
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    Cool

    Most refactoring done, focus shifting to the open feature tickets again soon, after final bits and bugs have been dealth with

    Quote Originally Posted by TonyGrunt View Post
    With latest version of SU I can't sort anymore when clicking the columns in the server browser or the mods section.
    Is this a bug or a interface redesign?
    Was a known issue and has been resolved in the meantime; http://dev-heaven.net/issues/20270

    Quote Originally Posted by Jedra View Post
    Hi Sickboy,

    Got a new dedicated server and was looking at using Six-Updater to configure it and launch it. I see you have the 'Server' tab in Advanced and all the fields are editable (apart from the drop downs). It does launch the server, but it seems that none of the configs are being picked up. Also, when you close/restart Six, none of the config values are retained.

    I was going to raise a bug, but then I saw this in your roadmap...

    http://dev-heaven.net/issues/16957

    Does this mean that the Dedi Server config is not working yet? No worries if not, I will go back to TA2DST for now.

    I just saw the option in the GUI and thought - 'yeah!'.
    Hey mate, 'yeah', heheh, almost, early in 2.6pre hopefully.

    You can launch and manage the server other than the 'server' tab though (mods, params etc), just enable the Server checkbox on the profile used by the server preset, or enable it up top, you can configure the startup parameters incl -config= bits in the Edit Tools -> Game Profile.
    Last edited by Sickboy; Jun 7 2011 at 19:52.
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  2. #72
    Quote Originally Posted by Sickboy View Post
    You can launch and manage the server other than the 'server' tab though (mods, params etc), just enable the Server checkbox on the profile used by the server preset, or enable it up top, you can configure the startup parameters incl -config= bits in the Edit Tools -> Game Profile.
    OK, cheers. I will check that out...

    EDIT -------->

    Another question for you...

    I have six updater running on three local machines (connected via a LAN). Currently each of them download mod updates from 'six central' over the internet. Now, because I live in a backward country like the UK, I have slowish download speeds (5-8Mb), but more importantly a monthly traffic limit (50Gb currently).

    Is there a way to set up my main machine so it downloads from the internet, but the other machines use a repository on the main machine to get their updates? This will save me a lot of bandwidth on the WAN side. Sure, I can set up an FTP sync over the LAN for the modfolders on the other two machines, but if there was something already built in to Six to save me doing this....

    If not, consider this a feature request ;-)

    Regards
    Last edited by Jedra; Jun 8 2011 at 12:39.
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  3. #73
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    Quote Originally Posted by Jedra View Post
    Another question for you...

    I have six updater running on three local machines (connected via a LAN). Currently each of them download mod updates from 'six central' over the internet. Now, because I live in a backward country like the UK, I have slowish download speeds (5-8Mb), but more importantly a monthly traffic limit (50Gb currently).

    Is there a way to set up my main machine so it downloads from the internet, but the other machines use a repository on the main machine to get their updates? This will save me a lot of bandwidth on the WAN side. Sure, I can set up an FTP sync over the LAN for the modfolders on the other two machines, but if there was something already built in to Six to save me doing this....

    If not, consider this a feature request ;-)

    Regards
    Didn't notice your edit, sorry for late reply

    Technically possible but currently not very comfortable, but can improve on that, please put it in a ticket.

    Few possibilities coming to mind which are currently available;
    - Install FTP servers on two machines, and use Upload Preset feature of SU to push / update from one machine to the other two machines.
    - Install a web server on one machine, put the mods in a custom repository, host that with the web-server and point the other two clients to the 'server' machine
    - Use Robocopy (included with Vista+, and available in resource kit for 2000+) to sync the mod folders from the 'server' to the other two machines (push or pull), should be possible with 1 or a few commands, multiplied by the amount of target machines.
    Last edited by Sickboy; Jun 9 2011 at 21:20.

  4. #74
    Ok, thanks mate - will add the request to a ticket. I have a professional licence for WSFTP, so will use that in the meantime.

    Now all I need for Six updater to make my coffee in the morning and do my job for me and life is sweet!

  5. #75
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    Cool Proud to present: http://www.six-updater.net - The new home of Six Updater

    Proud to present: http://www.six-updater.net - The new home of Six Updater

    The current design and content will probably be updated/tweaked more over coming days.
    New blog entries about the Six Updater v2.5 internal and visual changes also coming next days.

    Quote Originally Posted by Jedra View Post
    Now all I need for Six updater to make my coffee in the morning and do my job for me and life is sweet!
    Ha :-)

  6. #76
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    Cool Six Updater v2.5 WIP Report - Beta 4


  7. #77
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    Cool

    New Blog available:


    Includes significant performance improvements.

  8. #78
    very impressive tool.... all though a tad complicated for a first time user. I have stuck at it for 2 days and I finally have most things working for a custom repo. Except I am trying to push out to the server and other users files in the key folder and the userconfig folder (in ARMA2). Can this be done ? and please point me in the right direction.. a web page... will do.


    thanks.
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  9. #79
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    Thanks, yea usability will be improved

    Userconfigs are supported in multiple ways:
    "@modfolder\userconfig" turns automatically into "userconfig\modfolder"
    "@modfolder\store\userconfig" also turns automatically into "userconfig\modfolder"
    Userconfig files are only overwritten (after backup) when the Modfolder did not exist before, or when you run the "Process Userconfigs" action.
    Otherwise, at Install or Update, missing userconfig files are processed, never overwritten.

    While "@modfolder\store\userconfig.tar" archives will simply be unpacked into the arma2 root folder, so you have full control over how what where.


    Keys are only required on servers, and the "Process Keys" Updater action will copy "@modfolder\keys\*.bikey" to "keys\*.bikey".
    "@modfolder\store\keys\*.bikey" is also supported.

    There's also e.g "Install or Update, Process Keys, and Start Game".
    Last edited by Sickboy; Jun 23 2011 at 13:24.

  10. #80
    Quote Originally Posted by Sickboy View Post
    Thanks, yea usability will be improved



    There's also e.g "Install or Update, Process Keys, and Start Game".
    yes.... but does it make coffee... thanks mate.. I will give it a whirl.

    yes .. it worked... thanks

    Now I just have to stop myself from down loading every mod listed....
    Last edited by gonk; Jun 23 2011 at 14:30.

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