Heya - Currently it's my job, but the plan is still to make it manageable by authors as well, probably at v3.
Originally Posted by Duckmeister
If you like you can notify about new updates or mods to add at: http://www.six-updater.net/p/support.html
I've updated MCC on the network in the meantime.
Great! Really appreciate all of your work. Thank you!
Take on Rearmed now fully supported, with few caveats until next update:
Up on auto self update!
Thanks for the update SB. For my own interest only, is there any reason why you put the beta files in "beta_toh" rather than just "beta"? Confused me for a while 'cos I had the beta already and had added my own Rearmed profile! All sorted now, I just wondered.
I have been adding Arma mods to the ToH folder using the windows junction command for re-armed. Is Six going to be able to sort out which are Arma mods and which are ToH mods and put them and get them from the right place? Currently I am adding mods manually to the shortcut line in the profile for re-armed, but it would be good to be able to select them like we do with Arma and ToH - if only to get six to work out the dependencies. At the moment, it seems that Six wants me to install the Arma mods again in the ToH folder for re-armed when using your new game profiles.
I get the feeling that ReArmed might make life a little more tricky for you!!
Last edited by Sickboy; Apr 18 2012 at 12:29.
Moving the mod folders to a common place is a good idea - I think I will do that - all this symlinking is looking messy! I can't see a real need for multiple mod paths except for when Arma 3 comes out - probably want to keep Arma3 mods separate from Arma2/ToH. Unless it can traverse sub directories so you have c:\mods\arma2, c:\mods\toh, c:\mods\arma3, c:\mods\carriercommand (the last one being wishful thinking!).
I am impressed with the versitility of Six. I could run rearmed from the moment the beta was released. I can run all flavours of Arma (including PR) and ToH just by selecting a drop down box. It absolutely amazes me that people are still asking how to use shortcuts and switches!
Move modfolders in subfolder and you have to symlink only that one.
x:\mods\* -> c:\arma\mods\*
New SU build up, fixing issues with changing Mod and Game Profile types.
Check out http://www.six-projects.net/Six_Upda...ame%20Editions for the new available Game Editions.
Last edited by Sickboy; Apr 16 2012 at 11:04.
I've just updated (build 2.9.5030) and now in standard ACE preset I see CBA_A2/CBA_OA and it offers me to install both, but I have CO and can't remove them from preset, it says:
13:48:14: Please confirm: Are you sure you want to remove @CBA_A2 from CUST - A2 OA - A.C.E.
13:48:16: Didn't find @CBA_A2. Perhaps it is a dependency for another mod or selected server
What should I do?
Read the CBA release notes over at the CBA thread.
Originally Posted by MessiahUA
Last edited by Sickboy; Apr 16 2012 at 11:05.