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Thread: Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!

  1. #641
    Anyone else getting this error when starting up SU? 'The feature you are trying to use is on a network resource that is unavailable', it's something to do with SixUpdater.msi I think.

    My Releases:
    ArmA 2 CO: Jackal Two Nine || US Army '09 Replacements || Marsoc Marines Replacement Coming Soon...
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  2. #642
    Colonel Sickboy's Avatar
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    I'm happy to announce that the new Launcher is coming together really well, and a first version should be ready for release any time now.
    Currently it are mostly graphical elements that still need to be implemented/improved.

    Once released we'll obviously do active servicing of the release, while we need to focus on some other things the next 2 weeks,
    after that we'll be gradually improving the new launcher.

    Currently it fully supports DayZ and PR - since they are both mods that have specific server requirements without additional mods,
    while also ACE, I44 and CWR2 are supported, in their pure form - no additional mods currently.

    Startup time is about 3 seconds, and another 5-10 seconds are spent for retrieving server info
    Switching to the full "original" Six Updater is possible as well.

    We could use a few testers for feedback, anyone interested?
    (2-3 people should be sufficient)
    A.C.E. Advanced Combat Environment

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  3. #643
    Quote Originally Posted by Sickboy View Post
    I'm happy to announce that the new Launcher is coming together really well, and a first version should be ready for release any time now.
    Currently it are mostly graphical elements that still need to be implemented/improved.

    Once released we'll obviously do active servicing of the release, while we need to focus on some other things the next 2 weeks,
    after that we'll be gradually improving the new launcher.

    Currently it fully supports DayZ and PR - since they are both mods that have specific server requirements without additional mods,
    while also ACE, I44 and CWR2 are supported, in their pure form - no additional mods currently.

    Startup time is about 3 seconds, and another 5-10 seconds are spent for retrieving server info
    Switching to the full "original" Six Updater is possible as well.

    We could use a few testers for feedback, anyone interested?
    (2-3 people should be sufficient)
    Im interested mate. I can beta test it next week if u want

  4. #644
    Colonel Sickboy's Avatar
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    Quote Originally Posted by jonneymendoza View Post
    Im interested mate. I can beta test it next week if u want
    Thanks for the offer mate, but we're talking hours here, maximum day :P

  5. #645
    Count me in for testing if you still need somebody. PM.

  6. #646
    Quote Originally Posted by VIPER[CWW] View Post
    Anyone else getting this error when starting up SU? 'The feature you are trying to use is on a network resource that is unavailable', it's something to do with SixUpdater.msi I think.
    I am getting this erro to and so is my clanmate. Shall we just reinstall to fix it? (since it wont let me update or run the program)

    EDIT:

    May have been because I had 2 six updater folders and a six project folder which may have finally screwed it up.
    Last edited by [EVO] Dan; May 19 2012 at 20:17.
    My custom missions:
    TOH - COOP5 Operation Pegasus http://forums.bistudio.com/showthrea...ration-Pegasus
    TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistudio.com/showthrea...-Convoy-Attack
    A2CO Multi-mission Template http://forums.bistudio.com/showthrea...48#post2182048
    Basic Vehicle respawn script (A3 Alpha) http://forums.bistudio.com/showthrea...72#post2389272

    [EVO] Multigaming Clan is recuiting at www.evoclan.net

  7. #647
    No idea on how to fix, I haven't done anything with SU but let it do its thing, clicking to run it then let it update etc. So its SU that's f'd it up. Perhaps something to do with what sickboy says above. A full uninstall will do the trick.

  8. #648
    Is there a way to sync mods across all presets? I.e. "just update all my mods"?

    ---------- Post added at 14:34 ---------- Previous post was at 14:31 ----------

    Related: currently, when there's update progress, I can't start adding more mods to sync/update/install; it says there's already an action in progress. From my perspective, all it would need is to add the mods to the Updater queue. thx

    ---------- Post added at 14:59 ---------- Previous post was at 14:34 ----------

    I get an error while downloading @CRW2, Action remains "failed" and the window in the bottom left says: "There were errors, please review the logfile". Where is the logfile?
    System: CPU: i7-980X, RAM: 12GB Kingston HyperX, GFX: XFX Radeon HD 5970 Black Edition, MOBO: GA-X58A-UD7 X58, POWER: be quiet P8 1200W ATX 2.3, HDD: 2x Intel X25-M G2 160GB, 2.5", OS: W7Pro 64bit, Drivers: Catalyst: 13.1, 2D: 8.01.01.1278, D3D: 9.14.10.0945, OGL: 6.14.10.12002, CCC: 2012.1219.1521.27485

  9. #649
    Colonel Sickboy's Avatar
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    Cool


    Six Launcher Beta Released!


    I'm proud and happy to present you the very first version of Six Launcher; The power of Six Updater 2, but without the Fuzz!
    Simplicity, User friendly and Performance are key.

    This launcher is the first product since we've become a team, and should give you a taste of what is to come in the actual next generation updater project, scheduled late this year.

    In this first release we are supporting the following mods: ACE, CWR2, DayZ, I44 and Project Reality.
    The features of the launcher are currently mostly useful to the mods with specific server setup (e.g DayZ or PR),
    ATM we are extremely busy, but felt we should get you this launcher ASAP already, while we will expand and improve over time.

    Current features
    • Automatic game detection, with automated Steam fallback
    • Convert/Install/Update the supported mods
    • Server Browser
    • Join servers (mods auto-activated, Beta is automatically enabled/updated depending on server)
    • QuickPlay - Auto pick a server
    • QueueUp for full servers - auto-join once there are enough slots free
    You can switch through the various mods currently by the little arrow under the logo.

    Please consider this a Beta, we plan to do servicing coming days, and provide new/improved features over the course of the next few weeks.


    Screenshots
    Dayz: ACE: Wide:
    (click to enlarge)

    Check the Image Album for more


    Download
    https://dev-heaven.net/projects/six-arma-updater/files (Six Updater v2.9.6pre2 or newer)
    Will probably be deployed for auto-update after a few days (and possible fixes/improvements ;-).

    The application is called: "Six Launcher". Six Updater and Six Launcher are currently bundled together!.


    For feedback and support please refer to: http://www.six-updater.net/p/support.html

    Known Issues:
    https://dev-heaven.net/projects/six-...s?query_id=242


    Enjoy!
    Last edited by Sickboy; May 20 2012 at 17:11.

  10. #650
    Trying it out just now. I have some UI issues - you are probably aware of them already so sorry and I know this is a prerelease

    1) the one arrow to change mods isa bit unintuitive - there is no way to go back if I click one, I have to cycle it all through the mods, while waiting for Sync to finish.
    2) no way to sort servers right now (by player count/name/etc)
    3) the server name field is too small - can't see whole server name (with usually important info like TS address, or difficulty settings in DayZ)

    Otherwise, great job!

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